mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 00:21:38 +00:00
- ported Blood's status bar to the Status bar class.
Now it allows downscaling just like Duke's.
This commit is contained in:
parent
b259b94300
commit
3a32e8840f
5 changed files with 167 additions and 265 deletions
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@ -114,22 +114,33 @@ class DBloodStatusBar : public DBaseStatusBar
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{
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{
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RS_CENTERBOTTOM = 16384,
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RS_CENTERBOTTOM = 16384,
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};
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};
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DHUDFont smallf, tinyf;
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public:
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DBloodStatusBar()
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{
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smallf = { SmallFont, 0, Off, 0, 0 };
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tinyf = { gFont[4], 4, CellRight, 0, 0 };
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}
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private:
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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//
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//
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void DrawStatSprite(int nTile, double x, double y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536, ERenderStyle style = STYLE_Normal)
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void DrawStatSprite(int nTile, double x, double y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536, ERenderStyle style = STYLE_Normal, int align = DI_SCREEN_AUTO)
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{
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{
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int flags = (nStat & RS_CENTERBOTTOM)? DI_ITEM_CENTER_BOTTOM : (nStat & RS_TOPLEFT)? DI_ITEM_LEFT_TOP : DI_ITEM_RELCENTER;
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int flags = align | ((nStat & RS_CENTERBOTTOM)? DI_ITEM_CENTER_BOTTOM : (nStat & RS_TOPLEFT)? DI_ITEM_LEFT_TOP : DI_ITEM_RELCENTER);
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double alpha = 1.;
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double alpha = 1.;
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double scale = nScale / 65536.;
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double scale = nScale / 65536.;
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DrawGraphic(tileGetTexture(nTile), x, y, flags, alpha, -1, -1, scale, scale, shadeToLight(nShade), TRANSLATION(Translation_Remap, nPalette), 0, style);
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DrawGraphic(tileGetTexture(nTile), x, y, flags, alpha, -1, -1, scale, scale, shadeToLight(nShade), TRANSLATION(Translation_Remap, nPalette), 0, style);
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}
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}
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void DrawStatMaskedSprite(int nTile, double x, double y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536)
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void DrawStatMaskedSprite(int nTile, double x, double y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536, int align = DI_SCREEN_AUTO)
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{
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{
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DrawStatSprite(nTile, x, y, nShade, nPalette, nStat, nScale, STYLE_Translucent);
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DrawStatSprite(nTile, x, y, nShade, nPalette, nStat, nScale, STYLE_Translucent, align);
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -138,16 +149,18 @@ class DBloodStatusBar : public DBaseStatusBar
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void DrawStatNumber(const char* pFormat, int nNumber, int nTile, double x, double y, int nShade, int nPalette, unsigned int nStat = 0, int nScale = 65536)
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void DrawStatNumber(const char* pFormat, int nNumber, int nTile, double x, double y, int nShade, int nPalette, unsigned int nStat = 0, int nScale = 65536, int align = 0)
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{
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{
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double width = (tileWidth(nTile) + 1) * (nScale / 65536.);
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double width = (tileWidth(nTile) + 1) * (nScale / 65536.);
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char tempbuf[80];
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char tempbuf[80];
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mysnprintf(tempbuf, 80, pFormat, nNumber);
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mysnprintf(tempbuf, 80, pFormat, nNumber);
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x += 0.5;
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y += 0.5; // This is needed because due to using floating point math, this code rounds slightly differently which for the numbers can be a problem.
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for (unsigned int i = 0; tempbuf[i]; i++, x += width)
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for (unsigned int i = 0; tempbuf[i]; i++, x += width)
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{
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{
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if (tempbuf[i] == ' ') continue;
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if (tempbuf[i] == ' ') continue;
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DrawStatSprite(nTile + tempbuf[i] - '0', x, y, nShade, nPalette, nStat, nScale, STYLE_Translucent);
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DrawStatSprite(nTile + tempbuf[i] - '0', x, y, nShade, nPalette, nStat, nScale, STYLE_Translucent, align);
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}
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}
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}
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}
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@ -161,135 +174,45 @@ class DBloodStatusBar : public DBaseStatusBar
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{
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{
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int bx = scale(mulscale16(tilesiz[nTile].x, nScale), nMult, nDiv) + x;
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int bx = scale(mulscale16(tilesiz[nTile].x, nScale), nMult, nDiv) + x;
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DrawStatSprite(nTile, x, y, 0, 0, nStat|RS_TOPLEFT, nScale);
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DrawStatSprite(nTile, x, y, 0, 0, nStat|RS_TOPLEFT, nScale);
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}
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#if 0
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// ???
