raze-gles/polymer/eduke32/source/lunatic/engine_maptext.lua
helixhorned 3b65dc3a78 Lunatic: first prototype of map-text saving.
git-svn-id: https://svn.eduke32.com/eduke32@3733 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:34 +00:00

246 lines
5.9 KiB
Lua

-- MAPTEXT
-- Lunatic: routines for reading and writing map-text.
local ffi = require("ffi")
local ffiC = ffi.C
local print = print
local tonumber = tonumber
local type = type
local io = require("io")
local string = require("string")
ffi.cdef[[
int32_t (*saveboard_maptext)(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
]]
--== COMMON ==--
local sector_members = {
-- Mandatory positional members first, [pos]=<name>.
"wallnum",
"ceilingz", "floorz",
"ceilingpicnum", "floorpicnum",
"ceilingshade", "floorshade";
-- If other positional members are to be added, they must be optional
-- for backwards compatibility.
-- Optional key/value members next.
B = { "ceilingbunch", -1 }, b = { "floorbunch", -1 }, -- default: -1
F = "ceilingstat", f = "floorstat", -- default: 0
H = "ceilingheinum", h = "floorheinum",
P = "ceilingpal", p = "floorpal",
X = "ceilingxpanning", x = "floorxpanning",
Y = "ceilingypanning", y = "floorypanning",
v = "visibility",
_ = "filler",
o = "lotag", i = "hitag", e = { "extra", -1 }
}
-- Defines the order in which the members are written out. A space denotes that
-- a newline should appear in the output.
local sector_ord = { mand="1 23 45 67 ", opt="Bb Ff Hh Pp Xx Yy v _ oie" }
local wall_members = {
-- mandatory
"point2", -- special: 0 or 1 in map-text
"x", "y",
"nextwall",
"picnum",
"shade",
"xrepeat", "yrepeat",
"xpanning", "ypanning";
-- optional
f = "cstat",
m = "overpicnum",
p = "pal",
o = "lotag", i = "hitag", e = { "extra", -1 }
}
local wall_ord = { mand="1 23 4 5 6 78 90 ", opt="f m p oie" }
local sprite_members = {
-- mandatory
"x", "y", "z",
"ang",
"sectnum",
"picnum",
"cstat",
"shade",
"xrepeat", "yrepeat",
-- optional
p = "pal",
c = { "clipdist", 32 },
_ = "filler",
x = "xoffset", y = "yoffset",
s = "statnum",
w = { "owner", -1 },
X = "xvel", Y = "yvel", Z = "zvel",
o = "lotag", i = "hitag", e = { "extra", -1 }
}
local sprite_ord = { mand="123 4 5 6 7 8 90 ", opt="p c _ xy s w XYZ oie" }
--== SAVING ==--
local function write_struct(f, struct, members, ord)
-- Write mandatory members first.
local str = ord.mand:gsub(".",
function(s)
local num = (s=="0") and 10 or tonumber(s)
return (s==" ") and "\n" or (struct[members[num]]..",")
end)
f:write("{"..str)
local havesth = false
-- Write optional members next.
str = ord.opt:gsub(".",
function(s)
if (s==" ") then
local ohavesth = havesth
havesth = false
return ohavesth and "\n" or ""
end
local memb = members[s]
local mname = (type(memb)=="table") and memb[1] or memb
local mdefault = (type(memb)=="table") and memb[2] or 0
local val = struct[mname]
if (val~=mdefault) then
havesth = true
return s.."="..val..","
else
return ""
end
end)
f:write(str.."},\n")
end
-- In map-text, instead of saving wall[].point2, we store whether a particular
-- wall is the last one in its loop instead.
local function save_tweak_point2()
local lastloopstart = 0
-- Check first.
for i=0,ffiC.numwalls-1 do
local p2 = ffiC.wall[i].point2
if (not (p2 == i+1 or (p2 ~= i and p2 == lastloopstart))) then
-- If we hit this, the map is seriously corrupted!
print(string.format("INTERNAL ERROR: wall[%d].point2=%d invalid", i, p2))
return true
end
if (p2 ~= i+1) then
lastloopstart = i+1
end
end
-- Do it for real.
lastloopstart = 0
for i=0,ffiC.numwalls-1 do
local wal = ffiC.wall[i]
if (wal.point2 == i+1) then
wal.point2 = 0
else
wal.point2 = 1 -- last point in loop
lastloopstart = i+1
end
end
end
local function save_restore_point2()
local lastloopstart = 0
for i=0,ffiC.numwalls-1 do
local wal = ffiC.wall[i]
local islast = (wal.point2~=0)
if (not islast) then
wal.point2 = i+1
else
wal.point2 = lastloopstart
lastloopstart = i+1
end
end
end
local function saveboard_maptext(filename, pos, ang, cursectnum)
-- First, temporarily tweak wall[].point2.
if (save_tweak_point2()) then
return -1
end
-- We open in binary mode so that newlines get written out as one byte even
-- on Windows.
local f, msg = io.open(ffi.string(filename), "wb")
if (f == nil) then
print(string.format("Couldn't open \"%s\" for writing: %s\n", filename, msg))
save_restore_point2()
return -1
end
-- Write header.
f:write(string.format("--EDuke32 map\n"..
"return {\n"..
"version=10,\n\n"..
"pos={%d,%d,%d},\n"..
"sectnum=%d,\n"..
"ang=%d,\n\n",
pos.x, pos.y, pos.z,
cursectnum,
ang))
-- Sectors.
f:write("sector={\n")
for i=0,ffiC.numsectors-1 do
write_struct(f, ffiC.sector[i], sector_members, sector_ord)
end
f:write("}\n\n")
-- Walls.
f:write("wall={\n")
for i=0,ffiC.numwalls-1 do
write_struct(f, ffiC.wall[i], wall_members, wall_ord)
end
f:write("}\n\n")
-- Sprites.
f:write("sprite={\n")
for i=0,ffiC.MAXSPRITES-1 do
if (ffiC.sprite[i].statnum ~= ffiC.MAXSTATUS) then
write_struct(f, ffiC.sprite[i], sprite_members, sprite_ord)
end
end
f:write("}\n\n")
f:write("}\n");
-- Done.
f:close()
save_restore_point2()
return 0
end
-- Register our Lua functions as callbacks from C.
ffiC.saveboard_maptext = saveboard_maptext