From 37d13e3ea3a48784b9c8df9b00bd0a0110453b47 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Sat, 2 Jan 2021 09:32:38 +1100 Subject: [PATCH] - SW: Remove unused `turnheldtime` missed when doing 949e45601826b8ece63122dd3a3b9e30dd37f470. --- source/sw/src/input.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/source/sw/src/input.cpp b/source/sw/src/input.cpp index f02f31e4e..99792f83c 100644 --- a/source/sw/src/input.cpp +++ b/source/sw/src/input.cpp @@ -40,7 +40,6 @@ void DoPlayerTurnVehicle(PLAYERp pp, float avel, int z, int floor_dist); void DoPlayerTurnTurret(PLAYERp pp, float avel); static InputPacket loc; -static int32_t turnheldtime; void InitNetVars(void) @@ -220,7 +219,6 @@ void GameInterface::GetInput(InputPacket *packet, ControlInfo* const hidInput) void GameInterface::clearlocalinputstate() { loc = {}; - turnheldtime = 0; } END_SW_NS