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int xdimcorrect = ClipHigh(scale(ydim, 4, 3), xdim);
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int xscalecorrect = divscale16(xdimcorrect, 320);
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int sbx;
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switch (nStat & (512 + 256))
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void PrintLevelStats(PLAYER* pPlayer, int bottomy)
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{
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{
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case 256:
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if (gViewMode == 3 && hud_stats)
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sbx = mulscale16(bx, xscalecorrect) - 1;
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break;
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case 512:
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bx -= 320;
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sbx = xdim + mulscale16(bx, xscalecorrect) - 1;
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break;
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default:
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bx -= 160;
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sbx = (xdim >> 1) + mulscale16(bx, xscalecorrect) - 1;
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break;
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}
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rotatesprite(x << 16, y << 16, nScale, 0, nTile, 0, 0, nStat | 90, 0, 0, sbx, ydim - 1);
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#endif
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DrawStatSprite_Old(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536)
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{
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{
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rotatesprite(x << 16, y << 16, nScale, 0, nTile, nShade, nPalette, nStat | 74, 0, 0, xdim - 1, ydim - 1);
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FLevelStats stats{};
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stats.fontscale = 1.;
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stats.spacing = SmallFont->GetHeight() + 2;
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stats.screenbottomspace = bottomy;
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stats.font = SmallFont;
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stats.letterColor = CR_DARKRED;
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stats.standardColor = CR_DARKGRAY;
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stats.completeColor = CR_DARKGREEN;
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stats.time = Scale(gLevelTime, 1000, kTicsPerSec);
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stats.kills = gKillMgr.at4;
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stats.maxkills = gKillMgr.at0;
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stats.frags = gGameOptions.nGameType == 3? pPlayer->fragCount : -1;
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stats.secrets = gSecretMgr.at4 + gSecretMgr.at8;
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stats.maxsecrets = gSecretMgr.at0;
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DBaseStatusBar::PrintLevelStats(stats);
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}
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}
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void DrawStatMaskedSprite_Old(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536)
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{
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rotatesprite(x << 16, y << 16, nScale, 0, nTile, nShade, nPalette, nStat | 10, 0, 0, xdim - 1, ydim - 1);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DrawStatNumber_Old(const char* pFormat, int nNumber, int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat = 0, int nScale = 65536)
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{
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char tempbuf[80];
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int width = tilesiz[nTile].x + 1;
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x <<= 16;
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sprintf(tempbuf, pFormat, nNumber);
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for (unsigned int i = 0; i < strlen(tempbuf); i++, x += width * nScale)
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{
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if (tempbuf[i] == ' ') continue;
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rotatesprite(x, y << 16, nScale, 0, nTile + tempbuf[i] - '0', nShade, nPalette, nStat | 10, 0, 0, xdim - 1, ydim - 1);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void TileHGauge_Old(int nTile, int x, int y, int nMult, int nDiv, int nStat = 0, int nScale = 65536)
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{
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int xdimcorrect = ClipHigh(scale(ydim, 4, 3), xdim);
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int xscalecorrect = divscale16(xdimcorrect, 320);
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int bx = scale(mulscale16(tilesiz[nTile].x, nScale), nMult, nDiv) + x;
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int sbx;
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switch (nStat & (512 + 256))
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{
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case 256:
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sbx = mulscale16(bx, xscalecorrect) - 1;
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break;
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case 512:
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bx -= 320;
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sbx = xdim + mulscale16(bx, xscalecorrect) - 1;
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break;
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default:
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bx -= 160;
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sbx = (xdim >> 1) + mulscale16(bx, xscalecorrect) - 1;
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break;
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}
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rotatesprite(x << 16, y << 16, nScale, 0, nTile, 0, 0, nStat | 90, 0, 0, sbx, ydim - 1);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void viewDrawStats(PLAYER* pPlayer, int x, int y)
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{
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const int nFont = 3;
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char buffer[128];
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if (!hud_stats)
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return;
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int nHeight;
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viewGetFontInfo(nFont, NULL, NULL, &nHeight);
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sprintf(buffer, "T:%d:%02d.%02d",
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(gLevelTime / (kTicsPerSec * 60)),
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(gLevelTime / kTicsPerSec) % 60,
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((gLevelTime % kTicsPerSec) * 33) / 10
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);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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y += nHeight + 1;
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if (gGameOptions.nGameType != 3)
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sprintf(buffer, "K:%d/%d", gKillMgr.at4, gKillMgr.at0);
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else
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sprintf(buffer, "F:%d", pPlayer->fragCount);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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y += nHeight + 1;
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sprintf(buffer, "S:%d/%d", gSecretMgr.at4 + gSecretMgr.at8, gSecretMgr.at0);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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//
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// ok
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -339,7 +262,7 @@ class DBloodStatusBar : public DBaseStatusBar
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const int warningTime = 5;
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const int warningTime = 5;
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const int x = 15;
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const int x = 15;
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int y = 50;
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int y = -50;
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 5; i++)
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{
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{
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if (powerups[i].remainingDuration)
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if (powerups[i].remainingDuration)
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@ -347,10 +270,10 @@ class DBloodStatusBar : public DBaseStatusBar
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int remainingSeconds = powerups[i].remainingDuration / 100;
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int remainingSeconds = powerups[i].remainingDuration / 100;
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if (remainingSeconds > warningTime || ((int)totalclock & 32))
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if (remainingSeconds > warningTime || ((int)totalclock & 32))
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{
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{
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DrawStatMaskedSprite_Old(powerups[i].nTile, x, y + powerups[i].yOffset, 0, 0, 256, (int)(65536 * powerups[i].nScaleRatio));
