- possible fix for continual rotscrnang thrashing when dead that was reported in #66.

This commit is contained in:
Mitchell Richters 2020-07-29 18:57:06 +10:00
parent 9c1faaa3ac
commit 9f391c3e9f

View file

@ -800,7 +800,7 @@ void applylook(int snum, double factor)
{
auto p = &ps[snum];
if (sprite[p->i].extra > 0)
if (p->dead_flag == 0)
{
p->addrotscrnang(factor * -0.5 * fix16_to_dbl(p->q16rotscrnang));
if (abs(p->q16rotscrnang) < FRACUNIT) p->q16rotscrnang = 0;