mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
gut and update enhance.con.sample
git-svn-id: https://svn.eduke32.com/eduke32@1985 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
6218f7528c
commit
4f491342b2
1 changed files with 223 additions and 363 deletions
|
@ -1,389 +1,249 @@
|
|||
// include this file at the top of your game.con or eduke.con
|
||||
|
||||
// Game Events
|
||||
|
||||
// SYNTAX:
|
||||
//
|
||||
// onevent <eventid>
|
||||
// {
|
||||
// ... actions
|
||||
// }
|
||||
// endevent
|
||||
|
||||
// Internal event IDs
|
||||
|
||||
/*
|
||||
enum events {
|
||||
EVENT_INIT,
|
||||
EVENT_ENTERLEVEL,
|
||||
EVENT_RESETWEAPONS,
|
||||
EVENT_RESETINVENTORY,
|
||||
EVENT_HOLSTER,
|
||||
EVENT_LOOKLEFT,
|
||||
EVENT_LOOKRIGHT,
|
||||
EVENT_SOARUP,
|
||||
EVENT_SOARDOWN,
|
||||
EVENT_CROUCH,
|
||||
EVENT_JUMP,
|
||||
EVENT_RETURNTOCENTER,
|
||||
EVENT_LOOKUP,
|
||||
EVENT_LOOKDOWN,
|
||||
EVENT_AIMUP,
|
||||
EVENT_FIRE,
|
||||
EVENT_CHANGEWEAPON,
|
||||
EVENT_GETSHOTRANGE,
|
||||
EVENT_GETAUTOAIMANGLE,
|
||||
EVENT_GETLOADTILE,
|
||||
EVENT_CHEATGETSTEROIDS,
|
||||
EVENT_CHEATGETHEAT,
|
||||
EVENT_CHEATGETBOOT,
|
||||
EVENT_CHEATGETSHIELD,
|
||||
EVENT_CHEATGETSCUBA,
|
||||
EVENT_CHEATGETHOLODUKE,
|
||||
EVENT_CHEATGETJETPACK,
|
||||
EVENT_CHEATGETFIRSTAID,
|
||||
EVENT_QUICKKICK,
|
||||
EVENT_INVENTORY,
|
||||
EVENT_USENIGHTVISION,
|
||||
EVENT_USESTEROIDS,
|
||||
EVENT_INVENTORYLEFT,
|
||||
EVENT_INVENTORYRIGHT,
|
||||
EVENT_HOLODUKEON,
|
||||
EVENT_HOLODUKEOFF,
|
||||
EVENT_USEMEDKIT,
|
||||
EVENT_USEJETPACK,
|
||||
EVENT_TURNAROUND,
|
||||
EVENT_DISPLAYWEAPON,
|
||||
EVENT_FIREWEAPON,
|
||||
EVENT_SELECTWEAPON,
|
||||
EVENT_MOVEFORWARD,
|
||||
EVENT_MOVEBACKWARD,
|
||||
EVENT_TURNLEFT,
|
||||
EVENT_TURNRIGHT,
|
||||
EVENT_STRAFELEFT,
|
||||
EVENT_STRAFERIGHT,
|
||||
EVENT_WEAPKEY1,
|
||||
EVENT_WEAPKEY2,
|
||||
EVENT_WEAPKEY3,
|
||||
EVENT_WEAPKEY4,
|
||||
EVENT_WEAPKEY5,
|
||||
EVENT_WEAPKEY6,
|
||||
EVENT_WEAPKEY7,
|
||||
EVENT_WEAPKEY8,
|
||||
EVENT_WEAPKEY9,
|
||||
EVENT_WEAPKEY10,
|
||||
EVENT_DRAWWEAPON,
|
||||
EVENT_DISPLAYCROSSHAIR,
|
||||
EVENT_DISPLAYREST,
|
||||
EVENT_RESETPLAYER,
|
||||
EVENT_INCURDAMAGE,
|
||||
EVENT_AIMDOWN,
|
||||
EVENT_GAME,
|
||||
EVENT_PREVIOUSWEAPON,
|
||||
EVENT_NEXTWEAPON,
|
||||
EVENT_SWIMUP,
|
||||
EVENT_SWIMDOWN,
|
||||
EVENT_GETMENUTILE,
|
||||
EVENT_SPAWN,
|
||||
EVENT_LOGO,
|
||||
EVENT_EGS,
|
||||
EVENT_DOFIRE,
|
||||
EVENT_PRESSEDFIRE,