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DrawStatMaskedSprite(powerups[i].nTile, x, y + powerups[i].yOffset, 0, 0, 256, (int)(65536 * powerups[i].nScaleRatio), DI_SCREEN_LEFT_CENTER);
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}
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}
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DrawStatNumber_Old("%d", remainingSeconds, kSBarNumberInv, x + 15, y, 0, remainingSeconds > warningTime ? 0 : 2, 256, 65536 * 0.5);
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DrawStatNumber("%d", remainingSeconds, kSBarNumberInv, x + 15, y, 0, remainingSeconds > warningTime ? 0 : 2, 256, 65536 * 0.5, DI_SCREEN_LEFT_CENTER);
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y += 20;
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y += 20;
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}
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}
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}
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}
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@ -382,17 +305,17 @@ class DBloodStatusBar : public DBaseStatusBar
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for (int i = 0; i < nPacks; i++)
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for (int i = 0; i < nPacks; i++)
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{
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{
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int nPack = packs[i];
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int nPack = packs[i];
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DrawStatSprite_Old(2568, x + 1, y - 8);
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DrawStatSprite(2568, x + 1, y - 8);
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DrawStatSprite_Old(2568, x + 1, y - 6);
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DrawStatSprite(2568, x + 1, y - 6);
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DrawStatSprite_Old(gPackIcons[nPack], x + 1, y + 1);
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DrawStatSprite(gPackIcons[nPack], x + 1, y + 1);
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if (nPack == pPlayer->packItemId)
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if (nPack == pPlayer->packItemId)
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DrawStatMaskedSprite_Old(2559, x + 1, y + 1);
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DrawStatMaskedSprite(2559, x + 1, y + 1);
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int nShade;
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int nShade;
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if (pPlayer->packSlots[nPack].isActive)
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if (pPlayer->packSlots[nPack].isActive)
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nShade = 4;
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nShade = 4;
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else
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else
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nShade = 24;
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nShade = 24;
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DrawStatNumber_Old("%3d", pPlayer->packSlots[nPack].curAmount, 2250, x - 4, y - 13, nShade, 0);
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DrawStatNumber("%3d", pPlayer->packSlots[nPack].curAmount, 2250, x - 4, y - 13, nShade, 0);
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x += tilesiz[gPackIcons[nPack]].x + 1;
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x += tilesiz[gPackIcons[nPack]].x + 1;
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}
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}
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}
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}
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@ -404,20 +327,22 @@ class DBloodStatusBar : public DBaseStatusBar
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void DrawPackItemInStatusBar(PLAYER* pPlayer, int x, int y, int x2, int y2, int nStat = 0)
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void DrawPackItemInStatusBar(PLAYER* pPlayer, int x, int y, int x2, int y2)
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{
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{
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if (pPlayer->packItemId < 0) return;
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auto id = pPlayer->packItemId;
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//id = 0;
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if (id < 0) return;
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DrawStatSprite_Old(gPackIcons[pPlayer->packItemId], x, y, 0, 0, nStat);
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DrawStatSprite(gPackIcons[id], x, y, 0, 0);
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DrawStatNumber_Old("%3d", pPlayer->packSlots[pPlayer->packItemId].curAmount, 2250, x2, y2, 0, 0, nStat);
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DrawStatNumber("%3d", pPlayer->packSlots[id].curAmount, 2250, x2, y2, 0, 0);
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}
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}
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void DrawPackItemInStatusBar2(PLAYER* pPlayer, int x, int y, int x2, int y2, int nStat, int nScale)
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void DrawPackItemInStatusBar2(PLAYER* pPlayer, int x, int y, int x2, int y2, int nStat, int nScale)
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{
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{
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if (pPlayer->packItemId < 0) return;
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if (pPlayer->packItemId < 0) return;
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DrawStatMaskedSprite_Old(gPackIcons2[pPlayer->packItemId].nTile, x, y + gPackIcons2[pPlayer->packItemId].nYOffs, 0, 0, nStat, gPackIcons2[pPlayer->packItemId].nScale);
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DrawStatMaskedSprite(gPackIcons2[pPlayer->packItemId].nTile, x, y + gPackIcons2[pPlayer->packItemId].nYOffs, 0, 0, nStat, gPackIcons2[pPlayer->packItemId].nScale);
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DrawStatNumber_Old("%3d", pPlayer->packSlots[pPlayer->packItemId].curAmount, kSBarNumberInv, x2, y2, 0, 0, nStat, nScale);
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DrawStatNumber("%3d", pPlayer->packSlots[pPlayer->packItemId].curAmount, kSBarNumberInv, x2, y2, 0, 0, nStat, nScale);
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -432,7 +357,7 @@ class DBloodStatusBar : public DBaseStatusBar
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{
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{
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for (int nCol = 0; nCol < 4; nCol++)
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for (int nCol = 0; nCol < 4; nCol++)
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{
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{
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DrawStatSprite_Old(2229, 40 + nCol * 80, 4 + nRows * 9, 16);
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DrawStatSprite(2229, -120 + nCol * 80, 4 + nRows * 9, 16, 0, 0, 65536, STYLE_Normal, DI_SCREEN_CENTER_TOP);
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}
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}
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}
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}
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}
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}
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@ -449,7 +374,7 @@ class DBloodStatusBar : public DBaseStatusBar
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viewDrawPlayerSlots();
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viewDrawPlayerSlots();
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for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
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for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
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||||||
{
|
{
|
||||||
int x = 80 * (i & 3);
|
int x = -160 + 80 * (i & 3);
|
||||||
int y = 9 * (i / 4);
|
int y = 9 * (i / 4);
|
||||||
int col = gPlayer[p].teamId & 3;
|
int col = gPlayer[p].teamId & 3;
|
||||||
char* name = gProfile[p].name;
|
char* name = gProfile[p].name;
|
||||||
|
@ -457,10 +382,11 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
gTempStr.Format("%s", name);
|
gTempStr.Format("%s", name);
|
||||||
else
|
else
|
||||||
gTempStr.Format("%s [%d]", name, gProfile[p].skill);
|
gTempStr.Format("%s [%d]", name, gProfile[p].skill);
|
||||||
gTempStr.ToUpper();
|
|
||||||
viewDrawText(4, gTempStr, x + 4, y + 1, -128, 11 + col, 0, 0);
|
int color = CR_UNDEFINED;// todo: remap the colors. (11+col)
|
||||||
|
SBar_DrawString(this, &tinyf, gTempStr, x + 4, y, DI_SCREEN_CENTER_TOP, color, 1., -1, -1, 1, 1);
|
||||||
gTempStr.Format("%2d", gPlayer[p].fragCount);
|
gTempStr.Format("%2d", gPlayer[p].fragCount);
|
||||||
viewDrawText(4, gTempStr, x + 76, y + 1, -128, 11 + col, 2, 0);
|
SBar_DrawString(this, &tinyf, gTempStr, x + 76, y, DI_SCREEN_CENTER_TOP, color, 1., -1, -1, 1, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -476,7 +402,7 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
viewDrawPlayerSlots();
|
viewDrawPlayerSlots();
|
||||||
for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
|
for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
|
||||||
{
|
{
|
||||||
int x = 80 * (i & 3);
|
int x = -160 + 80 * (i & 3);
|
||||||
int y = 9 * (i / 4);
|
int y = 9 * (i / 4);
|
||||||
int col = gPlayer[p].teamId & 3;
|
int col = gPlayer[p].teamId & 3;
|
||||||
char* name = gProfile[p].name;
|
char* name = gProfile[p].name;
|
||||||
|
@ -485,18 +411,19 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
else
|
else
|
||||||
gTempStr.Format("%s [%d]", name, gProfile[p].skill);
|
gTempStr.Format("%s [%d]", name, gProfile[p].skill);
|
||||||
gTempStr.ToUpper();
|
gTempStr.ToUpper();
|
||||||
viewDrawText(4, gTempStr, x + 4, y + 1, -128, 11 + col, 0, 0);
|
int color = CR_UNDEFINED;// todo: remap the colors.
