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- this was in the wrong place. :(
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@ -161,6 +161,7 @@ void HWSprite::DrawSprite(HWDrawInfo* di, FRenderState& state, bool translucent)
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{
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{
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//RenderModel(&renderer, x, y, z, modelframe, actor, di->Viewpoint.TicFrac);
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//RenderModel(&renderer, x, y, z, modelframe, actor, di->Viewpoint.TicFrac);
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}
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}
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state.SetObjectColor(0xffffffff);
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state.SetVertexBuffer(screen->mVertexData);
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state.SetVertexBuffer(screen->mVertexData);
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state.EnableModelMatrix(false);
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state.EnableModelMatrix(false);
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}
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}
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