mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Lunatic: first prototype of map-text saving.
git-svn-id: https://svn.eduke32.com/eduke32@3733 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
65a10afbc8
commit
3b65dc3a78
7 changed files with 333 additions and 35 deletions
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@ -143,8 +143,9 @@ MISCEDITORDEPS=
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## Lunatic devel
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ifneq (0,$(LUNATIC))
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EDITOROBJS+= $(OBJ)/lunatic_m32.$o $(OBJ)/luaJIT_BC_defs_common.$o
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GAMEOBJS+= $(OBJ)/lunatic_game.$o $(OBJ)/luaJIT_BC_defs_common.$o
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LUNATIC_COMMON_OBJS = $(OBJ)/luaJIT_BC_defs_common.$o $(OBJ)/luaJIT_BC_engine_maptext.$o
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EDITOROBJS+= $(OBJ)/lunatic_m32.$o $(LUNATIC_COMMON_OBJS)
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GAMEOBJS+= $(OBJ)/lunatic_game.$o $(LUNATIC_COMMON_OBJS)
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GAMEOBJS+= $(OBJ)/../lpeg.$o # TEMP
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GAMEOBJS+= $(OBJ)/luaJIT_BC_con_lang.$o \
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@ -46,6 +46,11 @@
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#include "engine_priv.h"
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#ifdef LUNATIC
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# include "lunatic.h"
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L_State g_engState;
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#endif
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#define CACHEAGETIME 16
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//#define CLASSIC_NONPOW2_YSIZE_WALLS
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#define CLASSIC_NONPOW2_YSIZE_SPRITES
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@ -8610,6 +8615,18 @@ int32_t initengine(void)
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if (!mdinited) mdinit();
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#endif
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#ifdef LUNATIC
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if (L_CreateState(&g_engState, "eng", NULL))
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return loadpalette_err("Failed creating engine Lua state!");
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{
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char *luastr = "_LUNATIC_AUX=true; decl=require('ffi').cdef; require'defs_common'";
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if (L_RunString(&g_engState, luastr, 0, -1, "eng"))
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return loadpalette_err("Failed setting up engine Lua state");
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}
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#endif
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return 0;
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}
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@ -10447,6 +10464,10 @@ int32_t loadmaphack(const char *filename)
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}
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#ifdef NEW_MAP_FORMAT
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int32_t (*saveboard_maptext)(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
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#endif
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//
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// saveboard
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//
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@ -10455,18 +10476,7 @@ int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int1
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int16_t numsprites, ts;
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int32_t i, j, fil, tl;
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#ifdef NEW_MAP_FORMAT
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// Writing new-format (Lunatic) maps not yet implemented; V9 not available then.
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if (numyaxbunches > 0)
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return -1;
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#endif
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if ((fil = Bopen(filename,BO_BINARY|BO_TRUNC|BO_CREAT|BO_WRONLY,BS_IREAD|BS_IWRITE)) == -1)
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{
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initprintf("Couldn't open \"%s\" for writing: %s\n", filename, strerror(errno));
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return(-1);
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}
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// First, some checking.
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for (j=0; j<MAXSPRITES; j++)
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{
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if ((unsigned)sprite[j].statnum > MAXSTATUS)
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@ -10496,6 +10506,19 @@ int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int1
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// and the engine-reported number of sprites 'Numsprites'.
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Bassert(numsprites == Numsprites);
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#ifdef NEW_MAP_FORMAT
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if (numyaxbunches > 0)
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return saveboard_maptext(filename, dapos, daang, dacursectnum);
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#endif
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fil = Bopen(filename, BO_BINARY|BO_TRUNC|BO_CREAT|BO_WRONLY, BS_IREAD|BS_IWRITE);
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if (fil == -1)
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{
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initprintf("Couldn't open \"%s\" for writing: %s\n", filename, strerror(errno));
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return -1;
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}
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// Determine the map version.
