mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
1. Added forgotten "break".
2. Added more CON error messages. git-svn-id: https://svn.eduke32.com/eduke32@898 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
e7349339dd
commit
553e547c04
1 changed files with 36 additions and 11 deletions
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@ -3896,7 +3896,7 @@ static void DoProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
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void OnEvent(int iEventID, int iActor, int iPlayer, int lDist)
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{
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if (iEventID >= MAXGAMEEVENTS)
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if (iEvent<0 || iEventID >= MAXGAMEEVENTS)
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{
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OSD_Printf(CON_ERROR "OnEvent(): invalid event ID",line_num);
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return;
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@ -4794,7 +4794,7 @@ static int parse(void)
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case CON_SOUNDONCE:
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insptr++;
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if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDONCE: Invalid sound %d\n",line_num,*insptr);insptr++;}
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if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDONCE: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
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if (!isspritemakingsound(g_i,*insptr))
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spritesound((short) *insptr,g_i);
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insptr++;
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@ -4802,13 +4802,14 @@ static int parse(void)
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case CON_IFSOUND:
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insptr++;
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if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_IFSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;}
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if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_IFSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
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parseifelse(isspritemakingsound(g_i,*insptr));
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// parseifelse(SoundOwner[*insptr][0].i == g_i);
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break;
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case CON_STOPSOUND:
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insptr++;
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if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_STOPSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
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if (isspritemakingsound(g_i,*insptr))
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stopspritesound((short)*insptr,g_i);
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insptr++;
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@ -4816,6 +4817,7 @@ static int parse(void)
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case CON_GLOBALSOUND:
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insptr++;
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if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_GLOBALSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
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if (g_p == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND))
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spritesound((short) *insptr,g_player[screenpeek].ps->i);
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insptr++;
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@ -4823,6 +4825,7 @@ static int parse(void)
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case CON_SOUND:
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insptr++;
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if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
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spritesound((short) *insptr++,g_i);
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break;
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@ -5212,6 +5215,7 @@ static int parse(void)
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j=GetGameVarID(*insptr++, g_i, g_p);
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if (fta_quotes[j] == NULL)
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{
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OSD_Printf(CON_ERROR "CON_QSTRLEN: null quote %d\n",line_num,j);
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SetGameVarID(i,-1,g_i,g_p);
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break;
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}
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@ -5232,28 +5236,40 @@ static int parse(void)
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switch (tw)
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{
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case CON_HEADSPRITESTAT:
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if (j < MAXSTATUS)
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if (j >= 0 && j < MAXSTATUS+1)
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SetGameVarID(i,headspritestat[j],g_i,g_p);
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else
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OSD_Printf(CON_ERROR "CON_HEADSPRITESTAT: invalid state %d\n",line_num,j);
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break;
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case CON_PREVSPRITESTAT:
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if (j < MAXSPRITES)
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if (j >= 0 && j < MAXSPRITES)
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SetGameVarID(i,prevspritestat[j],g_i,g_p);
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else
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OSD_Printf(CON_ERROR "CON_PREVSPRITESTAT: invalid sprite ID %d\n",line_num,j);
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break;
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case CON_NEXTSPRITESTAT:
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if (j < MAXSPRITES)
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if (j >= 0 && j < MAXSPRITES)
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SetGameVarID(i,nextspritestat[j],g_i,g_p);
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else
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OSD_Printf(CON_ERROR "CON_NEXTSPRITESTAT: invalid sprite ID %d\n",line_num,j);
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break;
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case CON_HEADSPRITESECT:
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if (j < MAXSECTORS)
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if (j >= 0 && j < MAXSECTORS+1)
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SetGameVarID(i,headspritesect[j],g_i,g_p);
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else
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OSD_Printf(CON_ERROR "CON_HEADSPRITESECT: invalid state %d\n",line_num,j);
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break;
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case CON_PREVSPRITESECT:
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if (j < MAXSPRITES)
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if (j >= 0 && j < MAXSPRITES)
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SetGameVarID(i,prevspritesect[j],g_i,g_p);
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else
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OSD_Printf(CON_ERROR "CON_PREVSPRITESECT: invalid sprite ID %d\n",line_num,j);
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break;
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case CON_NEXTSPRITESECT:
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if (j < MAXSPRITES)
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if (j >= 0 || j < MAXSPRITES)
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SetGameVarID(i,nextspritesect[j],g_i,g_p);
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else
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OSD_Printf(CON_ERROR "CON_NEXTSPRITESECT: invalid sprite ID %d\n",line_num,j);
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break;
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}
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break;
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@ -5265,7 +5281,9 @@ static int parse(void)
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int i = GetGameVarID(*insptr++, g_i, g_p),
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f=GetGameVarID(*insptr++, g_i, g_p);
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j=GetGameVarID(*insptr++, g_i, g_p);
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if (i<MAXQUOTES&&fta_quotes[i] != NULL&&f<NUMGAMEFUNCTIONS)
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if (i<0 || i>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_GETKEYNAME: invalid quote ID %d\n",line_num,i);else
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if (fta_quotes[i] == NULL) OSD_Printf(CON_ERROR "CON_GETKEYNAME: null quote %d\n",line_num,i);else
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if (f<0 || f>=NUMGAMEFUNCTIONS) OSD_Printf(CON_ERROR "CON_GETKEYNAME: invalid finction %d\n",line_num,f);else
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{
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if (j<2)
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Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][j]));
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@ -5292,7 +5310,10 @@ static int parse(void)
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st = GetGameVarID(*insptr++, g_i, g_p);
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ln = GetGameVarID(*insptr++, g_i, g_p);
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if (q1<MAXQUOTES&&fta_quotes[q1] != NULL&&q2<MAXQUOTES&&fta_quotes[q2] != NULL)
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if (q1<0 || q1>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_QSUBSTR: invalid quote ID %d\n",line_num,q1);else
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if (fta_quotes[q1] != NULL) OSD_Printf(CON_ERROR "CON_QSUBSTR: null quote %d\n",line_num,q1);else
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if (q2<0 || q2>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_QSUBSTR: invalid quote ID %d\n",line_num,q2);else
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if (fta_quotes[q2] != NULL) OSD_Printf(CON_ERROR "CON_QSUBSTR: null quote %d\n",line_num,q2);else
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{
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s1=fta_quotes[q1];
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s2=fta_quotes[q2];
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@ -5709,17 +5730,21 @@ static int parse(void)
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switch (tw)
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{
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case CON_SOUNDONCEVAR:
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if (j<0 || j*>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDONCEVAR: Invalid sound %d\n",line_num,j);break;}
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if (!isspritemakingsound(g_i,j))
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spritesound((short)j,g_i);
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break;
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case CON_GLOBALSOUNDVAR:
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if (j*<0 || j*>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_GLOBALSOUNDVAR: Invalid sound %d\n",line_num,j);break;}
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spritesound((short)j,g_player[screenpeek].ps->i);
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break;
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case CON_STOPSOUNDVAR:
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if (j*<0 || j*>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_STOPSOUNDVAR: Invalid sound %d\n",line_num,j);break;}
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if (isspritemakingsound(g_i,j))
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stopspritesound((short)j,g_i);
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break;
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case CON_SOUNDVAR:
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if (j*<0 || j*>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDVAR: Invalid sound %d\n",line_num,j);break;}
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spritesound((short)j,g_i);
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break;
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}
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