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If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.
git-svn-id: https://svn.eduke32.com/eduke32@6286 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 39 additions and 19 deletions
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@ -234,23 +234,40 @@ int32_t Anim_Play(const char *fn)
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#ifdef USE_LIBVPX
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uint16_t framenum = 0;
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while (getrendermode() >= REND_POLYMOST) // if, really
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{
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char *dot = Bstrrchr(fn, '.');
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if (!dot)
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break;
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int32_t handle = -1;
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if (!Bstrcmp(dot, ".ivf"))
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{
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handle = kopen4loadfrommod(fn, 0);
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if (handle == -1)
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break;
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}
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else
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{
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char vpxfn[BMAX_PATH];
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Bstrncpyz(vpxfn, fn, BMAX_PATH);
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char *dot = Bstrrchr(vpxfn, '.');
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if (!dot || (dot - vpxfn) + 4 >= BMAX_PATH)
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ptrdiff_t dotpos = dot - fn;
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if (dotpos + 4 >= BMAX_PATH)
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break;
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dot[1] = 'i';
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dot[2] = 'v';
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dot[3] = 'f';
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dot[4] = 0;
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char *vpxfndot = vpxfn + dotpos;
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vpxfndot[1] = 'i';
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vpxfndot[2] = 'v';
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vpxfndot[3] = 'f';
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vpxfndot[4] = '\0';
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int32_t handle = kopen4loadfrommod(vpxfn, 0);
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handle = kopen4loadfrommod(vpxfn, 0);
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if (handle == -1)
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break;
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anim = Anim_Find(vpxfn);
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}
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animvpx_ivf_header_t info;
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i = animvpx_read_ivf_header(handle, &info);
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@ -302,6 +319,8 @@ int32_t Anim_Play(const char *fn)
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// after rendering the frame but before displaying: maybe play sound...
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framenum++;
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if (anim)
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{
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while (soundidx < anim->numsounds && anim->sounds[soundidx].frame == framenum)
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{
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int16_t sound = anim->sounds[soundidx].sound;
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@ -312,6 +331,7 @@ int32_t Anim_Play(const char *fn)
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soundidx++;
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}
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}
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// this and showframe() instead of nextpage() are so that
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// nobody tramples on our carefully set up GL state!
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