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#ifdef YAX_ENABLE
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if (numyaxbunches > 0)
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@ -10649,11 +10672,11 @@ int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int1
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}
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Bclose(fil);
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return(0);
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return 0;
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}
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Bclose(fil);
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return(-1);
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return -1;
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}
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@ -4,6 +4,9 @@
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-- environment.
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-- See the included license file "BUILDLIC.TXT" for license info.
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-- Will be 'true' if running from engine Lua state:
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local _LUNATIC_AUX = _LUNATIC_AUX
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local ffi = require("ffi")
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local ffiC = ffi.C
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local bit = require("bit")
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@ -19,11 +22,13 @@ if (bit.band(ffiC._DEBUG_LUNATIC, 2)~=0) then
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require("jit").off()
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end
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if (not _LUNATIC_AUX) then
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if (bit.band(ffiC._DEBUG_LUNATIC, 8)~=0) then
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require("dump").on("+rs")
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elseif (bit.band(ffiC._DEBUG_LUNATIC, 4)~=0) then
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require("v").on()
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end
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end
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local math = require("math")
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local string = require("string")
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@ -37,7 +42,7 @@ local setmetatable = setmetatable
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local tostring = tostring
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local type = type
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local decl = decl
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local decl = assert(decl)
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local getfenv = getfenv
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decl "void OSD_Printf(const char *fmt, ...);"
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@ -180,6 +185,10 @@ function strip_const(structstr)
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return (string.gsub(structstr, "const[^ ]* ", ""));
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end
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local function maybe_strip_const(str)
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return _LUNATIC_AUX and strip_const(str) or str
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end
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-- NOTE for FFI definitions: we're compiling EDuke32 with -funsigned-char, so
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-- we need to take care to declare chars as unsigned whenever it matters, for
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-- example if it represents a palette index. (I think it's harmless for stuff
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@ -218,9 +227,11 @@ typedef struct {
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int16_t sprite, wall, sect;
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} hitdata_t;
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]],
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ffi.typeof(SECTOR_STRUCT), ffi.typeof(WALL_STRUCT),
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ffi.typeof(SPRITE_STRUCT))
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ffi.typeof(maybe_strip_const(SECTOR_STRUCT)),
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ffi.typeof(maybe_strip_const(WALL_STRUCT)),
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ffi.typeof(maybe_strip_const(SPRITE_STRUCT)))
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if (not _LUNATIC_AUX) then
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-- Define the "palette_t" type, which for us has .{r,g,b} fields and a
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-- bound-checking array of length 3 overlaid.
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local rgbarray_t = require("bcarray").new("uint8_t", 3, "RGB array", "palette_t",
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@ -229,11 +240,16 @@ ffi.cdef("typedef union { \
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struct { uint8_t r, g, b, f; }; \
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$ col; \
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} palette_t", rgbarray_t)
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assert(ffi.alignof("palette_t")==1)
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end
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local vec3_ct = ffi.typeof("vec3_t") -- will be metatype'd in geom.lua:
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if (not _LUNATIC_AUX) then
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require("geom")
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local hitdata_ct = ffi.typeof("hitdata_t")
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end
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decl[[
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const int32_t engine_main_arrays_are_static;
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@ -311,6 +327,12 @@ const int32_t xdim, ydim;
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const int32_t windowx1, windowy1, windowx2, windowy2;
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]]
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if (_LUNATIC_AUX) then
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require "engine_maptext"
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return
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end
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decl[[
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int32_t yxaspect;
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int32_t viewingrange;
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@ -2,6 +2,8 @@
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engine_main_arrays_are_static;
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engine_v8;
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saveboard_maptext;
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sector;
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wall;
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sprite;
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@ -78,6 +80,7 @@ gethitickms;
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OSD_Printf;
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luaJIT_BC_defs_common;
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luaJIT_BC_engine_maptext;
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@ -2,6 +2,8 @@
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engine_main_arrays_are_static;
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engine_v8;
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saveboard_maptext;
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sector;
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wall;
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sprite;
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@ -78,6 +80,7 @@ gethitickms;
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OSD_Printf;
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luaJIT_BC_defs_common;
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luaJIT_BC_engine_maptext;
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246
polymer/eduke32/source/lunatic/engine_maptext.lua
Normal file
246
polymer/eduke32/source/lunatic/engine_maptext.lua
Normal file
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@ -0,0 +1,246 @@
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-- MAPTEXT
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-- Lunatic: routines for reading and writing map-text.
