VS project and MSVC Makefile updates. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5651 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2016-03-14 00:06:45 +00:00
parent e577335bd9
commit 6f6762edfa
3 changed files with 8 additions and 11 deletions

View file

@ -348,11 +348,11 @@ all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
eduke32$(EXESUFFIX): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(ENET_OBJS)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
$(MT) -manifest $(DUKE3D_RSRC)$(WINLIB)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
$(MT) -manifest $(DUKE3D_RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
mapster32$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
$(MT) -manifest $(DUKE3D_RSRC)$(WINLIB)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
$(MT) -manifest $(DUKE3D_RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
!include Makefile.deps
!include $(ENGINE_ROOT)\Makefile.deps

View file

@ -1,14 +1,11 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "eduke32", "eduke32.vcxproj", "{8E7A6179-0B72-4073-8A4C-E8682D481DAE}"
EndProject
Global
GlobalSection(Performance) = preSolution
HasPerformanceSessions = true
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
SDLDebug|Win32 = SDLDebug|Win32
SDLDebug|x64 = SDLDebug|x64

View file

@ -53,7 +53,7 @@
<PlatformToolset>v140</PlatformToolset>
<OutDir>.\</OutDir>
<IntDir>.\</IntDir>
<NMakeIncludeSearchPath>$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include</NMakeIncludeSearchPath>
<NMakeIncludeSearchPath>$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;platform\windows\include</NMakeIncludeSearchPath>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f Makefile.msvc DEBUG=1 WINBITS=32</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=32</NMakeCleanCommandLine>
@ -73,19 +73,19 @@
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">USE_OPENGL;POLYMER</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">USE_OPENGL;POLYMER;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean all WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">USE_OPENGL;POLYMER</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">USE_OPENGL;POLYMER;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">USE_OPENGL;POLYMER;NOASM;HAVE_INTTYPES</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">USE_OPENGL;POLYMER;NOASM;HAVE_INTTYPES;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean all WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">USE_OPENGL;POLYMER;NOASM</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">USE_OPENGL;POLYMER;NOASM;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</IncludePath>