From 4f491342b2f3b7dd5633deeea9314d809651ed6a Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Sat, 20 Aug 2011 23:28:02 +0000 Subject: [PATCH] gut and update enhance.con.sample git-svn-id: https://svn.eduke32.com/eduke32@1985 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/samples/enhance.con.sample | 586 ++++++++------------- 1 file changed, 223 insertions(+), 363 deletions(-) diff --git a/polymer/eduke32/samples/enhance.con.sample b/polymer/eduke32/samples/enhance.con.sample index ce784df47..2929bfb3c 100644 --- a/polymer/eduke32/samples/enhance.con.sample +++ b/polymer/eduke32/samples/enhance.con.sample @@ -1,389 +1,249 @@ -// include this file at the top of your game.con or eduke.con - -// Game Events - -// SYNTAX: -// -// onevent -// { -// ... actions -// } -// endevent // Internal event IDs - -/* -enum events { - EVENT_INIT, - EVENT_ENTERLEVEL, - EVENT_RESETWEAPONS, - EVENT_RESETINVENTORY, - EVENT_HOLSTER, - EVENT_LOOKLEFT, - EVENT_LOOKRIGHT, - EVENT_SOARUP, - EVENT_SOARDOWN, - EVENT_CROUCH, - EVENT_JUMP, - EVENT_RETURNTOCENTER, - EVENT_LOOKUP, - EVENT_LOOKDOWN, - EVENT_AIMUP, - EVENT_FIRE, - EVENT_CHANGEWEAPON, - EVENT_GETSHOTRANGE, - EVENT_GETAUTOAIMANGLE, - EVENT_GETLOADTILE, - EVENT_CHEATGETSTEROIDS, - EVENT_CHEATGETHEAT, - EVENT_CHEATGETBOOT, - EVENT_CHEATGETSHIELD, - EVENT_CHEATGETSCUBA, - EVENT_CHEATGETHOLODUKE, - EVENT_CHEATGETJETPACK, - EVENT_CHEATGETFIRSTAID, - EVENT_QUICKKICK, - EVENT_INVENTORY, - EVENT_USENIGHTVISION, - EVENT_USESTEROIDS, - EVENT_INVENTORYLEFT, - EVENT_INVENTORYRIGHT, - EVENT_HOLODUKEON, - EVENT_HOLODUKEOFF, - EVENT_USEMEDKIT, - EVENT_USEJETPACK, - EVENT_TURNAROUND, - EVENT_DISPLAYWEAPON, - EVENT_FIREWEAPON, - EVENT_SELECTWEAPON, - EVENT_MOVEFORWARD, - EVENT_MOVEBACKWARD, - EVENT_TURNLEFT, - EVENT_TURNRIGHT, - EVENT_STRAFELEFT, - EVENT_STRAFERIGHT, - EVENT_WEAPKEY1, - EVENT_WEAPKEY2, - EVENT_WEAPKEY3, - EVENT_WEAPKEY4, - EVENT_WEAPKEY5, - EVENT_WEAPKEY6, - EVENT_WEAPKEY7, - EVENT_WEAPKEY8, - EVENT_WEAPKEY9, - EVENT_WEAPKEY10, - EVENT_DRAWWEAPON, - EVENT_DISPLAYCROSSHAIR, - EVENT_DISPLAYREST, - EVENT_RESETPLAYER, - EVENT_INCURDAMAGE, - EVENT_AIMDOWN, - EVENT_GAME, - EVENT_PREVIOUSWEAPON, - EVENT_NEXTWEAPON, - EVENT_SWIMUP, - EVENT_SWIMDOWN, - EVENT_GETMENUTILE, - EVENT_SPAWN, - EVENT_LOGO, - EVENT_EGS, - EVENT_DOFIRE, - EVENT_PRESSEDFIRE, - EVENT_USE, - EVENT_PROCESSINPUT -}; -*/ +// http://wiki.eduke32.com/wiki/EDuke32_event_list // Internal projectile stuff - -/* -enum projectilelabels { - PROJ_WORKSLIKE, - PROJ_SPAWNS, - PROJ_SXREPEAT, - PROJ_SYREPEAT, - PROJ_SOUND, - PROJ_ISOUND, - PROJ_VEL, - PROJ_EXTRA, - PROJ_DECAL, - PROJ_TRAIL, - PROJ_TXREPEAT, - PROJ_TYREPEAT, - PROJ_TOFFSET, - PROJ_TNUM, - PROJ_DROP, - PROJ_CSTAT, - PROJ_CLIPDIST, - PROJ_SHADE, - PROJ_XREPEAT, - PROJ_YREPEAT, - PROJ_PAL, - PROJ_EXTRA_RAND, - PROJ_HITRADIUS, - PROJ_VEL_MULT, - PROJ_OFFSET, - PROJ_BOUNCES, - PROJ_BSOUND, - PROJ_RANGE -}; -*/ +// http://wiki.eduke32.com/wiki/Defineprojectile // Variable definition Flags +// http://wiki.eduke32.com/wiki/Category:Gamevar_manipulation +define GAMEVAR_GLOBAL 0 // global variable (default) +define GAMEVAR_PERPLAYER 1 // per-player variable +define GAMEVAR_PERACTOR 2 // per-actor variable -#define GAMEVAR_FLAG_GLOBAL 0 // global variable (default) -#define GAMEVAR_FLAG_PERPLAYER 1 // per-player variable -#define GAMEVAR_FLAG_PERACTOR 2 // per-actor variable - -// Weapon Flags -// 1 Holstering Clears Clip -// 2 Glows -// 4 Automatic -// 8 Fire Every other frame -// 16 Fire Every third frame -// 32 Random restart on automatic -// 64 Use Ammo per burst -// 128 Is a Bomb trigger -// 256 Using does NOT cause player to become 'visible' -// 512 Use 'throws' the 'shoots' item -// 1024 Check weapon availability at 'reload' time -// 2048 player should stop jumping -// 0 Spawn Type 1 (pistol shells) -// 4096 Spawn Type 2 (Shotgun shells) -// 