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local ffi = require("ffi")
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local ffiC = ffi.C
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local print = print
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local tonumber = tonumber
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local type = type
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local io = require("io")
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local string = require("string")
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ffi.cdef[[
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int32_t (*saveboard_maptext)(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
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]]
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--== COMMON ==--
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local sector_members = {
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-- Mandatory positional members first, [pos]=<name>.
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"wallnum",
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"ceilingz", "floorz",
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"ceilingpicnum", "floorpicnum",
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"ceilingshade", "floorshade";
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-- If other positional members are to be added, they must be optional
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-- for backwards compatibility.
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-- Optional key/value members next.
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B = { "ceilingbunch", -1 }, b = { "floorbunch", -1 }, -- default: -1
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F = "ceilingstat", f = "floorstat", -- default: 0
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H = "ceilingheinum", h = "floorheinum",
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P = "ceilingpal", p = "floorpal",
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X = "ceilingxpanning", x = "floorxpanning",
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Y = "ceilingypanning", y = "floorypanning",
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v = "visibility",
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_ = "filler",
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o = "lotag", i = "hitag", e = { "extra", -1 }
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}
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-- Defines the order in which the members are written out. A space denotes that
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-- a newline should appear in the output.
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local sector_ord = { mand="1 23 45 67 ", opt="Bb Ff Hh Pp Xx Yy v _ oie" }
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local wall_members = {
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-- mandatory
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"point2", -- special: 0 or 1 in map-text
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"x", "y",
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"nextwall",
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"picnum",
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"shade",
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"xrepeat", "yrepeat",
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"xpanning", "ypanning";
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-- optional
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f = "cstat",
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m = "overpicnum",
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p = "pal",
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o = "lotag", i = "hitag", e = { "extra", -1 }
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}
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local wall_ord = { mand="1 23 4 5 6 78 90 ", opt="f m p oie" }
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local sprite_members = {
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-- mandatory
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"x", "y", "z",
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"ang",
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"sectnum",
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"picnum",
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"cstat",
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"shade",
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"xrepeat", "yrepeat",
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-- optional
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p = "pal",
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c = { "clipdist", 32 },
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_ = "filler",
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x = "xoffset", y = "yoffset",
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s = "statnum",
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w = { "owner", -1 },
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X = "xvel", Y = "yvel", Z = "zvel",
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o = "lotag", i = "hitag", e = { "extra", -1 }
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}
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local sprite_ord = { mand="123 4 5 6 7 8 90 ", opt="p c _ xy s w XYZ oie" }
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--== SAVING ==--
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local function write_struct(f, struct, members, ord)
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-- Write mandatory members first.
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local str = ord.mand:gsub(".",
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function(s)
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local num = (s=="0") and 10 or tonumber(s)
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return (s==" ") and "\n" or (struct[members[num]]..",")
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end)
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f:write("{"..str)
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local havesth = false
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-- Write optional members next.
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str = ord.opt:gsub(".",
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function(s)
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if (s==" ") then
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local ohavesth = havesth
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havesth = false
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return ohavesth and "\n" or ""
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end
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local memb = members[s]
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local mname = (type(memb)=="table") and memb[1] or memb
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local mdefault = (type(memb)=="table") and memb[2] or 0
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local val = struct[mname]
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if (val~=mdefault) then
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havesth = true
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return s.."="..val..","
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else
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return ""
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end
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end)
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f:write(str.."},\n")
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end
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-- In map-text, instead of saving wall[].point2, we store whether a particular
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-- wall is the last one in its loop instead.
