mirror of
https://github.com/ZDoom/raze-gles.git
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- Duke/RR: Tidy formatting of onMotorcycle()
, onBoat()
, onMotorcycleMove()
and onBoatMove()
.
This commit is contained in:
parent
1545610501
commit
567738f3ad
1 changed files with 89 additions and 151 deletions
|
@ -1571,12 +1571,13 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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{
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auto p = &ps[snum];
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auto pact = p->GetActor();
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auto s = &pact->s;
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bool braking;
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short rng;
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if (p->MotoSpeed < 0)
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p->MotoSpeed = 0;
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if (actions & SB_CROUCH)
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{
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braking = true;
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@ -1627,6 +1628,7 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 187))
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S_PlayActorSound(187, pact);
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}
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if (p->drink_amt > 88 && p->moto_drink == 0)
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{
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rng = krand() & 63;
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@ -1643,14 +1645,12 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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else if (rng == 2)
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p->moto_drink = 20;
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}
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if (p->on_ground == 1)
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{
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if (braking && p->MotoSpeed > 0)
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{
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if (p->moto_on_oil)
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p->MotoSpeed -= 2;
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else
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p->MotoSpeed -= 4;
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p->MotoSpeed -= p->moto_on_oil ? 2 : 4;
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if (p->MotoSpeed < 0)
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p->MotoSpeed = 0;
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p->VBumpTarget = -30;
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@ -1663,36 +1663,39 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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p->VBumpTarget = 70;
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p->moto_bump_fast = 1;
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}
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p->MotoSpeed += 2 * p->vehForwardScale;
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p->vehForwardScale = 0;
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if (p->MotoSpeed > 120)
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p->MotoSpeed = 120;
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if (!p->NotOnWater)
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if (p->MotoSpeed > 80)
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p->MotoSpeed = 80;
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if (!p->NotOnWater && p->MotoSpeed > 80)
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p->MotoSpeed = 80;
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}
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else if (p->MotoSpeed > 0)
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p->MotoSpeed--;
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if (p->moto_do_bump && (!braking || p->MotoSpeed == 0))
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{
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p->VBumpTarget = 0;
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p->moto_do_bump = 0;
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}
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if (p->vehReverseScale != 0 && p->MotoSpeed <= 0 && !braking)
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{
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bool temp;
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p->MotoSpeed = -15 * p->vehReverseScale;
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p->vehReverseScale = 0;
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temp = p->vehTurnRight;
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bool temp = p->vehTurnRight;
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p->vehTurnRight = p->vehTurnLeft;
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p->vehTurnLeft = temp;
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p->MotoSpeed = -15 * p->vehReverseScale;
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p->vehReverseScale = 0;
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}
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}
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if (p->MotoSpeed != 0 && p->on_ground == 1)
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{
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if (!p->VBumpNow)
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if ((krand() & 3) == 2)
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p->VBumpTarget = (p->MotoSpeed / 16.) * ((krand() & 7) - 4);
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if (!p->VBumpNow && (krand() & 3) == 2)
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p->VBumpTarget = (p->MotoSpeed / 16.) * ((krand() & 7) - 4);
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if (p->vehTurnLeft || p->moto_drink < 0)
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{
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if (p->moto_drink < 0)
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@ -1724,20 +1727,14 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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}
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else if (p->VBumpTarget > p->VBumpNow)
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{
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if (p->moto_bump_fast)
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p->VBumpNow += 6;
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else
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p->VBumpNow++;
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p->VBumpNow += p->moto_bump_fast ? 6 : 1;
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if (p->VBumpTarget < p->VBumpNow)
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p->VBumpNow = p->VBumpTarget;
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horiz = p->VBumpNow / 3.;
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}
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else if (p->VBumpTarget < p->VBumpNow)
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{
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if (p->moto_bump_fast)
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p->VBumpNow -= 6;
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else
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p->VBumpNow--;
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p->VBumpNow -= p->moto_bump_fast ? 6 : 1;
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if (p->VBumpTarget > p->VBumpNow)
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p->VBumpNow = p->VBumpTarget;
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horiz = p->VBumpNow / 3.;
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@ -1753,38 +1750,28 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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}
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double currSpeed = p->MotoSpeed;