|
||||||
|
SBar_DrawString(this, &tinyf, gTempStr, x + 4, y, DI_SCREEN_CENTER_TOP, color, 1., -1, -1, 1, 1);
|
||||||
|
|
||||||
gTempStr.Format("F");
|
gTempStr = "F";
|
||||||
x += 76;
|
x += 76;
|
||||||
if (gPlayer[p].hasFlag & 2)
|
if (gPlayer[p].hasFlag & 2)
|
||||||
{
|
{
|
||||||
viewDrawText(4, gTempStr, x, y + 1, -128, 12, 2, 0);
|
SBar_DrawString(this, &tinyf, gTempStr, x, y, DI_SCREEN_CENTER_TOP, CR_GREEN/*12*/, 1., -1, -1, 1, 1);
|
||||||
x -= 6;
|
x -= 6;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gPlayer[p].hasFlag & 1)
|
if (gPlayer[p].hasFlag & 1)
|
||||||
viewDrawText(4, gTempStr, x, y + 1, -128, 11, 2, 0);
|
SBar_DrawString(this, &tinyf, gTempStr, x, y, DI_SCREEN_CENTER_TOP, CR_RED/*11*/, 1., -1, -1, 1, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -513,22 +440,22 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
int x = 1, y = 1;
|
int x = 1, y = 1;
|
||||||
if (dword_21EFD0[0] == 0 || ((int)totalclock & 8))
|
if (dword_21EFD0[0] == 0 || ((int)totalclock & 8))
|
||||||
{
|
{
|
||||||
viewDrawText(0, GStrings("TXT_COLOR_BLUE"), x, y, -128, 10, 0, 0, 256);
|
SBar_DrawString(this, &smallf, GStrings("TXT_COLOR_BLUE"), x, y, 0, CR_LIGHTBLUE, 1., -1, -1, 1, 1);
|
||||||
dword_21EFD0[0] = dword_21EFD0[0] - arg;
|
dword_21EFD0[0] = dword_21EFD0[0] - arg;
|
||||||
if (dword_21EFD0[0] < 0)
|
if (dword_21EFD0[0] < 0)
|
||||||
dword_21EFD0[0] = 0;
|
dword_21EFD0[0] = 0;
|
||||||
gTempStr.Format("%-3d", dword_21EFB0[0]);
|
gTempStr.Format("%-3d", dword_21EFB0[0]);
|
||||||
viewDrawText(0, gTempStr, x, y + 10, -128, 10, 0, 0, 256);
|
SBar_DrawString(this, &smallf, gTempStr, x, y + 10, 0, CR_LIGHTBLUE, 1., -1, -1, 1, 1);
|
||||||
}
|
}
|
||||||
x = 319;
|
x = -2;
|
||||||
if (dword_21EFD0[1] == 0 || ((int)totalclock & 8))
|
if (dword_21EFD0[1] == 0 || ((int)totalclock & 8))
|
||||||
{
|
{
|
||||||
viewDrawText(0, GStrings("TXT_COLOR_RED"), x, y, -128, 7, 2, 0, 512);
|
SBar_DrawString(this, &smallf, GStrings("TXT_COLOR_RED"), x, y, DI_TEXT_ALIGN_RIGHT, CR_BRICK, 1., -1, -1, 1, 1);
|
||||||
dword_21EFD0[1] = dword_21EFD0[1] - arg;
|
dword_21EFD0[1] = dword_21EFD0[1] - arg;
|
||||||
if (dword_21EFD0[1] < 0)
|
if (dword_21EFD0[1] < 0)
|
||||||
dword_21EFD0[1] = 0;
|
dword_21EFD0[1] = 0;
|
||||||
gTempStr.Format("%3d", dword_21EFB0[1]);
|
gTempStr.Format("%3d", dword_21EFB0[1]);
|
||||||
viewDrawText(0, gTempStr, x, y + 10, -128, 7, 2, 0, 512);
|
SBar_DrawString(this, &smallf, gTempStr, x, y + 10, DI_TEXT_ALIGN_RIGHT, CR_BRICK, 1., -1, -1, 1, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -549,7 +476,7 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
dword_21EFD0[team] = 0;
|
dword_21EFD0[team] = 0;
|
||||||
|
|
||||||
if (show)
|
if (show)
|
||||||
DrawStatNumber_Old("%d", dword_21EFB0[team], kSBarNumberInv, 290, team ? 125 : 90, 0, team ? 2 : 10, 512, 65536 * 0.75);
|
DrawStatNumber("%d", dword_21EFB0[team], kSBarNumberInv, -30, team ? 25 : -10, 0, team ? 2 : 10, 512, 65536 * 0.75, DI_SCREEN_RIGHT_CENTER);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -587,19 +514,19 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
}
|
}
|
||||||
|
|
||||||
bool meHaveBlueFlag = gMe->hasFlag & 1;
|
bool meHaveBlueFlag = gMe->hasFlag & 1;
|
||||||
DrawStatMaskedSprite_Old(meHaveBlueFlag ? 3558 : 3559, 320, 75, 0, 10, 512, 65536 * 0.35);
|
DrawStatMaskedSprite(meHaveBlueFlag ? 3558 : 3559, 0, 75-100, 0, 10, 512, 65536 * 0.35, DI_SCREEN_RIGHT_CENTER);
|
||||||
if (gBlueFlagDropped)
|
if (gBlueFlagDropped)
|
||||||
DrawStatMaskedSprite_Old(2332, 305, 83, 0, 10, 512, 65536);
|
DrawStatMaskedSprite(2332, 305-320, 83 - 100, 0, 10, 512, 65536, DI_SCREEN_RIGHT_CENTER);
|
||||||
else if (blueFlagTaken)
|
else if (blueFlagTaken)
|
||||||
DrawStatMaskedSprite_Old(4097, 307, 77, 0, blueFlagCarrierColor ? 2 : 10, 512, 65536);
|
DrawStatMaskedSprite(4097, 307-320, 77 - 100, 0, blueFlagCarrierColor ? 2 : 10, 512, 65536, DI_SCREEN_RIGHT_CENTER);
|
||||||
flashTeamScore(arg, 0, true);
|
flashTeamScore(arg, 0, true);
|
||||||
|
|
||||||
bool meHaveRedFlag = gMe->hasFlag & 2;
|
bool meHaveRedFlag = gMe->hasFlag & 2;
|
||||||
DrawStatMaskedSprite_Old(meHaveRedFlag ? 3558 : 3559, 320, 110, 0, 2, 512, 65536 * 0.35);
|
DrawStatMaskedSprite(meHaveRedFlag ? 3558 : 3559, 0, 10, 0, 2, 512, 65536 * 0.35, DI_SCREEN_RIGHT_CENTER);
|
||||||
if (gRedFlagDropped)
|
if (gRedFlagDropped)
|
||||||
DrawStatMaskedSprite_Old(2332, 305, 117, 0, 2, 512, 65536);
|
DrawStatMaskedSprite(2332, 305-320, 17, 0, 2, 512, 65536, DI_SCREEN_RIGHT_CENTER);
|
||||||
else if (redFlagTaken)
|
else if (redFlagTaken)
|
||||||
DrawStatMaskedSprite_Old(4097, 307, 111, 0, redFlagCarrierColor ? 2 : 10, 512, 65536);
|
DrawStatMaskedSprite(4097, 307-320, 11, 0, redFlagCarrierColor ? 2 : 10, 512, 65536, DI_SCREEN_RIGHT_CENTER);
|
||||||
flashTeamScore(arg, 1, true);
|
flashTeamScore(arg, 1, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -617,18 +544,18 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
XSPRITE* pXSprite = pPlayer->pXSprite;
|
XSPRITE* pXSprite = pPlayer->pXSprite;
|
||||||
|
|
||||||
