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fix disappearing bodies in coop with respawning monsters (#211)
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1 changed files with 1 additions and 1 deletions
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@ -6880,7 +6880,7 @@ bool actCheckRespawn(spritetype *pSprite)
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pSprite->owner = pSprite->statnum;
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actPostSprite(pSprite->index, 8);
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pSprite->flags |= 16;
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if (pSprite->type >= kDudeBase && pSprite->type < kDudeMax)
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if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax))
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{
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pSprite->cstat &= ~257;
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pSprite->x = baseSprite[nSprite].x;
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