- this was in the wrong place. :(

This commit is contained in:
Christoph Oelckers 2021-05-14 17:00:04 +02:00
parent ff27edc19c
commit 55abb261c6

View file

@ -161,6 +161,7 @@ void HWSprite::DrawSprite(HWDrawInfo* di, FRenderState& state, bool translucent)
{ {
//RenderModel(&renderer, x, y, z, modelframe, actor, di->Viewpoint.TicFrac); //RenderModel(&renderer, x, y, z, modelframe, actor, di->Viewpoint.TicFrac);
} }
state.SetObjectColor(0xffffffff);
state.SetVertexBuffer(screen->mVertexData); state.SetVertexBuffer(screen->mVertexData);
state.EnableModelMatrix(false); state.EnableModelMatrix(false);
} }