|
||||
EVENT_USE,
|
||||
EVENT_PROCESSINPUT
|
||||
};
|
||||
*/
|
||||
// http://wiki.eduke32.com/wiki/EDuke32_event_list
|
||||
|
||||
// Internal projectile stuff
|
||||
|
||||
/*
|
||||
enum projectilelabels {
|
||||
PROJ_WORKSLIKE,
|
||||
PROJ_SPAWNS,
|
||||
PROJ_SXREPEAT,
|
||||
PROJ_SYREPEAT,
|
||||
PROJ_SOUND,
|
||||
PROJ_ISOUND,
|
||||
PROJ_VEL,
|
||||
PROJ_EXTRA,
|
||||
PROJ_DECAL,
|
||||
PROJ_TRAIL,
|
||||
PROJ_TXREPEAT,
|
||||
PROJ_TYREPEAT,
|
||||
PROJ_TOFFSET,
|
||||
PROJ_TNUM,
|
||||
PROJ_DROP,
|
||||
PROJ_CSTAT,
|
||||
PROJ_CLIPDIST,
|
||||
PROJ_SHADE,
|
||||
PROJ_XREPEAT,
|
||||
PROJ_YREPEAT,
|
||||
PROJ_PAL,
|
||||
PROJ_EXTRA_RAND,
|
||||
PROJ_HITRADIUS,
|
||||
PROJ_VEL_MULT,
|
||||
PROJ_OFFSET,
|
||||
PROJ_BOUNCES,
|
||||
PROJ_BSOUND,
|
||||
PROJ_RANGE
|
||||
};
|
||||
*/
|
||||
// http://wiki.eduke32.com/wiki/Defineprojectile
|
||||
|
||||
// Variable definition Flags
|
||||
|
||||
#define GAMEVAR_FLAG_GLOBAL 0 // global variable (default)
|
||||
#define GAMEVAR_FLAG_PERPLAYER 1 // per-player variable
|
||||
#define GAMEVAR_FLAG_PERACTOR 2 // per-actor variable
|
||||
// http://wiki.eduke32.com/wiki/Category:Gamevar_manipulation
|
||||
define GAMEVAR_GLOBAL 0 // global variable (default)
|
||||
define GAMEVAR_PERPLAYER 1 // per-player variable
|
||||
define GAMEVAR_PERACTOR 2 // per-actor variable
|
||||
|
||||
// Weapon Flags
|
||||
// 1 Holstering Clears Clip
|
||||
// 2 Glows
|
||||
// 4 Automatic
|
||||
// 8 Fire Every other frame
|
||||
// 16 Fire Every third frame
|
||||
// 32 Random restart on automatic
|
||||
// 64 Use Ammo per burst
|
||||
// 128 Is a Bomb trigger
|
||||
// 256 Using does NOT cause player to become 'visible'
|
||||
// 512 Use 'throws' the 'shoots' item
|
||||
// 1024 Check weapon availability at 'reload' time
|
||||
// 2048 player should stop jumping
|
||||
// 0 Spawn Type 1 (pistol shells)
|
||||
// 4096 Spawn Type 2 (Shotgun shells)
|
||||
// 8192 Spawn Type 3 (CHAINGUN shells)
|
||||
// 16384 Semi-automatic
|
||||
// 32768 Pistol reload sound hack
|
||||
// 65536 Cycle kickback_pic back to 1 if fire is held down, else set to 0
|
||||
// http://wiki.eduke32.com/wiki/WEAPONx_FLAGS
|
||||
|
||||
// TRIPBOMB_CONTROL
|
||||
// 1 Tripwire. Trip Bomb works with tripwire.
|
||||
// 2 On timer. Trip Bomb works on timer
|
||||
// http://wiki.eduke32.com/wiki/TRIPBOMB_CONTROL
|
||||
|
||||
// PIPEBOMB_CONTROL
|
||||
// 1 Detonator. Pipe Bomb works with detonator.
