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2006-07-23 16:03:43 +00:00
polymer Alpha linear-filtered artifacts removed. Ditched the clean two-textures assembling process to just overwriting the fullbright texels (walls were in GL_ALWAYS and sprites are in LEQUAL). If any z-accuracy issues happen on fullbright pixels on sprites, I'll put it back. 2006-07-23 16:03:43 +00:00