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VS project and MSVC Makefile updates. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5651 1a8010ca-5511-0410-912e-c29ae57300e0
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e577335bd9
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3 changed files with 8 additions and 11 deletions
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@ -348,11 +348,11 @@ all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
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eduke32$(EXESUFFIX): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(ENET_OBJS)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
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$(MT) -manifest $(DUKE3D_RSRC)$(WINLIB)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
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$(MT) -manifest $(DUKE3D_RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
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mapster32$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
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$(MT) -manifest $(DUKE3D_RSRC)$(WINLIB)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
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$(MT) -manifest $(DUKE3D_RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
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!include Makefile.deps
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!include $(ENGINE_ROOT)\Makefile.deps
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@ -1,14 +1,11 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.23107.0
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VisualStudioVersion = 14.0.24720.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "eduke32", "eduke32.vcxproj", "{8E7A6179-0B72-4073-8A4C-E8682D481DAE}"
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EndProject
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Global
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GlobalSection(Performance) = preSolution
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HasPerformanceSessions = true
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EndGlobalSection
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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SDLDebug|Win32 = SDLDebug|Win32
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SDLDebug|x64 = SDLDebug|x64
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@ -53,7 +53,7 @@
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<PlatformToolset>v140</PlatformToolset>
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<OutDir>.\</OutDir>
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<IntDir>.\</IntDir>
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<NMakeIncludeSearchPath>$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include</NMakeIncludeSearchPath>
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<NMakeIncludeSearchPath>$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;platform\windows\include</NMakeIncludeSearchPath>
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<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f Makefile.msvc DEBUG=1 WINBITS=32</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=32</NMakeCleanCommandLine>
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@ -73,19 +73,19 @@
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<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">USE_OPENGL;POLYMER</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">USE_OPENGL;POLYMER;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions>
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<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean all WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">USE_OPENGL;POLYMER</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">USE_OPENGL;POLYMER;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions>
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<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">USE_OPENGL;POLYMER;NOASM;HAVE_INTTYPES</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">USE_OPENGL;POLYMER;NOASM;HAVE_INTTYPES;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions>
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<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean all WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">USE_OPENGL;POLYMER;NOASM</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">USE_OPENGL;POLYMER;NOASM;SDL_FRAMEWORK;SDL_TARGET=2</NMakePreprocessorDefinitions>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</IncludePath>
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