DrawStatMaskedSprite(2200, 160, 200, 0, nPalette, RS_CENTERBOTTOM);
|
DrawStatMaskedSprite(2200, 160, 200, 0, nPalette, RS_CENTERBOTTOM);
|
||||||
/*
|
|
||||||
DrawPackItemInStatusBar(pPlayer, 265, 186, 260, 172);
|
DrawPackItemInStatusBar(pPlayer, 265, 186, 260, 172);
|
||||||
|
|
||||||
if (pXSprite->health >= 16 || ((int)totalclock & 16) || pXSprite->health == 0)
|
if (pXSprite->health >= 16 || ((int)totalclock & 16) || pXSprite->health == 0)
|
||||||
{
|
{
|
||||||
DrawStatNumber_Old("%3d", pXSprite->health >> 4, 2190, 86, 183, 0, 0);
|
DrawStatNumber("%3d", pXSprite->health >> 4, 2190, 86, 183, 0, 0);
|
||||||
}
|
}
|
||||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||||
{
|
{
|
||||||
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
||||||
if (pPlayer->weaponAmmo == 6)
|
if (pPlayer->weaponAmmo == 6)
|
||||||
num /= 10;
|
num /= 10;
|
||||||
DrawStatNumber_Old("%3d", num, 2240, 216, 183, 0, 0);
|
DrawStatNumber("%3d", num, 2240, 216, 183, 0, 0);
|
||||||
}
|
}
|
||||||
for (int i = 9; i >= 1; i--)
|
for (int i = 9; i >= 1; i--)
|
||||||
{
|
{
|
||||||
|
@ -637,73 +564,47 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
int num = pPlayer->ammoCount[i];
|
int num = pPlayer->ammoCount[i];
|
||||||
if (i == 6)
|
if (i == 6)
|
||||||
num /= 10;
|
num /= 10;
|
||||||
if (i == pPlayer->weaponAmmo)
|
DrawStatNumber("%3d", num, 2230, x, y, i == pPlayer->weaponAmmo? -128 : 32, 10);
|
||||||
{
|
|
||||||
DrawStatNumber_Old("%3d", num, 2230, x, y, -128, 10);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DrawStatNumber_Old("%3d", num, 2230, x, y, 32, 10);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pPlayer->weaponAmmo == 10)
|
|
||||||
{
|
|
||||||
DrawStatNumber_Old("%2d", pPlayer->ammoCount[10], 2230, 291, 194, -128, 10);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DrawStatNumber_Old("%2d", pPlayer->ammoCount[10], 2230, 291, 194, 32, 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pPlayer->weaponAmmo == 11)
|
|
||||||
{
|
|
||||||
DrawStatNumber_Old("%2d", pPlayer->ammoCount[11], 2230, 309, 194, -128, 10);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DrawStatNumber_Old("%2d", pPlayer->ammoCount[11], 2230, 309, 194, 32, 10);
|
|
||||||
}
|
}
|
||||||
|
DrawStatNumber("%2d", pPlayer->ammoCount[10], 2230, 291, 194, pPlayer->weaponAmmo == 10? -128 : 32, 10);
|
||||||
|
DrawStatNumber("%2d", pPlayer->ammoCount[11], 2230, 309, 194, pPlayer->weaponAmmo == 11? -128 : 32, 10);
|
||||||
|
|
||||||
if (pPlayer->armor[1])
|
if (pPlayer->armor[1])
|
||||||
{
|
{
|
||||||
TileHGauge_Old(2207, 44, 174, pPlayer->armor[1], 3200);
|
TileHGauge(2207, 44, 174, pPlayer->armor[1], 3200);
|
||||||
DrawStatNumber_Old("%3d", pPlayer->armor[1] >> 4, 2230, 50, 177, 0, 0);
|
DrawStatNumber("%3d", pPlayer->armor[1] >> 4, 2230, 50, 177, 0, 0);
|
||||||
}
|
}
|
||||||
if (pPlayer->armor[0])
|
if (pPlayer->armor[0])
|
||||||
{
|
{
|
||||||
TileHGauge_Old(2209, 44, 182, pPlayer->armor[0], 3200);
|
TileHGauge(2209, 44, 182, pPlayer->armor[0], 3200);
|
||||||
DrawStatNumber_Old("%3d", pPlayer->armor[0] >> 4, 2230, 50, 185, 0, 0);
|
DrawStatNumber("%3d", pPlayer->armor[0] >> 4, 2230, 50, 185, 0, 0);
|
||||||
}
|
}
|
||||||
if (pPlayer->armor[2])
|
if (pPlayer->armor[2])
|
||||||
{
|
{
|
||||||
TileHGauge_Old(2208, 44, 190, pPlayer->armor[2], 3200);
|
TileHGauge(2208, 44, 190, pPlayer->armor[2], 3200);
|
||||||
DrawStatNumber_Old("%3d", pPlayer->armor[2] >> 4, 2230, 50, 193, 0, 0);
|
DrawStatNumber("%3d", pPlayer->armor[2] >> 4, 2230, 50, 193, 0, 0);
|
||||||
}
|
}
|
||||||
//FString gTempStr;
|
|
||||||
//gTempStr.Format("v%s", GetVersionString());
|
|
||||||
//viewDrawText(3, gTempStr, 20, 191, 32, 0, 1, 0);
|
|
||||||
|
|
||||||
for (int i = 0; i < 6; i++)
|
for (int i = 0; i < 6; i++)
|
||||||
{
|
{
|
||||||
int nTile = 2220 + i;
|
int nTile = 2220 + i;
|
||||||
int x = 73 + (i & 1) * 173;
|
double x = 73.5 + (i & 1) * 173;
|
||||||
int y = 171 + (i >> 1) * 11;
|
double y = 171.5 + (i >> 1) * 11;
|
||||||
if (pPlayer->hasKey[i + 1])
|
if (pPlayer->hasKey[i + 1])
|
||||||
DrawStatSprite_Old(nTile, x, y);
|
DrawStatSprite(nTile, x, y);
|
||||||
else
|
else
|
||||||
DrawStatSprite_Old(nTile, x, y, 40, 5);
|
DrawStatSprite(nTile, x, y, 40, 5);
|
||||||
}
|
}
|
||||||
DrawStatMaskedSprite_Old(2202, 118, 185, pPlayer->isRunning ? 16 : 40);
|
DrawStatMaskedSprite(2202, 118.5, 185.5, pPlayer->isRunning ? 16 : 40);
|
||||||
DrawStatMaskedSprite_Old(2202, 201, 185, pPlayer->isRunning ? 16 : 40);
|
DrawStatMaskedSprite(2202, 201.5, 185.5, pPlayer->isRunning ? 16 : 40);
|
||||||
if (pPlayer->throwPower)
|
if (pPlayer->throwPower)
|
||||||
{
|
{
|
||||||
TileHGauge_Old(2260, 124, 175, pPlayer->throwPower, 65536);
|
TileHGauge(2260, 124, 175.5, pPlayer->throwPower, 65536);
|
||||||
}
|
}
|
||||||
viewDrawStats(pPlayer, 2, 140);
|
drawInventory(pPlayer, 166, 200 - tilesiz[2200].y);
|
||||||
drawInventory(pPlayer, 160, 200 - tilesiz[2200].y);
|
// Depending on the scale we can lower the stats display. This needs some tweaking but this catches the important default case already.
