From 6ec33c2954792e417daa9f81d9ce89da4501a27e Mon Sep 17 00:00:00 2001 From: nukeykt Date: Tue, 19 May 2020 08:43:56 +0900 Subject: [PATCH] Blood: do not use tile offsets for voxels --- source/blood/src/view.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/blood/src/view.cpp b/source/blood/src/view.cpp index e7efb262f..6de24bad7 100644 --- a/source/blood/src/view.cpp +++ b/source/blood/src/view.cpp @@ -2405,11 +2405,13 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t int const nRootTile = pTSprite->picnum; int nAnimTile = pTSprite->picnum + animateoffs_replace(pTSprite->picnum, 32768+pTSprite->owner); +#if 0 if (tiletovox[nAnimTile] != -1) { pTSprite->yoffset += picanm[nAnimTile].yofs; pTSprite->xoffset += picanm[nAnimTile].xofs; } +#endif int const nVoxel = tiletovox[pTSprite->picnum];