From 576b13248eb80fc9f247ed6fe805af5bccd8c6b8 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Wed, 26 Aug 2020 07:57:27 +1000 Subject: [PATCH] - Build: Use `I_GetBuildTime()` in place of `totalclocklock` in `animateoffs()`. This makes the SW menu work pre-game. --- source/build/src/engine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/build/src/engine.cpp b/source/build/src/engine.cpp index 59f6b9edf..75dd93d97 100644 --- a/source/build/src/engine.cpp +++ b/source/build/src/engine.cpp @@ -447,7 +447,7 @@ int32_t animateoffs(int const tilenum, int fakevar) if (animnum <= 0) return 0; - int const i = (int) totalclocklock >> (picanm[tilenum].sf & PICANM_ANIMSPEED_MASK); + int const i = (int) I_GetBuildTime() >> (picanm[tilenum].sf & PICANM_ANIMSPEED_MASK); int offs = 0; switch (picanm[tilenum].sf & PICANM_ANIMTYPE_MASK)