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Polymer/rotatesprite: don't redundantly apply shade glColor() with ART mapping.
git-svn-id: https://svn.eduke32.com/eduke32@4394 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 7 additions and 1 deletions
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@ -1525,7 +1525,13 @@ void drawpoly(double *dpx, double *dpy, int32_t n, int32_t method)
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{
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{
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float pc[4];
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float pc[4];
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pc[0] = pc[1] = pc[2] = getshadefactor(globalshade);
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#ifdef POLYMER
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if (getrendermode() == REND_POLYMER && pr_artmapping)
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pc[0] = pc[1] = pc[2] = 1.0f;
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else
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#endif
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pc[0] = pc[1] = pc[2] = getshadefactor(globalshade);
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switch (method&3)
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switch (method&3)
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{
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{
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