8192 Spawn Type 3 (CHAINGUN shells) -// 16384 Semi-automatic -// 32768 Pistol reload sound hack -// 65536 Cycle kickback_pic back to 1 if fire is held down, else set to 0 +// Weapon Flags +// http://wiki.eduke32.com/wiki/WEAPONx_FLAGS // TRIPBOMB_CONTROL -// 1 Tripwire. Trip Bomb works with tripwire. -// 2 On timer. Trip Bomb works on timer +// http://wiki.eduke32.com/wiki/TRIPBOMB_CONTROL // PIPEBOMB_CONTROL -// 1 Detonator. Pipe Bomb works with detonator. -// 2 On timer. Pipe Bomb works on timer +// http://wiki.eduke32.com/wiki/PIPEBOMB_CONTROL + +// http://wiki.eduke32.com/wiki/Pre-defined_gamevars +// http://wiki.eduke32.com/wiki/Constantly_updated_gamevars -gamevar WEAPON0_WORKSLIKE 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_CLIP 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_RELOAD 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_FIREDELAY 7 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_TOTALTIME 14 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_FLAGS 292 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_SHOOTS 2521 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_SPAWN 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON0_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON0_WORKSLIKE 0 GAMEVAR_PERPLAYER +gamevar WEAPON0_CLIP 0 GAMEVAR_PERPLAYER +gamevar WEAPON0_RELOAD 0 GAMEVAR_PERPLAYER +gamevar WEAPON0_FIREDELAY 7 GAMEVAR_PERPLAYER +gamevar WEAPON0_TOTALTIME 14 GAMEVAR_PERPLAYER +gamevar WEAPON0_HOLDDELAY 0 GAMEVAR_PERPLAYER +gamevar WEAPON0_FLAGS 292 GAMEVAR_PERPLAYER +gamevar WEAPON0_SHOOTS 2521 GAMEVAR_PERPLAYER +gamevar WEAPON0_SPAWNTIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON0_SPAWN 0 GAMEVAR_PERPLAYER +gamevar WEAPON0_SHOTSPERBURST 0 GAMEVAR_PERPLAYER +gamevar WEAPON0_INITIALSOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON0_FIRESOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON0_SOUND2TIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON0_SOUND2SOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON0_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON0_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar WEAPON1_WORKSLIKE 1 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_CLIP 12 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_RELOAD 27 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_FLAGS 32768 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_SHOOTS 2595 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_SPAWNTIME 2 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_SPAWN 2533 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_FIRESOUND 3 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON1_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON1_WORKSLIKE 1 GAMEVAR_PERPLAYER +gamevar WEAPON1_CLIP 12 GAMEVAR_PERPLAYER +gamevar WEAPON1_RELOAD 27 GAMEVAR_PERPLAYER +gamevar WEAPON1_FIREDELAY 2 GAMEVAR_PERPLAYER +gamevar WEAPON1_TOTALTIME 5 GAMEVAR_PERPLAYER +gamevar WEAPON1_HOLDDELAY 0 GAMEVAR_PERPLAYER +gamevar WEAPON1_FLAGS 32768 GAMEVAR_PERPLAYER +gamevar WEAPON1_SHOOTS 2595 GAMEVAR_PERPLAYER +gamevar WEAPON1_SPAWNTIME 2 GAMEVAR_PERPLAYER +gamevar WEAPON1_SPAWN 2533 GAMEVAR_PERPLAYER +gamevar WEAPON1_SHOTSPERBURST 0 GAMEVAR_PERPLAYER +gamevar WEAPON1_INITIALSOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON1_FIRESOUND 3 GAMEVAR_PERPLAYER +gamevar WEAPON1_SOUND2TIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON1_SOUND2SOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON1_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON1_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar WEAPON2_WORKSLIKE 2 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_CLIP 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_RELOAD 13 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_TOTALTIME 30 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_FLAGS 1024 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_SHOOTS 2613 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_SPAWNTIME 24 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_SPAWN 2535 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_SHOTSPERBURST 7 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_FIRESOUND 109 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_SOUND2TIME 15 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_SOUND2SOUND 169 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON2_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON2_WORKSLIKE 2 GAMEVAR_PERPLAYER +gamevar WEAPON2_CLIP 0 GAMEVAR_PERPLAYER +gamevar WEAPON2_RELOAD 13 GAMEVAR_PERPLAYER +gamevar WEAPON2_FIREDELAY 4 GAMEVAR_PERPLAYER +gamevar WEAPON2_TOTALTIME 30 GAMEVAR_PERPLAYER +gamevar WEAPON2_HOLDDELAY 0 GAMEVAR_PERPLAYER +gamevar WEAPON2_FLAGS 1024 GAMEVAR_PERPLAYER +gamevar WEAPON2_SHOOTS 2613 GAMEVAR_PERPLAYER +gamevar WEAPON2_SPAWNTIME 24 GAMEVAR_PERPLAYER +gamevar WEAPON2_SPAWN 2535 GAMEVAR_PERPLAYER +gamevar WEAPON2_SHOTSPERBURST 7 GAMEVAR_PERPLAYER +gamevar WEAPON2_INITIALSOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON2_FIRESOUND 109 GAMEVAR_PERPLAYER +gamevar WEAPON2_SOUND2TIME 15 GAMEVAR_PERPLAYER +gamevar WEAPON2_SOUND2SOUND 169 GAMEVAR_PERPLAYER +gamevar WEAPON2_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON2_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar WEAPON3_WORKSLIKE 3 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_CLIP 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_RELOAD 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_TOTALTIME 12 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_HOLDDELAY 3 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_FLAGS 73812 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_SHOOTS 2536 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_SPAWNTIME 1 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_SPAWN 2533 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_FIRESOUND 6 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON3_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON3_WORKSLIKE 3 GAMEVAR_PERPLAYER +gamevar WEAPON3_CLIP 0 GAMEVAR_PERPLAYER +gamevar WEAPON3_RELOAD 0 GAMEVAR_PERPLAYER +gamevar WEAPON3_FIREDELAY 3 GAMEVAR_PERPLAYER +gamevar WEAPON3_TOTALTIME 12 GAMEVAR_PERPLAYER +gamevar WEAPON3_HOLDDELAY 3 GAMEVAR_PERPLAYER +gamevar WEAPON3_FLAGS 73812 GAMEVAR_PERPLAYER +gamevar WEAPON3_SHOOTS 2536 GAMEVAR_PERPLAYER +gamevar WEAPON3_SPAWNTIME 1 GAMEVAR_PERPLAYER +gamevar WEAPON3_SPAWN 2533 GAMEVAR_PERPLAYER +gamevar WEAPON3_SHOTSPERBURST 0 GAMEVAR_PERPLAYER +gamevar WEAPON3_INITIALSOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON3_FIRESOUND 6 GAMEVAR_PERPLAYER +gamevar WEAPON3_SOUND2TIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON3_SOUND2SOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON3_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON3_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar WEAPON4_WORKSLIKE 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_CLIP 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_RELOAD 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_TOTALTIME 20 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_FLAGS 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_SPAWN 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON4_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON4_WORKSLIKE 4 GAMEVAR_PERPLAYER +gamevar WEAPON4_CLIP 0 GAMEVAR_PERPLAYER +gamevar WEAPON4_RELOAD 0 GAMEVAR_PERPLAYER +gamevar WEAPON4_FIREDELAY 4 GAMEVAR_PERPLAYER +gamevar WEAPON4_TOTALTIME 20 GAMEVAR_PERPLAYER +gamevar WEAPON4_HOLDDELAY 0 GAMEVAR_PERPLAYER +gamevar WEAPON4_FLAGS 0 GAMEVAR_PERPLAYER +gamevar WEAPON4_SHOOTS 2605 GAMEVAR_PERPLAYER +gamevar WEAPON4_SPAWNTIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON4_SPAWN 0 GAMEVAR_PERPLAYER +gamevar WEAPON4_SHOTSPERBURST 0 GAMEVAR_PERPLAYER +gamevar WEAPON4_INITIALSOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON4_FIRESOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON4_SOUND2TIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON4_SOUND2SOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON4_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON4_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar WEAPON5_WORKSLIKE 5 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_CLIP 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_RELOAD 30 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_FIREDELAY 6 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_TOTALTIME 19 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_HOLDDELAY 12 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_FLAGS 512 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_SHOOTS 26 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_SPAWN 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON5_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON5_WORKSLIKE 5 GAMEVAR_PERPLAYER +gamevar WEAPON5_CLIP 0 GAMEVAR_PERPLAYER +gamevar WEAPON5_RELOAD 30 GAMEVAR_PERPLAYER +gamevar WEAPON5_FIREDELAY 6 GAMEVAR_PERPLAYER +gamevar WEAPON5_TOTALTIME 19 GAMEVAR_PERPLAYER +gamevar WEAPON5_HOLDDELAY 12 GAMEVAR_PERPLAYER +gamevar WEAPON5_FLAGS 512 GAMEVAR_PERPLAYER +gamevar WEAPON5_SHOOTS 26 GAMEVAR_PERPLAYER +gamevar WEAPON5_SPAWNTIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON5_SPAWN 0 GAMEVAR_PERPLAYER +gamevar WEAPON5_SHOTSPERBURST 0 GAMEVAR_PERPLAYER +gamevar WEAPON5_INITIALSOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON5_FIRESOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON5_SOUND2TIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON5_SOUND2SOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON5_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON5_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar WEAPON6_WORKSLIKE 6 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_CLIP 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_RELOAD 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_FIREDELAY 10 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_TOTALTIME 12 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_FLAGS 2 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_SHOOTS 2556 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_SPAWN 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_INITIALSOUND 11 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON6_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON6_WORKSLIKE 6 GAMEVAR_PERPLAYER +gamevar WEAPON6_CLIP 0 GAMEVAR_PERPLAYER +gamevar WEAPON6_RELOAD 0 GAMEVAR_PERPLAYER +gamevar WEAPON6_FIREDELAY 10 GAMEVAR_PERPLAYER +gamevar WEAPON6_TOTALTIME 12 GAMEVAR_PERPLAYER +gamevar WEAPON6_HOLDDELAY 0 GAMEVAR_PERPLAYER +gamevar WEAPON6_FLAGS 2 GAMEVAR_PERPLAYER +gamevar WEAPON6_SHOOTS 2556 GAMEVAR_PERPLAYER +gamevar WEAPON6_SPAWNTIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON6_SPAWN 0 GAMEVAR_PERPLAYER +gamevar WEAPON6_SHOTSPERBURST 0 GAMEVAR_PERPLAYER +gamevar WEAPON6_INITIALSOUND 11 GAMEVAR_PERPLAYER +gamevar WEAPON6_FIRESOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON6_SOUND2TIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON6_SOUND2SOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON6_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON6_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar WEAPON7_WORKSLIKE 7 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_CLIP 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_RELOAD 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_TOTALTIME 6 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_HOLDDELAY 5 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_FLAGS 72 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_SPAWN 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_SHOTSPERBURST 2 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON7_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON7_WORKSLIKE 7 GAMEVAR_PERPLAYER +gamevar WEAPON7_CLIP 0 GAMEVAR_PERPLAYER +gamevar WEAPON7_RELOAD 0 GAMEVAR_PERPLAYER +gamevar WEAPON7_FIREDELAY 3 GAMEVAR_PERPLAYER +gamevar WEAPON7_TOTALTIME 6 GAMEVAR_PERPLAYER +gamevar WEAPON7_HOLDDELAY 5 GAMEVAR_PERPLAYER +gamevar WEAPON7_FLAGS 72 GAMEVAR_PERPLAYER +gamevar WEAPON7_SHOOTS 2605 GAMEVAR_PERPLAYER +gamevar WEAPON7_SPAWNTIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON7_SPAWN 0 GAMEVAR_PERPLAYER +gamevar WEAPON7_SHOTSPERBURST 2 GAMEVAR_PERPLAYER +gamevar WEAPON7_INITIALSOUND 10 GAMEVAR_PERPLAYER +gamevar WEAPON7_FIRESOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON7_SOUND2TIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON7_SOUND2SOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON7_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON7_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar WEAPON8_WORKSLIKE 8 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_CLIP 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_RELOAD 16 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_TOTALTIME 16 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_HOLDDELAY 7 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_FLAGS 3072 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_SHOOTS 2563 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_SPAWN 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON8_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON8_WORKSLIKE 8 GAMEVAR_PERPLAYER +gamevar WEAPON8_CLIP 0 GAMEVAR_PERPLAYER +gamevar WEAPON8_RELOAD 16 GAMEVAR_PERPLAYER +gamevar WEAPON8_FIREDELAY 3 GAMEVAR_PERPLAYER +gamevar WEAPON8_TOTALTIME 16 GAMEVAR_PERPLAYER +gamevar WEAPON8_HOLDDELAY 7 GAMEVAR_PERPLAYER +gamevar WEAPON8_FLAGS 3072 GAMEVAR_PERPLAYER +gamevar WEAPON8_SHOOTS 2563 GAMEVAR_PERPLAYER +gamevar WEAPON8_SPAWNTIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON8_SPAWN 0 GAMEVAR_PERPLAYER +gamevar WEAPON8_SHOTSPERBURST 0 GAMEVAR_PERPLAYER +gamevar WEAPON8_INITIALSOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON8_FIRESOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON8_SOUND2TIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON8_SOUND2SOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON8_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON8_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar WEAPON9_WORKSLIKE 9 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_CLIP 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_RELOAD 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_FLAGS 65536 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_SHOOTS 1641 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_SPAWN 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_FIRESOUND 10 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON9_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON9_WORKSLIKE 9 GAMEVAR_PERPLAYER +gamevar WEAPON9_CLIP 0 GAMEVAR_PERPLAYER +gamevar WEAPON9_RELOAD 0 GAMEVAR_PERPLAYER +gamevar WEAPON9_FIREDELAY 3 GAMEVAR_PERPLAYER +gamevar WEAPON9_TOTALTIME 5 GAMEVAR_PERPLAYER +gamevar WEAPON9_HOLDDELAY 0 GAMEVAR_PERPLAYER +gamevar WEAPON9_FLAGS 65536 GAMEVAR_PERPLAYER +gamevar WEAPON9_SHOOTS 1641 GAMEVAR_PERPLAYER +gamevar WEAPON9_SPAWNTIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON9_SPAWN 0 GAMEVAR_PERPLAYER +gamevar WEAPON9_SHOTSPERBURST 0 GAMEVAR_PERPLAYER +gamevar WEAPON9_INITIALSOUND 10 GAMEVAR_PERPLAYER +gamevar WEAPON9_FIRESOUND 10 GAMEVAR_PERPLAYER +gamevar