|
||||||
viewDrawPowerUps(pPlayer);
|
PrintLevelStats(pPlayer, (hud_statscale <= 2 || hud_scale < 70) && double(xdim)/ydim > 1.6? 28 : 56);
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
@ -717,61 +618,54 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
PLAYER* pPlayer = gView;
|
PLAYER* pPlayer = gView;
|
||||||
XSPRITE* pXSprite = pPlayer->pXSprite;
|
XSPRITE* pXSprite = pPlayer->pXSprite;
|
||||||
|
|
||||||
DrawStatSprite_Old(2201, 34, 187, 16, nPalette, 256);
|
BeginHUD(320, 200, 1);
|
||||||
|
DrawStatSprite(2201, 34, 187 - 200, 16, nPalette);
|
||||||
if (pXSprite->health >= 16 || ((int)totalclock & 16) || pXSprite->health == 0)
|
if (pXSprite->health >= 16 || ((int)totalclock & 16) || pXSprite->health == 0)
|
||||||
{
|
{
|
||||||
DrawStatNumber_Old("%3d", pXSprite->health >> 4, 2190, 8, 183, 0, 0, 256);
|
DrawStatNumber("%3d", pXSprite->health >> 4, 2190, 8, 183 - 200, 0, 0);
|
||||||
}
|
}
|
||||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||||
{
|
{
|
||||||
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
||||||
if (pPlayer->weaponAmmo == 6)
|
if (pPlayer->weaponAmmo == 6)
|
||||||
num /= 10;
|
num /= 10;
|
||||||
DrawStatNumber_Old("%3d", num, 2240, 42, 183, 0, 0, 256);
|
DrawStatNumber("%3d", num, 2240, 42, 183 - 200, 0, 0);
|
||||||
}
|
}
|
||||||
DrawStatSprite_Old(2173, 284, 187, 16, nPalette, 512);
|
DrawStatSprite(2173, 284-320, 187 - 200, 16, nPalette);
|
||||||
if (pPlayer->armor[1])
|
if (pPlayer->armor[1])
|
||||||
{
|
{
|
||||||
TileHGauge_Old(2207, 250, 175, pPlayer->armor[1], 3200, 512);
|
TileHGauge(2207, 250-320, 175 - 200, pPlayer->armor[1], 3200);
|
||||||
DrawStatNumber_Old("%3d", pPlayer->armor[1] >> 4, 2230, 255, 178, 0, 0, 512);
|
DrawStatNumber("%3d", pPlayer->armor[1] >> 4, 2230, 255-320, 178 - 200, 0, 0);
|
||||||
}
|
}
|
||||||
if (pPlayer->armor[0])
|
if (pPlayer->armor[0])
|
||||||
{
|
{
|
||||||
TileHGauge_Old(2209, 250, 183, pPlayer->armor[0], 3200, 512);
|
TileHGauge(2209, 250-320, 183 - 200, pPlayer->armor[0], 3200);
|
||||||
DrawStatNumber_Old("%3d", pPlayer->armor[0] >> 4, 2230, 255, 186, 0, 0, 512);
|
DrawStatNumber("%3d", pPlayer->armor[0] >> 4, 2230, 255-320, 186 - 200, 0, 0);
|
||||||
}
|
}
|
||||||
if (pPlayer->armor[2])
|
if (pPlayer->armor[2])
|
||||||
{
|
{
|
||||||
TileHGauge_Old(2208, 250, 191, pPlayer->armor[2], 3200, 512);
|
TileHGauge(2208, 250-320, 191 - 200, pPlayer->armor[2], 3200);
|
||||||
DrawStatNumber_Old("%3d", pPlayer->armor[2] >> 4, 2230, 255, 194, 0, 0, 512);
|
DrawStatNumber("%3d", pPlayer->armor[2] >> 4, 2230, 255-320, 194 - 200, 0, 0);
|
||||||
}
|
}
|
||||||
DrawPackItemInStatusBar(pPlayer, 286, 186, 302, 183, 512);
|
DrawPackItemInStatusBar(pPlayer, 286-320, 186 - 200, 302-320, 183 - 200);
|
||||||
|
|
||||||
for (int i = 0; i < 6; i++)
|
for (int i = 0; i < 6; i++)
|
||||||
{
|
{
|
||||||
int nTile = 2220 + i;
|
int nTile = 2220 + i;
|
||||||
int x, nStat = 0;
|
int x;
|
||||||
int y = 200 - 6;
|
int y = - 6;
|
||||||
if (i & 1)
|
if (i & 1)
|
||||||
{
|
{
|
||||||
x = 320 - (78 + (i >> 1) * 10);
|
x = - (78 + (i >> 1) * 10);
|
||||||
nStat |= 512;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
x = 73 + (i >> 1) * 10;
|
x = 73 + (i >> 1) * 10;
|
||||||
nStat |= 256;
|
|
||||||
}
|
}
|
||||||
if (pPlayer->hasKey[i + 1])
|
if (pPlayer->hasKey[i + 1])
|
||||||
DrawStatSprite_Old(nTile, x, y, 0, 0, nStat);
|
DrawStatSprite(nTile, x, y, 0, 0);
|
||||||
#if 0
|
|
||||||
else
|
|
||||||
DrawStatSprite_Old(nTile, x, y, 40, 5, nStat);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
viewDrawStats(pPlayer, 2, 140);
|
PrintLevelStats(pPlayer, 28);
|
||||||
viewDrawPowerUps(pPlayer);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
@ -785,25 +679,26 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
PLAYER* pPlayer = gView;
|
PLAYER* pPlayer = gView;
|
||||||
XSPRITE* pXSprite = pPlayer->pXSprite;
|
XSPRITE* pXSprite = pPlayer->pXSprite;
|
||||||
|
|
||||||
DrawStatMaskedSprite_Old(2169, 12, 195, 0, 0, 256, (int)(65536 * 0.56));
|
BeginHUD(320, 200, 1);
|
||||||
DrawStatNumber_Old("%d", pXSprite->health >> 4, kSBarNumberHealth, 28, 187, 0, 0, 256);
|
DrawStatMaskedSprite(2169, 12, 195 - 200, 0, 0, 256, (int)(65536 * 0.56));
|
||||||
|
DrawStatNumber("%d", pXSprite->health >> 4, kSBarNumberHealth, 28, 187 - 200, 0, 0, 256);