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short currAngle = p->angle.ang.asbuild(), velAdjustment, angAdjustment;
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short currAngle = p->angle.ang.asbuild(), velAdjustment;
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if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
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{
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if (p->vehTurnLeft)
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velAdjustment = -10;
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else
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velAdjustment = 10;
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if (velAdjustment < 0)
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angAdjustment = 350;
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else
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angAdjustment = -350;
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velAdjustment = p->vehTurnLeft ? -10 : 10;
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short angAdjustAmt = 350;
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short angAdjustment = velAdjustment < 0 ? angAdjustAmt : -angAdjustAmt;
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if (p->moto_on_mud || p->moto_on_oil || !p->NotOnWater)
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{
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if (p->moto_on_oil)
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currSpeed *= 8;
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else
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currSpeed *= 4;
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currSpeed *= p->moto_on_oil ? 8 : 4;
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if (p->moto_do_bump)
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{
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currSpeed /= 32.;
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p->posxv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4));
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p->posyv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4));
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angAdjustment >>= 2;
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}
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else
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{
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currSpeed /= 128.;
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p->posxv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4));
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p->posyv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4));
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angAdjustment >>= 6;
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}
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p->moto_on_mud = 0;
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p->moto_on_oil = 0;
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}
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@ -1793,8 +1780,6 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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if (p->moto_do_bump)
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{
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currSpeed /= 32.;
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p->posxv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4));
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p->posyv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4));
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angAdjustment >>= 4;
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if (!S_CheckActorSoundPlaying(pact, 220))
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S_PlayActorSound(220, pact);
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@ -1802,28 +1787,23 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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else
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{
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currSpeed /= 128.;
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p->posxv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4));
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p->posyv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4));
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angAdjustment >>= 7;
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}
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}
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p->posxv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4));
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p->posyv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4));
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p->angle.addadjustment(FixedToFloat(getincangleq16(p->angle.ang.asq16(), IntToFixed(currAngle - angAdjustment))));
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}
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else if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->moto_on_mud || p->moto_on_oil))
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{
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rng = krand() & 1;
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if (rng == 0)
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velAdjustment = -10;
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else if (rng == 1)
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velAdjustment = 10;
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if (p->moto_on_oil)
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currSpeed *= 10;
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else
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currSpeed *= 5;
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currSpeed /= 128.;
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velAdjustment = rng == 0 ? -10 : 10;
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currSpeed = fmulscale7(currSpeed, p->moto_on_oil ? 10 : 5);
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p->posxv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4));
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p->posyv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4));
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}
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p->moto_on_mud = 0;
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p->moto_on_oil = 0;
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p->vehTurnLeft = false;
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@ -1840,10 +1820,10 @@ static void onBoat(int snum, ESyncBits &actions)
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{
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auto p = &ps[snum];
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auto pact = p->GetActor();
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auto s = &pact->s;
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bool heeltoe, braking;
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short rng;
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if (p->NotOnWater)
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{
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if (p->MotoSpeed > 0)
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@ -1857,8 +1837,10 @@ static void onBoat(int snum, ESyncBits &actions)
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S_PlayActorSound(87, pact);
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}
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}
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if (p->MotoSpeed < 0)
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p->MotoSpeed = 0;
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if ((actions & SB_CROUCH) && (p->vehForwardScale != 0))
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{
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heeltoe = true;
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@ -1868,6 +1850,7 @@ static void onBoat(int snum, ESyncBits &actions)
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}