|
||||
// 2 On timer. Pipe Bomb works on timer
|
||||
// http://wiki.eduke32.com/wiki/PIPEBOMB_CONTROL
|
||||
|
||||
gamevar WEAPON0_WORKSLIKE 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_FIREDELAY 7 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_TOTALTIME 14 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_FLAGS 292 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_SHOOTS 2521 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
// http://wiki.eduke32.com/wiki/Pre-defined_gamevars
|
||||
// http://wiki.eduke32.com/wiki/Constantly_updated_gamevars
|
||||
|
||||
gamevar WEAPON1_WORKSLIKE 1 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_CLIP 12 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_RELOAD 27 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_FLAGS 32768 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_SHOOTS 2595 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_SPAWNTIME 2 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_SPAWN 2533 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_FIRESOUND 3 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON0_WORKSLIKE 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_CLIP 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_RELOAD 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_FIREDELAY 7 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_TOTALTIME 14 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_HOLDDELAY 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_FLAGS 292 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_SHOOTS 2521 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_SPAWNTIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_SPAWN 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_INITIALSOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_FIRESOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_SOUND2TIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_SOUND2SOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON0_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar WEAPON2_WORKSLIKE 2 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_RELOAD 13 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_TOTALTIME 30 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_FLAGS 1024 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_SHOOTS 2613 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_SPAWNTIME 24 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_SPAWN 2535 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_SHOTSPERBURST 7 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_FIRESOUND 109 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_SOUND2TIME 15 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_SOUND2SOUND 169 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON1_WORKSLIKE 1 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_CLIP 12 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_RELOAD 27 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_FIREDELAY 2 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_TOTALTIME 5 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_HOLDDELAY 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_FLAGS 32768 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_SHOOTS 2595 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_SPAWNTIME 2 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_SPAWN 2533 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_INITIALSOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_FIRESOUND 3 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_SOUND2TIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_SOUND2SOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON1_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar WEAPON3_WORKSLIKE 3 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_TOTALTIME 12 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_HOLDDELAY 3 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_FLAGS 73812 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_SHOOTS 2536 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_SPAWNTIME 1 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_SPAWN 2533 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_FIRESOUND 6 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON2_WORKSLIKE 2 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_CLIP 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_RELOAD 13 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_FIREDELAY 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_TOTALTIME 30 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_HOLDDELAY 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_FLAGS 1024 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_SHOOTS 2613 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_SPAWNTIME 24 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_SPAWN 2535 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_SHOTSPERBURST 7 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_INITIALSOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_FIRESOUND 109 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_SOUND2TIME 15 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_SOUND2SOUND 169 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON2_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar WEAPON4_WORKSLIKE 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_TOTALTIME 20 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_FLAGS 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON3_WORKSLIKE 3 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_CLIP 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_RELOAD 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_FIREDELAY 3 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_TOTALTIME 12 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_HOLDDELAY 3 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_FLAGS 73812 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_SHOOTS 2536 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_SPAWNTIME 1 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_SPAWN 2533 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_INITIALSOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_FIRESOUND 6 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_SOUND2TIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_SOUND2SOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON3_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar WEAPON5_WORKSLIKE 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_RELOAD 30 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_FIREDELAY 6 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_TOTALTIME 19 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_HOLDDELAY 12 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_FLAGS 512 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_SHOOTS 26 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON4_WORKSLIKE 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_CLIP 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_RELOAD 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_FIREDELAY 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_TOTALTIME 20 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_HOLDDELAY 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_FLAGS 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_SHOOTS 2605 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_SPAWNTIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_SPAWN 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_INITIALSOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_FIRESOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_SOUND2TIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_SOUND2SOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON4_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar WEAPON6_WORKSLIKE 6 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_FIREDELAY 10 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_TOTALTIME 12 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_FLAGS 2 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_SHOOTS 2556 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_INITIALSOUND 11 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON5_WORKSLIKE 5 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_CLIP 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_RELOAD 30 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_FIREDELAY 6 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_TOTALTIME 19 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_HOLDDELAY 12 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_FLAGS 512 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_SHOOTS 26 