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- SW: Remove unused turnheldtime
missed when doing 949e456018
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1 changed files with 0 additions and 2 deletions
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@ -40,7 +40,6 @@ void DoPlayerTurnVehicle(PLAYERp pp, float avel, int z, int floor_dist);
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void DoPlayerTurnTurret(PLAYERp pp, float avel);
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static InputPacket loc;
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static int32_t turnheldtime;
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void
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InitNetVars(void)
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@ -220,7 +219,6 @@ void GameInterface::GetInput(InputPacket *packet, ControlInfo* const hidInput)
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void GameInterface::clearlocalinputstate()
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{
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loc = {};
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turnheldtime = 0;
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}
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END_SW_NS
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