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- transfer palette to gibs for LIZTROOP
EDuke did it for all actors - not sure if that is right. Needs checking.
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@ -677,7 +677,10 @@ void guts_d(spritetype* s, short gtype, short n, short p)
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if (badguy(s) && s->pal == 6)
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if (badguy(s) && s->pal == 6)
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pal = 6;
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pal = 6;
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else pal = 0;
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else if (s->picnum != LIZTROOP) // EDuke32 transfers the palette unconditionally, I'm not sure that's such a good idea.
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pal = 0;
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else
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pal = s->pal;
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for (j = 0; j < n; j++)
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for (j = 0; j < n; j++)
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{
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{
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