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_SPAWNTIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_SPAWN 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_INITIALSOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_FIRESOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_SOUND2TIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_SOUND2SOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON5_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar WEAPON7_WORKSLIKE 7 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_TOTALTIME 6 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_HOLDDELAY 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_FLAGS 72 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_SHOTSPERBURST 2 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON6_WORKSLIKE 6 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_CLIP 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_RELOAD 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_FIREDELAY 10 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_TOTALTIME 12 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_HOLDDELAY 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_FLAGS 2 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_SHOOTS 2556 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_SPAWNTIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_SPAWN 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_INITIALSOUND 11 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_FIRESOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_SOUND2TIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_SOUND2SOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON6_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar WEAPON8_WORKSLIKE 8 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_RELOAD 16 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_TOTALTIME 16 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_HOLDDELAY 7 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_FLAGS 3072 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_SHOOTS 2563 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON7_WORKSLIKE 7 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_CLIP 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_RELOAD 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_FIREDELAY 3 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_TOTALTIME 6 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_HOLDDELAY 5 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_FLAGS 72 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_SHOOTS 2605 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_SPAWNTIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_SPAWN 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_SHOTSPERBURST 2 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_INITIALSOUND 10 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_FIRESOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_SOUND2TIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_SOUND2SOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON7_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar WEAPON9_WORKSLIKE 9 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_FLAGS 65536 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_SHOOTS 1641 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_FIRESOUND 10 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON8_WORKSLIKE 8 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_CLIP 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_RELOAD 16 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_FIREDELAY 3 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_TOTALTIME 16 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_HOLDDELAY 7 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_FLAGS 3072 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_SHOOTS 2563 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_SPAWNTIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_SPAWN 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_INITIALSOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_FIRESOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_SOUND2TIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_SOUND2SOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON8_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar WEAPON10_WORKSLIKE 10 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_RELOAD 10 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_TOTALTIME 10 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_FLAGS 384 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_SHOOTS 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON9_WORKSLIKE 9 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_CLIP 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_RELOAD 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_FIREDELAY 3 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_TOTALTIME 5 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_HOLDDELAY 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_FLAGS 65536 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_SHOOTS 1641 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_SPAWNTIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_SPAWN 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_INITIALSOUND 10 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_FIRESOUND 10 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_SOUND2TIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_SOUND2SOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON9_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar WEAPON11_WORKSLIKE 11 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_FLAGS 2 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_SHOOTS 2448 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_FIRESOUND 388 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON10_WORKSLIKE 10 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_CLIP 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_RELOAD 10 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_FIREDELAY 2 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_TOTALTIME 10 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_HOLDDELAY 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_FLAGS 384 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_SHOOTS 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_SPAWNTIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_SPAWN 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_INITIALSOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_FIRESOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_SOUND2TIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_SOUND2SOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON10_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar GRENADE_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar GRENADE_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar WEAPON11_WORKSLIKE 11 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_CLIP 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_RELOAD 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_FIREDELAY 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_TOTALTIME 5 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_HOLDDELAY 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_FLAGS 2 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_SHOOTS 2448 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_SPAWNTIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_SPAWN 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_INITIALSOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_FIRESOUND 388 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_SOUND2TIME 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_SOUND2SOUND 0 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_RELOADSOUND1 4 GAMEVAR_PERPLAYER
|
||||
gamevar WEAPON11_RELOADSOUND2 5 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar STICKYBOMB_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar STICKYBOMB_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER
|
||||
gamevar GRENADE_LIFETIME 120 GAMEVAR_PERPLAYER
|
||||
gamevar GRENADE_LIFETIME_VAR 30 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar TRIPBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER // set value to 2 for timed bomb
|
||||
gamevar PIPEBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER // set value to 2 for grenade behavior
|
||||
gamevar STICKYBOMB_LIFETIME 120 GAMEVAR_PERPLAYER
|
||||
gamevar STICKYBOMB_LIFETIME_VAR 30 GAMEVAR_PERPLAYER
|
||||
|
||||
gamevar TRIPBOMB_CONTROL 1 GAMEVAR_PERPLAYER // set value to 2 for timed bomb
|
||||
gamevar PIPEBOMB_CONTROL 1 GAMEVAR_PERPLAYER // set value to 2 for grenade behavior
|
||||
|
|
Loading…
Reference in a new issue