diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index 0a81c5c4c..53c9012cd 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -730,15 +730,16 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith) sy + (sintable[(sa + 348) & 2047] / 448), sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, i, 4); - sprite[j].extra += (krand() & 7); + auto spj = &sprite[j]; + spj->extra += (krand() & 7); if (atwith != FREEZEBLAST) - sprite[j].yvel = l; + spj->yvel = l; else { - sprite[j].yvel = numfreezebounces; - sprite[j].xrepeat >>= 1; - sprite[j].yrepeat >>= 1; - sprite[j].zvel -= (2 << 4); + spj->yvel = numfreezebounces; + spj->xrepeat >>= 1; + spj->yrepeat >>= 1; + spj->zvel -= (2 << 4); } if (p == -1) @@ -764,12 +765,12 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith) aoffs *= siz; } - sprite[j].x += xoffs; - sprite[j].y += yoffs; - sprite[j].ang += aoffs; + spj->x += xoffs; + spj->y += yoffs; + spj->ang += aoffs; - sprite[j].xrepeat = 42; - sprite[j].yrepeat = 42; + spj->xrepeat = 42; + spj->yrepeat = 42; } else if (s->picnum == BOSS2) { @@ -784,50 +785,50 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith) aoffs = Scale(aoffs, siz, 80); } - sprite[j].x -= xoffs; - sprite[j].y -= yoffs; - sprite[j].ang -= aoffs; + spj->x -= xoffs; + spj->y -= yoffs; + spj->ang -= aoffs; - sprite[j].x -= sintable[sa & 2047] / 56; - sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 56; - sprite[j].ang -= 8 + (krand() & 255) - 128; - sprite[j].xrepeat = 24; - sprite[j].yrepeat = 24; + spj->x -= sintable[sa & 2047] / 56; + spj->y -= sintable[(sa + 1024 + 512) & 2047] / 56; + spj->ang -= 8 + (krand() & 255) - 128; + spj->xrepeat = 24; + spj->yrepeat = 24; } else if (atwith != FREEZEBLAST) { - sprite[j].xrepeat = 30; - sprite[j].yrepeat = 30; - sprite[j].extra >>= 2; + spj->xrepeat = 30; + spj->yrepeat = 30; + spj->extra >>= 2; } } else if ((isWW2GI() && aplWeaponWorksLike[ps[p].curr_weapon][p] == DEVISTATOR_WEAPON) || (!isWW2GI() && ps[p].curr_weapon == DEVISTATOR_WEAPON)) { - sprite[j].extra >>= 2; - sprite[j].ang += 16 - (krand() & 31); - sprite[j].zvel += 256 - (krand() & 511); + spj->extra >>= 2; + spj->ang += 16 - (krand() & 31); + spj->zvel += 256 - (krand() & 511); if (ps[p].hbomb_hold_delay) { - sprite[j].x -= sintable[sa & 2047] / 644; - sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 644; + spj->x -= sintable[sa & 2047] / 644; + spj->y -= sintable[(sa + 1024 + 512) & 2047] / 644; } else { - sprite[j].x += sintable[sa & 2047] >> 8; - sprite[j].y += sintable[(sa + 1024 + 512) & 2047] >> 8; + spj->x += sintable[sa & 2047] >> 8; + spj->y += sintable[(sa + 1024 + 512) & 2047] >> 8; } - sprite[j].xrepeat >>= 1; - sprite[j].yrepeat >>= 1; + spj->xrepeat >>= 1; + spj->yrepeat >>= 1; } - sprite[j].cstat = 128; + spj->cstat = 128; if (atwith == RPG) - sprite[j].clipdist = 4; + spj->clipdist = 4; else - sprite[j].clipdist = 40; + spj->clipdist = 40; }