mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Fix health when loading map state
git-svn-id: https://svn.eduke32.com/eduke32@863 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
244a0c1a5e
commit
564e00a3f2
1 changed files with 7 additions and 0 deletions
|
@ -7858,8 +7858,12 @@ void restoremapstate(mapstate_t *save)
|
|||
if (save != NULL)
|
||||
{
|
||||
int i, k, x;
|
||||
char phealth[ud.multimode];
|
||||
intptr_t j;
|
||||
|
||||
for (i=0;i<ud.multimode;i++)
|
||||
phealth[i] = sprite[g_player[i].ps->i].extra;
|
||||
|
||||
pub = NUMPAGES;
|
||||
pus = NUMPAGES;
|
||||
vscrn();
|
||||
|
@ -7929,6 +7933,9 @@ void restoremapstate(mapstate_t *save)
|
|||
|
||||
ResetPointerVars();
|
||||
|
||||
for (i=0;i<ud.multimode;i++)
|
||||
sprite[g_player[i].ps->i].extra = phealth[i];
|
||||
|
||||
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
|
||||
{
|
||||
cameradist = 0;
|
||||
|
|
Loading…
Reference in a new issue