|
||||||
if (pPlayer->armor[1])
|
if (pPlayer->armor[1])
|
||||||
{
|
{
|
||||||
DrawStatMaskedSprite_Old(2578, 70, 186, 0, 0, 256, (int)(65536 * 0.5));
|
DrawStatMaskedSprite(2578, 70, 186 - 200, 0, 0, 256, (int)(65536 * 0.5));
|
||||||
DrawStatNumber_Old("%3d", pPlayer->armor[1] >> 4, kSBarNumberArmor2, 83, 187, 0, 0, 256, (int)(65536 * 0.65));
|
DrawStatNumber("%3d", pPlayer->armor[1] >> 4, kSBarNumberArmor2, 83, 187 - 200, 0, 0, 256, (int)(65536 * 0.65));
|
||||||
}
|
}
|
||||||
if (pPlayer->armor[0])
|
if (pPlayer->armor[0])
|
||||||
{
|
{
|
||||||
DrawStatMaskedSprite_Old(2586, 112, 195, 0, 0, 256, (int)(65536 * 0.5));
|
DrawStatMaskedSprite(2586, 112, 195 - 200, 0, 0, 256, (int)(65536 * 0.5));
|
||||||
DrawStatNumber_Old("%3d", pPlayer->armor[0] >> 4, kSBarNumberArmor1, 125, 187, 0, 0, 256, (int)(65536 * 0.65));
|
DrawStatNumber("%3d", pPlayer->armor[0] >> 4, kSBarNumberArmor1, 125, 187 - 200, 0, 0, 256, (int)(65536 * 0.65));
|
||||||
}
|
}
|
||||||
if (pPlayer->armor[2])
|
if (pPlayer->armor[2])
|
||||||
{
|
{
|
||||||
DrawStatMaskedSprite_Old(2602, 155, 196, 0, 0, 256, (int)(65536 * 0.5));
|
DrawStatMaskedSprite(2602, 155, 196 - 200, 0, 0, 256, (int)(65536 * 0.5));
|
||||||
DrawStatNumber_Old("%3d", pPlayer->armor[2] >> 4, kSBarNumberArmor3, 170, 187, 0, 0, 256, (int)(65536 * 0.65));
|
DrawStatNumber("%3d", pPlayer->armor[2] >> 4, kSBarNumberArmor3, 170, 187 - 200, 0, 0, 256, (int)(65536 * 0.65));
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawPackItemInStatusBar2(pPlayer, 225, 194, 240, 187, 512, (int)(65536 * 0.7));
|
DrawPackItemInStatusBar2(pPlayer, 225 - 320, 194 - 200, 240 - 320, 187 - 200, 512, (int)(65536 * 0.7));
|
||||||
|
|
||||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||||
{
|
{
|
||||||
|
@ -811,24 +706,23 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
if (pPlayer->weaponAmmo == 6)
|
if (pPlayer->weaponAmmo == 6)
|
||||||
num /= 10;
|
num /= 10;
|
||||||
if ((unsigned int)gAmmoIcons[pPlayer->weaponAmmo].nTile < kMaxTiles)
|
if ((unsigned int)gAmmoIcons[pPlayer->weaponAmmo].nTile < kMaxTiles)
|
||||||
DrawStatMaskedSprite_Old(gAmmoIcons[pPlayer->weaponAmmo].nTile, 304, 192 + gAmmoIcons[pPlayer->weaponAmmo].nYOffs,
|
DrawStatMaskedSprite(gAmmoIcons[pPlayer->weaponAmmo].nTile, 304-320, -8 + gAmmoIcons[pPlayer->weaponAmmo].nYOffs,
|
||||||
0, 0, 512, gAmmoIcons[pPlayer->weaponAmmo].nScale);
|
0, 0, 512, gAmmoIcons[pPlayer->weaponAmmo].nScale);
|
||||||
DrawStatNumber_Old("%3d", num, kSBarNumberAmmo, 267, 187, 0, 0, 512);
|
DrawStatNumber("%3d", num, kSBarNumberAmmo, 267-320, 187 - 200, 0, 0, 512);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < 6; i++)
|
for (int i = 0; i < 6; i++)
|
||||||
{
|
{
|
||||||
if (pPlayer->hasKey[i + 1])
|
if (pPlayer->hasKey[i + 1])
|
||||||
DrawStatMaskedSprite_Old(2552 + i, 260 + 10 * i, 170, 0, 0, 512, (int)(65536 * 0.25));
|
DrawStatMaskedSprite(2552 + i, -60 + 10 * i, 170 - 200, 0, 0, 0, (int)(65536 * 0.25));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BeginStatusBar(320, 200, 28);
|
||||||
if (pPlayer->throwPower)
|
if (pPlayer->throwPower)
|
||||||
TileHGauge_Old(2260, 124, 175 - 10, pPlayer->throwPower, 65536);
|
TileHGauge(2260, 124, 175 - 210, pPlayer->throwPower, 65536);
|
||||||
else
|
else
|
||||||
drawInventory(pPlayer, 166, 200-tilesiz[2201].y / 2 - 30);
|
drawInventory(pPlayer, 166, 200-tilesiz[2201].y / 2 - 30);
|
||||||
viewDrawStats(pPlayer, 2, 140);
|
PrintLevelStats(pPlayer, 28);
|
||||||
viewDrawPowerUps(pPlayer);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
@ -860,6 +754,7 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
}
|
}
|
||||||
else if (gViewSize <= 2)
|
else if (gViewSize <= 2)
|
||||||
{
|
{
|
||||||
|
BeginStatusBar(320, 200, 28);
|
||||||
if (pPlayer->throwPower)
|
if (pPlayer->throwPower)
|
||||||
TileHGauge_Old(2260, 124, 175, pPlayer->throwPower, 65536);
|
TileHGauge_Old(2260, 124, 175, pPlayer->throwPower, 65536);
|
||||||
else
|
else
|
||||||
|
@ -874,9 +769,13 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
DrawStatusBar(nPalette);
|
DrawStatusBar(nPalette);
|
||||||
}
|
}
|
||||||
|
|
||||||
viewDrawPlayerFrags();
|
// All remaining parts must be done with HUD alignment rules, even when showing a status bar.
