From 3b463bc38ec9e6e29b73490a3126127a65066cd3 Mon Sep 17 00:00:00 2001 From: CommonLoon102 <321850+CommonLoon102@users.noreply.github.com> Date: Mon, 7 Oct 2019 12:42:06 +0000 Subject: [PATCH] fix disappearing bodies in coop with respawning monsters (#211) --- source/blood/src/actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blood/src/actor.cpp b/source/blood/src/actor.cpp index e450853e4..604188af1 100644 --- a/source/blood/src/actor.cpp +++ b/source/blood/src/actor.cpp @@ -6880,7 +6880,7 @@ bool actCheckRespawn(spritetype *pSprite) pSprite->owner = pSprite->statnum; actPostSprite(pSprite->index, 8); pSprite->flags |= 16; - if (pSprite->type >= kDudeBase && pSprite->type < kDudeMax) + if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) { pSprite->cstat &= ~257; pSprite->x = baseSprite[nSprite].x;