mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
3b65dc3a78
git-svn-id: https://svn.eduke32.com/eduke32@3733 1a8010ca-5511-0410-912e-c29ae57300e0
246 lines
5.9 KiB
Lua
246 lines
5.9 KiB
Lua
-- MAPTEXT
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-- Lunatic: routines for reading and writing map-text.
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local ffi = require("ffi")
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local ffiC = ffi.C
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local print = print
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local tonumber = tonumber
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local type = type
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local io = require("io")
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local string = require("string")
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ffi.cdef[[
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int32_t (*saveboard_maptext)(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
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]]
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--== COMMON ==--
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local sector_members = {
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-- Mandatory positional members first, [pos]=<name>.
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"wallnum",
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"ceilingz", "floorz",
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"ceilingpicnum", "floorpicnum",
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"ceilingshade", "floorshade";
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-- If other positional members are to be added, they must be optional
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-- for backwards compatibility.
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-- Optional key/value members next.
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B = { "ceilingbunch", -1 }, b = { "floorbunch", -1 }, -- default: -1
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F = "ceilingstat", f = "floorstat", -- default: 0
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H = "ceilingheinum", h = "floorheinum",
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P = "ceilingpal", p = "floorpal",
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X = "ceilingxpanning", x = "floorxpanning",
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Y = "ceilingypanning", y = "floorypanning",
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v = "visibility",
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_ = "filler",
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o = "lotag", i = "hitag", e = { "extra", -1 }
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}
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-- Defines the order in which the members are written out. A space denotes that
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-- a newline should appear in the output.
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local sector_ord = { mand="1 23 45 67 ", opt="Bb Ff Hh Pp Xx Yy v _ oie" }
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local wall_members = {
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-- mandatory
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"point2", -- special: 0 or 1 in map-text
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"x", "y",
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"nextwall",
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"picnum",
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"shade",
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"xrepeat", "yrepeat",
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"xpanning", "ypanning";
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-- optional
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f = "cstat",
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m = "overpicnum",
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p = "pal",
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o = "lotag", i = "hitag", e = { "extra", -1 }
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}
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local wall_ord = { mand="1 23 4 5 6 78 90 ", opt="f m p oie" }
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local sprite_members = {
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-- mandatory
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"x", "y", "z",
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"ang",
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"sectnum",
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"picnum",
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"cstat",
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"shade",
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"xrepeat", "yrepeat",
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-- optional
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p = "pal",
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c = { "clipdist", 32 },
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_ = "filler",
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x = "xoffset", y = "yoffset",
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s = "statnum",
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w = { "owner", -1 },
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X = "xvel", Y = "yvel", Z = "zvel",
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o = "lotag", i = "hitag", e = { "extra", -1 }
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}
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local sprite_ord = { mand="123 4 5 6 7 8 90 ", opt="p c _ xy s w XYZ oie" }
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--== SAVING ==--
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local function write_struct(f, struct, members, ord)
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-- Write mandatory members first.
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local str = ord.mand:gsub(".",
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function(s)
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local num = (s=="0") and 10 or tonumber(s)
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return (s==" ") and "\n" or (struct[members[num]]..",")
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end)
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f:write("{"..str)
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local havesth = false
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-- Write optional members next.
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str = ord.opt:gsub(".",
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function(s)
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if (s==" ") then
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local ohavesth = havesth
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havesth = false
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return ohavesth and "\n" or ""
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end
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local memb = members[s]
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local mname = (type(memb)=="table") and memb[1] or memb
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local mdefault = (type(memb)=="table") and memb[2] or 0
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local val = struct[mname]
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if (val~=mdefault) then
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havesth = true
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return s.."="..val..","
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else
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return ""
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end
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end)
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f:write(str.."},\n")
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end
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-- In map-text, instead of saving wall[].point2, we store whether a particular
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-- wall is the last one in its loop instead.
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local function save_tweak_point2()
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local lastloopstart = 0
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-- Check first.
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for i=0,ffiC.numwalls-1 do
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local p2 = ffiC.wall[i].point2
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if (not (p2 == i+1 or (p2 ~= i and p2 == lastloopstart))) then
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-- If we hit this, the map is seriously corrupted!
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print(string.format("INTERNAL ERROR: wall[%d].point2=%d invalid", i, p2))
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return true
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end
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if (p2 ~= i+1) then
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lastloopstart = i+1
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end
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end
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-- Do it for real.
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lastloopstart = 0
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for i=0,ffiC.numwalls-1 do
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local wal = ffiC.wall[i]
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if (wal.point2 == i+1) then
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wal.point2 = 0
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else
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wal.point2 = 1 -- last point in loop
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lastloopstart = i+1
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end
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end
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end
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local function save_restore_point2()
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local lastloopstart = 0
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for i=0,ffiC.numwalls-1 do
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local wal = ffiC.wall[i]
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local islast = (wal.point2~=0)
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if (not islast) then
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wal.point2 = i+1
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else
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wal.point2 = lastloopstart
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lastloopstart = i+1
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end
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end
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end
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local function saveboard_maptext(filename, pos, ang, cursectnum)
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-- First, temporarily tweak wall[].point2.
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if (save_tweak_point2()) then
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return -1
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end
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-- We open in binary mode so that newlines get written out as one byte even
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-- on Windows.
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local f, msg = io.open(ffi.string(filename), "wb")
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if (f == nil) then
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print(string.format("Couldn't open \"%s\" for writing: %s\n", filename, msg))
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save_restore_point2()
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return -1
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end
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-- Write header.
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f:write(string.format("--EDuke32 map\n"..
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"return {\n"..
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"version=10,\n\n"..
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"pos={%d,%d,%d},\n"..
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"sectnum=%d,\n"..
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"ang=%d,\n\n",
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pos.x, pos.y, pos.z,
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cursectnum,
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ang))
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-- Sectors.
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f:write("sector={\n")
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for i=0,ffiC.numsectors-1 do
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write_struct(f, ffiC.sector[i], sector_members, sector_ord)
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end
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f:write("}\n\n")
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-- Walls.
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f:write("wall={\n")
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for i=0,ffiC.numwalls-1 do
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write_struct(f, ffiC.wall[i], wall_members, wall_ord)
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end
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f:write("}\n\n")
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-- Sprites.
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f:write("sprite={\n")
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for i=0,ffiC.MAXSPRITES-1 do
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if (ffiC.sprite[i].statnum ~= ffiC.MAXSTATUS) then
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write_struct(f, ffiC.sprite[i], sprite_members, sprite_ord)
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end
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end
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f:write("}\n\n")
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f:write("}\n");
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-- Done.
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f:close()
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save_restore_point2()
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return 0
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end
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-- Register our Lua functions as callbacks from C.
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ffiC.saveboard_maptext = saveboard_maptext
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