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Blood: do not use tile offsets for voxels
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1 changed files with 2 additions and 0 deletions
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@ -2405,11 +2405,13 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
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int const nRootTile = pTSprite->picnum;
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int const nRootTile = pTSprite->picnum;
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int nAnimTile = pTSprite->picnum + animateoffs_replace(pTSprite->picnum, 32768+pTSprite->owner);
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int nAnimTile = pTSprite->picnum + animateoffs_replace(pTSprite->picnum, 32768+pTSprite->owner);
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#if 0
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if (tiletovox[nAnimTile] != -1)
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if (tiletovox[nAnimTile] != -1)
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{
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{
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pTSprite->yoffset += picanm[nAnimTile].yofs;
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pTSprite->yoffset += picanm[nAnimTile].yofs;
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pTSprite->xoffset += picanm[nAnimTile].xofs;
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pTSprite->xoffset += picanm[nAnimTile].xofs;
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}
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}
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#endif
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int const nVoxel = tiletovox[pTSprite->picnum];
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int const nVoxel = tiletovox[pTSprite->picnum];
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