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else
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heeltoe = false;
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if (p->vehForwardScale != 0)
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{
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if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, 89))
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@ -1906,16 +1889,13 @@ static void onBoat(int snum, ESyncBits &actions)
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}
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else
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braking = false;
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if (p->vehTurnLeft)
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{
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if (!S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
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S_PlayActorSound(91, pact);
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}
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if (p->vehTurnRight)
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{
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if (!S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
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S_PlayActorSound(91, pact);
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}
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if (p->vehTurnLeft && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
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S_PlayActorSound(91, pact);
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if (p->vehTurnRight && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
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S_PlayActorSound(91, pact);
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if (!p->NotOnWater)
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{
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if (p->drink_amt > 88 && p->moto_drink == 0)
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@ -1935,6 +1915,7 @@ static void onBoat(int snum, ESyncBits &actions)
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p->moto_drink = 20;
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}
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}
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if (p->on_ground == 1)
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{
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if (heeltoe)
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@ -1964,12 +1945,11 @@ static void onBoat(int snum, ESyncBits &actions)
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}
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else if (p->vehForwardScale != 0)
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{
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if (p->MotoSpeed < 40)
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if (!p->NotOnWater)
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{
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p->VBumpTarget = -30;
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p->moto_bump_fast = 1;
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}
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if (p->MotoSpeed < 40 && !p->NotOnWater)
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{
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p->VBumpTarget = -30;
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p->moto_bump_fast = 1;
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}
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p->MotoSpeed += 1 * p->vehForwardScale;
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p->vehForwardScale = 0;
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if (p->MotoSpeed > 120)
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@ -1977,35 +1957,34 @@ static void onBoat(int snum, ESyncBits &actions)
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}
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else if (p->MotoSpeed > 0)
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p->MotoSpeed--;
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if (p->moto_do_bump && (!braking || p->MotoSpeed == 0))
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{
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p->VBumpTarget = 0;
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p->moto_do_bump = 0;
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}
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if (p->vehReverseScale != 0 && p->MotoSpeed == 0 && !braking)
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{
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bool temp;
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p->MotoSpeed = -(!p->NotOnWater ? 25 : 20) * p->vehReverseScale;
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p->vehReverseScale = 0;
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temp = p->vehTurnRight;
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bool temp = p->vehTurnRight;
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p->vehTurnRight = p->vehTurnLeft;
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p->vehTurnLeft = temp;
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p->MotoSpeed = -(!p->NotOnWater ? 25 : 20) * p->vehReverseScale;
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p->vehReverseScale = 0;
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}
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}
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if (p->MotoSpeed != 0 && p->on_ground == 1)
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{
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if (!p->VBumpNow)
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if ((krand() & 15) == 14)
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p->VBumpTarget = (p->MotoSpeed / 16.) * ((krand() & 3) - 2);
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if (p->vehTurnLeft || p->moto_drink < 0)
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if (!p->VBumpNow && (krand() & 15) == 14)
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p->VBumpTarget = (p->MotoSpeed / 16.) * ((krand() & 3) - 2);
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if (p->vehTurnLeft && p->moto_drink < 0)
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{
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if (p->moto_drink < 0)
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p->moto_drink++;
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p->moto_drink++;
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}
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else if (p->vehTurnRight || p->moto_drink > 0)
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else if (p->vehTurnRight && p->moto_drink > 0)
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{
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if (p->moto_drink > 0)
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p->moto_drink--;
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p->moto_drink--;
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}
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}
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@ -2028,20 +2007,14 @@ static void onBoat(int snum, ESyncBits &actions)
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}
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else if (p->VBumpTarget > p->VBumpNow)
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{
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if (p->moto_bump_fast)
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p->VBumpNow += 6;
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else
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p->VBumpNow++;
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p->VBumpNow += p->moto_bump_fast ? 6 : 1;
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if (p->VBumpTarget < p->VBumpNow)
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p->VBumpNow = p->VBumpTarget;
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horiz = p->VBumpNow / 3.;
