diff --git a/polymer/eduke32/Makefile.msvc b/polymer/eduke32/Makefile.msvc index 542dbe064..777f07717 100644 --- a/polymer/eduke32/Makefile.msvc +++ b/polymer/eduke32/Makefile.msvc @@ -348,11 +348,11 @@ all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) eduke32$(EXESUFFIX): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(ENET_OBJS) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS) - $(MT) -manifest $(DUKE3D_RSRC)$(WINLIB)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest + $(MT) -manifest $(DUKE3D_RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest mapster32$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS) - $(MT) -manifest $(DUKE3D_RSRC)$(WINLIB)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest + $(MT) -manifest $(DUKE3D_RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest !include Makefile.deps !include $(ENGINE_ROOT)\Makefile.deps diff --git a/polymer/eduke32/eduke32.sln b/polymer/eduke32/eduke32.sln index 1c3312987..8c173bb63 100644 --- a/polymer/eduke32/eduke32.sln +++ b/polymer/eduke32/eduke32.sln @@ -1,14 +1,11 @@  Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 14 -VisualStudioVersion = 14.0.23107.0 +VisualStudioVersion = 14.0.24720.0 MinimumVisualStudioVersion = 10.0.40219.1 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "eduke32", "eduke32.vcxproj", "{8E7A6179-0B72-4073-8A4C-E8682D481DAE}" EndProject Global - GlobalSection(Performance) = preSolution - HasPerformanceSessions = true - EndGlobalSection GlobalSection(SolutionConfigurationPlatforms) = preSolution SDLDebug|Win32 = SDLDebug|Win32 SDLDebug|x64 = SDLDebug|x64 diff --git a/polymer/eduke32/eduke32.vcxproj b/polymer/eduke32/eduke32.vcxproj index ae1c385a7..01e04b50f 100644 --- a/polymer/eduke32/eduke32.vcxproj +++ b/polymer/eduke32/eduke32.vcxproj @@ -53,7 +53,7 @@ v140 .\ .\ - $(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include + $(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;platform\windows\include nmake /f Makefile.msvc DEBUG=1 WINBITS=32 nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32 nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=32 @@ -73,19 +73,19 @@ nmake /f Makefile.msvc DEBUG=1 WINBITS=32 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=32 RENDERTYPE=SDL - USE_OPENGL;POLYMER + USE_OPENGL;POLYMER;SDL_FRAMEWORK;SDL_TARGET=2 nmake /f Makefile.msvc WINBITS=32 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean all WINBITS=32 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL - USE_OPENGL;POLYMER + USE_OPENGL;POLYMER;SDL_FRAMEWORK;SDL_TARGET=2 nmake /f Makefile.msvc DEBUG=1 WINBITS=64 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean DEBUG=1 WINBITS=64 RENDERTYPE=SDL - USE_OPENGL;POLYMER;NOASM;HAVE_INTTYPES + USE_OPENGL;POLYMER;NOASM;HAVE_INTTYPES;SDL_FRAMEWORK;SDL_TARGET=2 nmake /f Makefile.msvc WINBITS=64 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean all WINBITS=64 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL - USE_OPENGL;POLYMER;NOASM + USE_OPENGL;POLYMER;NOASM;SDL_FRAMEWORK;SDL_TARGET=2 $(VC_IncludePath);$(WindowsSDK_IncludePath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;