|
||||||
if (gGameOptions.nGameType < 1) return;
|
BeginHUD(320, 200, 1);
|
||||||
|
viewDrawPowerUps(pPlayer);
|
||||||
|
|
||||||
|
viewDrawCtfHud(arg);
|
||||||
|
if (gGameOptions.nGameType >= 1)
|
||||||
|
{
|
||||||
if (gGameOptions.nGameType == 3)
|
if (gGameOptions.nGameType == 3)
|
||||||
{
|
{
|
||||||
if (VanillaMode())
|
if (VanillaMode())
|
||||||
|
@ -894,6 +793,7 @@ class DBloodStatusBar : public DBaseStatusBar
|
||||||
viewDrawPlayerFrags();
|
viewDrawPlayerFrags();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
void UpdateStatusBar(ClockTicks arg)
|
void UpdateStatusBar(ClockTicks arg)
|
||||||
|
|
|
@ -29,6 +29,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
#include "screen.h"
|
#include "screen.h"
|
||||||
#include "v_video.h"
|
#include "v_video.h"
|
||||||
|
#include "view.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
||||||
|
@ -109,9 +110,6 @@ void scrLoadPalette(void)
|
||||||
paletteloaded |= PALETTE_MAIN;
|
paletteloaded |= PALETTE_MAIN;
|
||||||
scrLoadPLUs();
|
scrLoadPLUs();
|
||||||
paletteloaded |= PALETTE_SHADE | PALETTE_TRANSLUC;
|
paletteloaded |= PALETTE_SHADE | PALETTE_TRANSLUC;
|
||||||
|
|
||||||
enginePostInit();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void scrSetPalette(int palId)
|
void scrSetPalette(int palId)
|
||||||
|
|
|
@ -1135,6 +1135,7 @@ void viewInit(void)
|
||||||
FontSet(2, 4288, 1);
|
FontSet(2, 4288, 1);
|
||||||
FontSet(3, 4384, 1);
|
FontSet(3, 4384, 1);
|
||||||
FontSet(4, 4480, 0);
|
FontSet(4, 4480, 0);
|
||||||
|
enginePostInit(); // This must not be done earlier!
|
||||||
|
|
||||||
lensdata = fileSystem.LoadFile("lens.dat");
|
lensdata = fileSystem.LoadFile("lens.dat");
|
||||||
dassert(lensdata.Size() == kLensSize * kLensSize * sizeof(int));
|
dassert(lensdata.Size() == kLensSize * kLensSize * sizeof(int));
|
||||||
|
@ -1229,7 +1230,7 @@ void UpdateFrame(void)
|
||||||
|
|
||||||
void viewDrawInterface(ClockTicks arg)
|
void viewDrawInterface(ClockTicks arg)
|
||||||
{
|
{
|
||||||
if (gViewMode == 3 && videoGetRenderMode() >= REND_POLYMOST)
|
if (gViewMode == 3)
|
||||||
{
|
{
|
||||||
UpdateFrame();
|
UpdateFrame();
|
||||||
}
|
}
|
||||||
|
|
|
@ -98,7 +98,7 @@ extern char gInterpolateSprite[];
|
||||||
extern char gInterpolateWall[];
|
extern char gInterpolateWall[];
|
||||||
extern char gInterpolateSector[];
|
extern char gInterpolateSector[];
|
||||||
extern LOCATION gPrevSpriteLoc[kMaxSprites];
|
extern LOCATION gPrevSpriteLoc[kMaxSprites];
|
||||||
extern int gViewSize;
|
extern int gViewSize, gViewMode;
|
||||||
extern int gViewXCenter, gViewYCenter;
|
extern int gViewXCenter, gViewYCenter;
|
||||||
extern int gViewX0, gViewY0, gViewX1, gViewY1;
|
extern int gViewX0, gViewY0, gViewX1, gViewY1;
|
||||||
extern int gViewX0S, gViewY0S, gViewX1S, gViewY1S;
|
extern int gViewX0S, gViewY0S, gViewX1S, gViewY1S;
|
||||||
|
|
|
@ -291,8 +291,11 @@ enum DI_Flags
|
||||||
DI_SCREEN_LEFT_TOP = DI_SCREEN_TOP|DI_SCREEN_LEFT,
|
DI_SCREEN_LEFT_TOP = DI_SCREEN_TOP|DI_SCREEN_LEFT,
|
||||||
DI_SCREEN_RIGHT_TOP = DI_SCREEN_TOP|DI_SCREEN_RIGHT,
|
DI_SCREEN_RIGHT_TOP = DI_SCREEN_TOP|DI_SCREEN_RIGHT,
|
||||||
DI_SCREEN_LEFT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_LEFT,
|
DI_SCREEN_LEFT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_LEFT,
|
||||||
|
DI_SCREEN_LEFT_CENTER = DI_SCREEN_VCENTER | DI_SCREEN_LEFT,
|
||||||
DI_SCREEN_RIGHT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_RIGHT,
|
DI_SCREEN_RIGHT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_RIGHT,
|
||||||
|
DI_SCREEN_RIGHT_CENTER = DI_SCREEN_VCENTER | DI_SCREEN_RIGHT,
|
||||||
DI_SCREEN_CENTER = DI_SCREEN_VCENTER|DI_SCREEN_HCENTER,
|
DI_SCREEN_CENTER = DI_SCREEN_VCENTER|DI_SCREEN_HCENTER,
|
||||||
|
DI_SCREEN_CENTER_TOP = DI_SCREEN_TOP | DI_SCREEN_HCENTER,
|
||||||
DI_SCREEN_CENTER_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_HCENTER,
|
DI_SCREEN_CENTER_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_HCENTER,
|
||||||
DI_SCREEN_OFFSETS = DI_SCREEN_HOFFSET|DI_SCREEN_VOFFSET,
|
DI_SCREEN_OFFSETS = DI_SCREEN_HOFFSET|DI_SCREEN_VOFFSET,
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue