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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Alpha linear-filtered artifacts removed. Ditched the clean two-textures assembling process to just overwriting the fullbright texels (walls were in GL_ALWAYS and sprites are in LEQUAL). If any z-accuracy issues happen on fullbright pixels on sprites, I'll put it back.
git-svn-id: https://svn.eduke32.com/eduke32@246 1a8010ca-5511-0410-912e-c29ae57300e0
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cf9f8a101c
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1 changed files with 16 additions and 38 deletions
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@ -438,12 +438,9 @@ void gltexinvalidate (long dapicnum, long dapalnum, long dameth)
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{
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pth->flags |= 128;
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if (pth->flags & 16)
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{
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pth->wofb->flags |= 128;
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pth->ofb->flags |= 128;
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}
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}
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}
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//Make all textures "dirty" so they reload, but not re-allocate
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//This should be much faster than polymost_glreset()
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@ -458,11 +455,8 @@ void gltexinvalidateall ()
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{
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pth->flags |= 128;
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if (pth->flags & 16)
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{
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pth->wofb->flags |= 128;
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pth->ofb->flags |= 128;
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}
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}
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clearskins();
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#ifdef DEBUGGINGAIDS
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OSD_Printf("gltexinvalidateall()\n");
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@ -489,6 +483,14 @@ void gltexapplyprops (void)
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min);
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if (glinfo.maxanisotropy > 1.0)
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bglTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,glanisotropy);
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if (pth->flags & 16)
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{
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bglBindTexture(GL_TEXTURE_2D,pth->ofb->glpic);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[gltexfiltermode].mag);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min);
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if (glinfo.maxanisotropy > 1.0)
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bglTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,glanisotropy);
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}
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}
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}
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@ -551,8 +553,6 @@ void polymost_glreset ()
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next = pth->next;
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if (pth->flags & 16) // fullbright textures
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{
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bglDeleteTextures(1,&pth->wofb->glpic);
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free(pth->wofb);
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bglDeleteTextures(1,&pth->ofb->glpic);
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free(pth->ofb);
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}
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@ -821,35 +821,21 @@ int gloadtile_art (long dapic, long dapal, long dameth, pthtyp *pth, long doallo
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{ // regular texture
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if ((dacol > 239) && (dacol != 255))
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hasfullbright = 1;
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if (dacol == 255) // translucent
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{
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wpptr->a = 0;
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hasalpha = 1;
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}
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else
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{
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wpptr->a = 255;
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dacol = (long)((unsigned char)palookup[dapal][dacol]);
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}
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}
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else if (fullbrightloadingpass == 1)
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{ // texture without fullbright areas
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if (dacol > 239) { //fullbright colors and translucent
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wpptr->a = 0; hasalpha = 1;
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} else {
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wpptr->a = 255;
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dacol = (long)((unsigned char)palookup[dapal][dacol]);
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}
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}
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else if (fullbrightloadingpass == 2)
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{ // texture with only fullbright areas
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if ((dacol < 240) || (dacol == 255)) { // regular colors and translucent
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if (dacol < 240) { // regular colors
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wpptr->a = 0; hasalpha = 1;
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} else { // fullbright
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wpptr->a = 255;
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dacol = (long)((unsigned char)palookup[dapal][dacol]);
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}
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}
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if (dacol != 255)
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dacol = (long)((unsigned char)palookup[dapal][dacol]);
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else {
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wpptr->a = 0; hasalpha = 1;
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}
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if (gammabrightness) {
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wpptr->r = curpalette[dacol].r;
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wpptr->g = curpalette[dacol].g;
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@ -901,13 +887,8 @@ int gloadtile_art (long dapic, long dapal, long dameth, pthtyp *pth, long doallo
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if ((hasfullbright) && (!fullbrightloadingpass))
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{
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// load the two textures that'll be assembled to make the final texture with fullbright pixels
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// load the ONLY texture that'll be assembled with the regular one to make the final texture with fullbright pixels
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fullbrightloadingpass = 1;
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pth->wofb = (pthtyp *)calloc(1,sizeof(pthtyp));
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if (!pth->wofb) return 1;
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if (gloadtile_art(dapic, dapal, dameth, pth->wofb, 1)) return 1;
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fullbrightloadingpass = 2;
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pth->ofb = (pthtyp *)calloc(1,sizeof(pthtyp));
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if (!pth->ofb) return 1;
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if (gloadtile_art(dapic, dapal, dameth, pth->ofb, 1)) return 1;
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@ -1443,10 +1424,7 @@ void drawpoly (double *dpx, double *dpy, long n, long method)
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if (indrawroomsandmasks)
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{
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if (!fullbrightdrawingpass)
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{
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pth = pth->wofb;
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fullbrightdrawingpass = 1;
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}
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else if (fullbrightdrawingpass == 2)
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pth = pth->ofb;
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}
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