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- Build: Use I_GetBuildTime()
in place of totalclocklock
in animateoffs()
. This makes the SW menu work pre-game.
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1 changed files with 1 additions and 1 deletions
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@ -447,7 +447,7 @@ int32_t animateoffs(int const tilenum, int fakevar)
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if (animnum <= 0)
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if (animnum <= 0)
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return 0;
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return 0;
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int const i = (int) totalclocklock >> (picanm[tilenum].sf & PICANM_ANIMSPEED_MASK);
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int const i = (int) I_GetBuildTime() >> (picanm[tilenum].sf & PICANM_ANIMSPEED_MASK);
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int offs = 0;
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int offs = 0;
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switch (picanm[tilenum].sf & PICANM_ANIMTYPE_MASK)
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switch (picanm[tilenum].sf & PICANM_ANIMTYPE_MASK)
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