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local function save_tweak_point2()
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local lastloopstart = 0
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-- Check first.
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for i=0,ffiC.numwalls-1 do
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local p2 = ffiC.wall[i].point2
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if (not (p2 == i+1 or (p2 ~= i and p2 == lastloopstart))) then
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-- If we hit this, the map is seriously corrupted!
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print(string.format("INTERNAL ERROR: wall[%d].point2=%d invalid", i, p2))
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return true
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end
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if (p2 ~= i+1) then
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lastloopstart = i+1
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end
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end
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-- Do it for real.
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lastloopstart = 0
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for i=0,ffiC.numwalls-1 do
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local wal = ffiC.wall[i]
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if (wal.point2 == i+1) then
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wal.point2 = 0
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else
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wal.point2 = 1 -- last point in loop
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lastloopstart = i+1
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end
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end
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end
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local function save_restore_point2()
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local lastloopstart = 0
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for i=0,ffiC.numwalls-1 do
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local wal = ffiC.wall[i]
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local islast = (wal.point2~=0)
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if (not islast) then
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wal.point2 = i+1
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else
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wal.point2 = lastloopstart
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lastloopstart = i+1
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end
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end
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end
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local function saveboard_maptext(filename, pos, ang, cursectnum)
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-- First, temporarily tweak wall[].point2.
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if (save_tweak_point2()) then
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return -1
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end
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-- We open in binary mode so that newlines get written out as one byte even
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-- on Windows.
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local f, msg = io.open(ffi.string(filename), "wb")
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if (f == nil) then
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print(string.format("Couldn't open \"%s\" for writing: %s\n", filename, msg))
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save_restore_point2()
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return -1
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end
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-- Write header.
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f:write(string.format("--EDuke32 map\n"..
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"return {\n"..
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"version=10,\n\n"..
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"pos={%d,%d,%d},\n"..
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"sectnum=%d,\n"..
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"ang=%d,\n\n",
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pos.x, pos.y, pos.z,
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cursectnum,
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ang))
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-- Sectors.
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f:write("sector={\n")
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for i=0,ffiC.numsectors-1 do
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write_struct(f, ffiC.sector[i], sector_members, sector_ord)
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end
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f:write("}\n\n")
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-- Walls.
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f:write("wall={\n")
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for i=0,ffiC.numwalls-1 do
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write_struct(f, ffiC.wall[i], wall_members, wall_ord)
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end
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f:write("}\n\n")
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-- Sprites.
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f:write("sprite={\n")
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for i=0,ffiC.MAXSPRITES-1 do
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if (ffiC.sprite[i].statnum ~= ffiC.MAXSTATUS) then
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write_struct(f, ffiC.sprite[i], sprite_members, sprite_ord)
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end
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end
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f:write("}\n\n")
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f:write("}\n");
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-- Done.
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f:close()
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save_restore_point2()
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return 0
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end
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-- Register our Lua functions as callbacks from C.
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ffiC.saveboard_maptext = saveboard_maptext
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@ -14,7 +14,7 @@
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-- message is printed to stderr.
|
||||
-- Finally, if there is a .finish field in the module, it is run with no args.
|
||||
|
||||
-- forxcode example: print sprite numbers with lotag < -1 (interpreting lotag it as signed),
|
||||
-- forxcode example: print sprite numbers with lotag < -1 (lotag is signed for us),
|
||||
-- and for each matching sprite also print its lotag and picnum:
|
||||
-- $ ./findmaps.sh ~/.eduke32/ "sprite: .lotag < -1 :: io. write(', '.. .lotag .. ' ' .. .picnum)"
|
||||
|
||||
|
|
Loading…
Reference in a new issue