WEAPON9_SOUND2TIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON9_SOUND2SOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON9_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON9_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar WEAPON10_WORKSLIKE 10 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_CLIP 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_RELOAD 10 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_TOTALTIME 10 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_FLAGS 384 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_SHOOTS 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_SPAWN 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON10_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON10_WORKSLIKE 10 GAMEVAR_PERPLAYER +gamevar WEAPON10_CLIP 0 GAMEVAR_PERPLAYER +gamevar WEAPON10_RELOAD 10 GAMEVAR_PERPLAYER +gamevar WEAPON10_FIREDELAY 2 GAMEVAR_PERPLAYER +gamevar WEAPON10_TOTALTIME 10 GAMEVAR_PERPLAYER +gamevar WEAPON10_HOLDDELAY 0 GAMEVAR_PERPLAYER +gamevar WEAPON10_FLAGS 384 GAMEVAR_PERPLAYER +gamevar WEAPON10_SHOOTS 0 GAMEVAR_PERPLAYER +gamevar WEAPON10_SPAWNTIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON10_SPAWN 0 GAMEVAR_PERPLAYER +gamevar WEAPON10_SHOTSPERBURST 0 GAMEVAR_PERPLAYER +gamevar WEAPON10_INITIALSOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON10_FIRESOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON10_SOUND2TIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON10_SOUND2SOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON10_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON10_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar WEAPON11_WORKSLIKE 11 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_CLIP 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_RELOAD 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_FLAGS 2 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_SHOOTS 2448 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_SPAWN 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_FIRESOUND 388 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER -gamevar WEAPON11_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER +gamevar WEAPON11_WORKSLIKE 11 GAMEVAR_PERPLAYER +gamevar WEAPON11_CLIP 0 GAMEVAR_PERPLAYER +gamevar WEAPON11_RELOAD 0 GAMEVAR_PERPLAYER +gamevar WEAPON11_FIREDELAY 4 GAMEVAR_PERPLAYER +gamevar WEAPON11_TOTALTIME 5 GAMEVAR_PERPLAYER +gamevar WEAPON11_HOLDDELAY 0 GAMEVAR_PERPLAYER +gamevar WEAPON11_FLAGS 2 GAMEVAR_PERPLAYER +gamevar WEAPON11_SHOOTS 2448 GAMEVAR_PERPLAYER +gamevar WEAPON11_SPAWNTIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON11_SPAWN 0 GAMEVAR_PERPLAYER +gamevar WEAPON11_SHOTSPERBURST 0 GAMEVAR_PERPLAYER +gamevar WEAPON11_INITIALSOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON11_FIRESOUND 388 GAMEVAR_PERPLAYER +gamevar WEAPON11_SOUND2TIME 0 GAMEVAR_PERPLAYER +gamevar WEAPON11_SOUND2SOUND 0 GAMEVAR_PERPLAYER +gamevar WEAPON11_RELOADSOUND1 4 GAMEVAR_PERPLAYER +gamevar WEAPON11_RELOADSOUND2 5 GAMEVAR_PERPLAYER -gamevar GRENADE_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER -gamevar GRENADE_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER +gamevar GRENADE_LIFETIME 120 GAMEVAR_PERPLAYER +gamevar GRENADE_LIFETIME_VAR 30 GAMEVAR_PERPLAYER -gamevar STICKYBOMB_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER -gamevar STICKYBOMB_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER +gamevar STICKYBOMB_LIFETIME 120 GAMEVAR_PERPLAYER +gamevar STICKYBOMB_LIFETIME_VAR 30 GAMEVAR_PERPLAYER -gamevar TRIPBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER // set value to 2 for timed bomb -gamevar PIPEBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER // set value to 2 for grenade behavior +gamevar TRIPBOMB_CONTROL 1 GAMEVAR_PERPLAYER // set value to 2 for timed bomb +gamevar PIPEBOMB_CONTROL 1 GAMEVAR_PERPLAYER // set value to 2 for grenade behavior