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}
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else if (p->VBumpTarget < p->VBumpNow)
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{
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if (p->moto_bump_fast)
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p->VBumpNow -= 6;
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else
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p->VBumpNow--;
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p->VBumpNow -= p->moto_bump_fast ? 6 : 1;
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if (p->VBumpTarget > p->VBumpNow)
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p->VBumpNow = p->VBumpTarget;
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horiz = p->VBumpNow / 3.;
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@ -2058,37 +2031,29 @@ static void onBoat(int snum, ESyncBits &actions)
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if (p->MotoSpeed > 0 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
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{
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double currSpeed = p->MotoSpeed;
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short currAngle = p->angle.ang.asbuild(), velAdjustment, angAdjustment;
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if (p->vehTurnLeft)
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velAdjustment = -10;
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else
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velAdjustment = 10;
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if (velAdjustment < 0)
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angAdjustment = 350;
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else
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angAdjustment = -350;
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currSpeed *= 4;
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short angAdjustAmt = 350;
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double currSpeed = p->MotoSpeed * 4.;
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short currAngle = p->angle.ang.asbuild();
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short velAdjustment = p->vehTurnLeft ? -10 : 10;
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short angAdjustment = velAdjustment < 0 ? angAdjustAmt : -angAdjustAmt;
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if (p->moto_do_bump)
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{
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currSpeed /= 64.;
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p->posxv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4));
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p->posyv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4));
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angAdjustment >>= 5;
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}
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else
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{
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currSpeed /= 128.;
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p->posxv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4));
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p->posyv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4));
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angAdjustment >>= 6;
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}
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p->posxv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4));
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p->posyv += xs_CRoundToInt(currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4));
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p->angle.addadjustment(FixedToFloat(getincangleq16(p->angle.ang.asq16(), IntToFixed(currAngle - angAdjustment))));
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}
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if (p->NotOnWater)
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if (p->MotoSpeed > 50)
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p->MotoSpeed -= (p->MotoSpeed / 2.);
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if (p->NotOnWater && p->MotoSpeed > 50)
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p->MotoSpeed -= (p->MotoSpeed / 2.);
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p->vehTurnLeft = false;
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p->vehTurnRight = false;
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@ -2410,22 +2375,11 @@ void onMotorcycleMove(int snum, int psect, int j)
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auto pact = p->GetActor();
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auto s = &pact->s;
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int psectlotag = sector[psect].lotag;
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short angleDelta = abs(p->angle.ang.asbuild() - getangle(wall[wall[j].point2].x - wall[j].x, wall[wall[j].point2].y - wall[j].y));
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short damageAmount;
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p->angle.addadjustment(p->MotoSpeed / (krand() & 1 ? -2 : 2));
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short damageAmount, wallAngle, angleDelta;
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||||
damageAmount = 0;
|
||||
wallAngle = getangle(wall[wall[j].point2].x - wall[j].x, wall[wall[j].point2].y - wall[j].y);
|
||||
angleDelta = abs(p->angle.ang.asbuild() - wallAngle);
|
||||
double ang;
|
||||
switch (krand() & 1)
|
||||
{
|
||||
case 0:
|
||||
ang = p->MotoSpeed / 2.;
|
||||
break;
|
||||
case 1:
|
||||
ang = -p->MotoSpeed / 2.;
|
||||
break;
|
||||
}
|
||||
p->angle.addadjustment(ang);
|
||||
if (angleDelta >= 441 && angleDelta <= 581)
|
||||
{
|
||||
damageAmount = xs_CRoundToInt((p->MotoSpeed * p->MotoSpeed) / 256.);
|
||||
|
@ -2475,50 +2429,34 @@ void onBoatMove(int snum, int psect, int j)
|
|||
{
|
||||
auto p = &ps[snum];
|
||||
auto pact = p->GetActor();
|
||||
auto s = &pact->s;
|
||||
int psectlotag = sector[psect].lotag;
|
||||
short angleDelta = abs(p->angle.ang.asbuild() - getangle(wall[wall[j].point2].x - wall[j].x, wall[wall[j].point2].y - wall[j].y));
|
||||
|
||||
p->angle.addadjustment(p->MotoSpeed / (krand() & 1 ? -4 : 4));
|
||||
|
||||
short wallAngle, angleDelta;
|
||||
wallAngle = getangle(wall[wall[j].point2].x - wall[j].x, wall[wall[j].point2].y - wall[j].y);
|
||||
angleDelta = abs(p->angle.ang.asbuild() - wallAngle);
|
||||
int ang;
|
||||
switch (krand() & 1)
|
||||
{
|
||||
case 0:
|
||||
ang = p->MotoSpeed / 4.;
|
||||
break;
|
||||
case 1:
|
||||
ang = -p->MotoSpeed / 4.;
|
||||
break;
|
||||
}
|
||||
p->angle.addadjustment(ang);
|
||||
if (angleDelta >= 441 && angleDelta <= 581)
|
||||
{
|
||||
p->MotoSpeed = ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 4.;
|
||||
if (psectlotag == 1)
|
||||
if (S_CheckActorSoundPlaying(pact, 178) == 0)
|
||||
S_PlayActorSound(178, pact);
|
||||
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 178) == 0)
|
||||
S_PlayActorSound(178, pact);
|
||||
}
|
||||
else if (angleDelta >= 311 && angleDelta <= 711)
|
||||
{
|
||||
p->MotoSpeed -= ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 8.;
|
||||
if (psectlotag == 1)
|
||||
if (S_CheckActorSoundPlaying(pact, 179) == 0)
|
||||
S_PlayActorSound(179, pact);
|
||||
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 179) == 0)
|
||||
S_PlayActorSound(179, pact);
|
||||
}
|
||||
else if (angleDelta >= 111 && angleDelta <= 911)
|
||||
{
|
||||
p->MotoSpeed -= p->MotoSpeed / 16.;
|
||||
if (psectlotag == 1)
|
||||
if (S_CheckActorSoundPlaying(pact, 180) == 0)
|
||||
S_PlayActorSound(180, pact);
|
||||
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 180) == 0)
|
||||
S_PlayActorSound(180, pact);
|
||||
}
|
||||
else
|
||||
{
|
||||
p->MotoSpeed -= p->MotoSpeed / 64.;
|
||||
if (psectlotag == 1)
|
||||
if (S_CheckActorSoundPlaying(pact, 181) == 0)
|
||||
S_PlayActorSound(181, pact);
|
||||
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 181) == 0)
|
||||
S_PlayActorSound(181, pact);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue