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- fixed bouncing flame in VACA2.
Taking a hint from EDuke32 here.
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@ -649,6 +649,7 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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break;
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break;
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case FIRE:
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case FIRE:
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case FIRE2:
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case FIRE2:
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t->cstat |= 128;
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case BURNING:
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case BURNING:
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case BURNING2:
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case BURNING2:
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if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )
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if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )
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