Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command.

git-svn-id: https://svn.eduke32.com/eduke32@472 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2007-01-26 05:16:10 +00:00
parent 50559c7a32
commit 50d1a03dbc
4 changed files with 75 additions and 71 deletions

View file

@ -490,6 +490,13 @@ void getpackets(void)
vscrn();
}
if (KB_KeyPressed(sc_F12))
{
KB_ClearKeyDown(sc_F12);
screencapture("duke0000.tga",0);
FTA(103,&ps[myconnectindex]);
}
// only dispatch commands here when not in a game
if (!(ps[myconnectindex].gm&MODE_GAME))
{
@ -7610,13 +7617,6 @@ static void nonsharedkeys(void)
}
}
if (KB_KeyPressed(sc_F12))
{
KB_ClearKeyDown(sc_F12);
screencapture("duke0000.tga",0);
FTA(103,&ps[myconnectindex]);
}
if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (ps[myconnectindex].gm & MODE_TYPE) == 0)
{
if (BUTTON(gamefunc_Enlarge_Screen))
@ -11817,12 +11817,6 @@ FRAGBONUS:
getpackets();
}
if (KB_KeyPressed(sc_F12))
{
KB_ClearKeyDown(sc_F12);
screencapture("duke0000.tga",0);
}
if (bonusonly || ud.multimode > 1) return;
fadepal(0,0,0, 0,64,7);
@ -12100,12 +12094,6 @@ FRAGBONUS:
if (((MOUSE_GetButtons()&7) || KB_KeyWaiting()) && totalclock > (60*2)) // JBF 20030809
{
MOUSE_ClearButton(7);
if (KB_KeyPressed(sc_F12))
{
KB_ClearKeyDown(sc_F12);
screencapture("duke0000.tga",0);
}
if (totalclock < (60*13))
{
KB_FlushKeyboardQueue();

View file

@ -719,11 +719,12 @@ void menus(void)
"Mouse aim",
"-",
"-",
"Switch weap on pickup",
"Switch weap when empty",
"Switch weapon on pickup",
"Switch weapon when empty",
"-",
"-",
"Taunt macro setup",
"-",
"Taunt macro setup...",
NULL
};
@ -732,7 +733,7 @@ void menus(void)
if (probey == 2)
x = getteampal(ud.team);
rotatesprite((260)<<16,(26+(tilesizy[APLAYER]>>1))<<16,49152L,0,1441-((((4-(totalclock>>4)))&3)*5),0,x,10,0,0,xdim-1,ydim-1);
rotatesprite((260)<<16,(24+(tilesizy[APLAYER]>>1))<<16,49152L,0,1441-((((4-(totalclock>>4)))&3)*5),0,x,10,0,0,xdim-1,ydim-1);
for (ii=io=0; opts[ii]; ii++)
{
@ -864,7 +865,7 @@ void menus(void)
}
else
{
x = strget(d,37,buf,30,0);
x = strget(d-50,37,buf,30,0);
while (Bstrlen(stripcolorcodes(buf)) > 10)
{
@ -920,7 +921,7 @@ void menus(void)
case 2:
{
char *s[] = { "Red", "Blue", "Green", "Gray" };
char *s[] = { "Blue", "Red", "Green", "Gray" };
gametext(d-50,yy,s[ud.team],MENUHIGHLIGHT(io),2+8+16);
}
break;
@ -937,17 +938,17 @@ void menus(void)
break;
case 5:
gametext(d+60,yy,ud.weaponswitch&1?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
gametext(d+70,yy,ud.weaponswitch&1?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
break;
case 6:
gametext(d+60,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
gametext(d+70,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
break;
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 2);
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
io++;
yy += 8;
}
@ -2492,7 +2493,7 @@ cheat_for_port_credits:
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 2);
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
io++;
yy += 8;
}
@ -2658,7 +2659,7 @@ cheat_for_port_credits:
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 2);
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
io++;
yy += 8;
}
@ -2675,7 +2676,7 @@ cheat_for_port_credits:
{
int io, ii, yy, d=c+160+40, enabled;
char *opts[] = {
"Parental lock",
"Parental lock...",
"-",
"Game messages",
"HUD weapon",
@ -2809,7 +2810,7 @@ cheat_for_port_credits:
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 2);
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
io++;
yy += 8;
}
@ -3223,14 +3224,14 @@ cheat_for_port_credits:
break;
}
// menutext(c+154,50+62+16+16,MENUHIGHLIGHT(5),bpp==8,tempbuf);
gametext(c+154,50+62+16+16-8,tempbuf,MENUHIGHLIGHT(5),2+8+16);
gametextpal(c+154,50+62+16+16-8,tempbuf,MENUHIGHLIGHT(5),bpp==8);
menutext(c,50+62+16+16+16,MENUHIGHLIGHT(6),bpp==8,"ANISOTROPY");
if (glanisotropy == 1) strcpy(tempbuf,"NONE");
else sprintf(tempbuf,"%ld-tap",glanisotropy);
menutext(c+154,50+62+16+16+16,MENUHIGHLIGHT(6),bpp==8,tempbuf);
menutext(c,50+62+16+16+16+16,MENUHIGHLIGHT(7),bpp==8,"ADVANCED SETTINGS");
menutext(c,50+62+16+16+16+16,MENUHIGHLIGHT(7),bpp==8,"ADVANCED...");
#endif
break;
@ -3436,10 +3437,10 @@ cheat_for_port_credits:
}
}
gametextpal(40,122,"SENSITIVITY",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2),2);
gametextpal(40,122+9,"MOUSE AIMING TOGGLE",!ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):15,2);
gametextpal(40,122+9+9,"INVERT MOUSE AIM",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2),2);
gametextpal(40,122+9+9+9,"ADVANCED...",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2+1),2);
gametextpal(40,122,"SENSITIVITY",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2),10);
gametextpal(40,122+9,"MOUSE AIMING TOGGLE",!ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):15,10);
gametextpal(40,122+9+9,"INVERT MOUSE AIM",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2),10);
gametextpal(40,122+9+9+9,"ADVANCED...",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2+1),10);
{
short sense;

View file

@ -240,17 +240,6 @@ static int osdcmd_map(const osdfuncparm_t *parm)
return OSDCMD_OK;
}
if (ps[myconnectindex].gm & MODE_GAME)
{
// in-game behave like a cheat
osdcmd_cheatsinfo_stat.cheatnum = 2;
osdcmd_cheatsinfo_stat.volume = 0;
osdcmd_cheatsinfo_stat.level = 7;
}
else
{
// out-of-game behave like a menu command
osdcmd_cheatsinfo_stat.cheatnum = -1;
ud.m_volume_number = 0;
ud.m_level_number = 7;
@ -264,7 +253,6 @@ static int osdcmd_map(const osdfuncparm_t *parm)
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
if (enterlevel(MODE_GAME)) backtomenu();
}
return OSDCMD_OK;
}
@ -355,6 +343,22 @@ static int osdcmd_rate(const osdfuncparm_t *parm)
return OSDCMD_OK;
}
static int osdcmd_restartsound(const osdfuncparm_t *parm)
{
SoundShutdown();
MusicShutdown();
initprintf("Checking music inits...\n");
MusicStartup();
initprintf("Checking sound inits...\n");
SoundStartup();
FX_StopAllSounds();
clearsoundlocks();
return OSDCMD_OK;
}
static int osdcmd_restartvid(const osdfuncparm_t *parm)
{
resetvideomode();
@ -630,7 +634,7 @@ cvar[] =
{ "cl_messagetime", "cl_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 },
{ "cl_mousebias", "cl_mousebias: hacky thing to make the mouse suck\n", (void*)&MouseBias, CVAR_INT, 0, 0, 32 },
{ "cl_mousebias", "cl_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time\n", (void*)&MouseBias, CVAR_INT, 0, 0, 32 },
{ "cl_mousefilter", "cl_mousefilter: amount of mouse movement to filter out\n", (void*)&MouseFilter, CVAR_INT, 0, 0, 512 },
{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 },
@ -648,7 +652,17 @@ cvar[] =
{ "pr_verbosity", "pr_verbosity: verbosity level of the polymer renderer", (void*)&pr_verbosity, CVAR_INT, 0, 0, 3 },
{ "pr_wireframe", "pr_wireframe: toggles wireframe mode", (void*)&pr_wireframe, CVAR_INT, 0, 0, 1 },
#endif
{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 }
{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 },
{ "snd_ambience", "snd_ambience: enables/disables ambient sounds", (void*)&AmbienceToggle, CVAR_BOOL, 0, 0, 1 },
{ "snd_duketalk", "snd_duketalk: enables/disables Duke's speech", (void*)&VoiceToggle, CVAR_INT, 0, 0, 2 },
{ "snd_fxvolume", "snd_fxvolume: volume of sound effects", (void*)&FXVolume, CVAR_INT, 0, 0, 255 },
{ "snd_mixrate", "snd_mixrate: sound mixing rate", (void*)&MixRate, CVAR_INT, 0, 0, 48000 },
{ "snd_musvolume", "snd_musvolume: volume of midi music", (void*)&MusicVolume, CVAR_INT, 0, 0, 255 },
{ "snd_numbits", "snd_numbits: sound bits", (void*)&NumBits, CVAR_INT, 0, 8, 16 },
{ "snd_numchannels", "snd_numchannels: the number of sound channels", (void*)&NumChannels, CVAR_INT, 0, 0, 2 },
{ "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void*)&NumVoices, CVAR_INT, 0, 0, 32 },
{ "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void*)&ReverseStereo, CVAR_BOOL, 0, 0, 16 },
};
static int osdcmd_cvar_set(const osdfuncparm_t *parm)
@ -927,6 +941,7 @@ int registerosdcommands(void)
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
OSD_RegisterFunction("rate","rate: sets the multiplayer packet send rate, in packets/sec",osdcmd_rate);
OSD_RegisterFunction("restartsound","restartsound: reinitialises the sound system",osdcmd_restartsound);
OSD_RegisterFunction("restartvid","restartvid: reinitialises the video mode",osdcmd_restartvid);
OSD_RegisterFunction("sensitivity","sensitivity <value>: changes the mouse sensitivity", osdcmd_sensitivity);

View file

@ -1243,9 +1243,9 @@ int getteampal(int team)
switch (team)
{
case 0:
return 10;
case 1:
return 3;
case 1:
return 10;
case 2:
return 11;
case 3: