mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
- implemented status bar scale control for Blood.
This commit is contained in:
parent
cc8798f6e2
commit
b259b94300
2 changed files with 21 additions and 4 deletions
|
@ -134,8 +134,15 @@ void ctrlGetInput(void)
|
|||
if (gViewMode == 3)
|
||||
{
|
||||
buttonMap.ClearButton(gamefunc_Shrink_Screen);
|
||||
G_ChangeHudLayout(-1);
|
||||
}
|
||||
if (!SHIFTS_IS_PRESSED)
|
||||
{
|
||||
G_ChangeHudLayout(-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
hud_scale = hud_scale - 4;
|
||||
}
|
||||
}
|
||||
if (gViewMode == 2 || gViewMode == 4)
|
||||
{
|
||||
gZoom = ClipLow(gZoom - (gZoom >> 4), 64);
|
||||
|
@ -148,7 +155,14 @@ void ctrlGetInput(void)
|
|||
if (gViewMode == 3)
|
||||
{
|
||||
buttonMap.ClearButton(gamefunc_Enlarge_Screen);
|
||||
G_ChangeHudLayout(1);
|
||||
if (!SHIFTS_IS_PRESSED)
|
||||
{
|
||||
G_ChangeHudLayout(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
hud_scale = hud_scale + 4;
|
||||
}
|
||||
}
|
||||
if (gViewMode == 2 || gViewMode == 4)
|
||||
{
|
||||
|
|
|
@ -1190,7 +1190,10 @@ void viewResizeView(int size)
|
|||
gViewX0 = 0;
|
||||
gViewY0 = 0;
|
||||
gViewX1 = xdim-1;
|
||||
gViewY1 = ydim-1-(25*ydim)/200;
|
||||
int gy1 = (25 * ydim) / 200;
|
||||
if (gViewSize == 3) // full status bar must scale the bottom to the actual display height.
|
||||
gy1 = Scale(gy1, hud_scale, 100);
|
||||
gViewY1 = ydim-1- gy1;
|
||||
if (gGameOptions.nGameType > 0 && gGameOptions.nGameType <= 3)
|
||||
{
|
||||
gViewY0 = (tilesiz[2229].y*ydim*((gNetPlayers+3)/4))/200;
|
||||
|
|
Loading…
Reference in a new issue