From 4cfeb9b2cc6cf94133bf19effe53f4ec09fb7db7 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 6 Aug 2020 20:52:58 +0200 Subject: [PATCH] - fixed bouncing flame in VACA2. Taking a hint from EDuke32 here. --- source/games/duke/src/animatesprites_d.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/games/duke/src/animatesprites_d.cpp b/source/games/duke/src/animatesprites_d.cpp index 166e12de8..dce934fa6 100644 --- a/source/games/duke/src/animatesprites_d.cpp +++ b/source/games/duke/src/animatesprites_d.cpp @@ -649,6 +649,7 @@ void animatesprites_d(int x,int y,int a,int smoothratio) break; case FIRE: case FIRE2: + t->cstat |= 128; case BURNING: case BURNING2: if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )