- fixed bouncing flame in VACA2.

Taking a hint from EDuke32 here.
This commit is contained in:
Christoph Oelckers 2020-08-06 20:52:58 +02:00
parent 47dbc46213
commit 4cfeb9b2cc

View file

@ -649,6 +649,7 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
break;
case FIRE:
case FIRE2:
t->cstat |= 128;
case BURNING:
case BURNING2:
if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )