mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- optimized another batch of array accesses in the spawn functions.
This commit is contained in:
parent
6311898152
commit
356060e127
2 changed files with 57 additions and 55 deletions
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@ -49,6 +49,7 @@ int spawn_d(int j, int pn)
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if (!(i & 0x1000000)) return i;
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i &= 0xffffff;
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auto sp = &sprite[i];
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auto spj = &sprite[j];
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auto t = hittype[i].temp_data;
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int sect = sp->sectnum;
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@ -65,8 +66,8 @@ int spawn_d(int j, int pn)
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case BOSS5:
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if (sp->picnum != FIREFLY)
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{
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if (j >= 0 && sprite[j].picnum == RESPAWN)
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sp->pal = sprite[j].pal;
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if (j >= 0 && spj->picnum == RESPAWN)
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sp->pal = spj->pal;
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if (sp->pal != 0)
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{
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sp->clipdist = 80;
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@ -118,7 +119,7 @@ int spawn_d(int j, int pn)
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sp->yrepeat = 16;
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return i;
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case LAVAPOOLBUBBLE:
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if (sprite[j].xrepeat < 30)
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if (spj->xrepeat < 30)
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return i;
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sp->owner = j;
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changespritestat(i, STAT_MISC);
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@ -154,7 +155,7 @@ int spawn_d(int j, int pn)
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case WATERSPLASH2:
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if(j >= 0)
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{
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setsprite(i,sprite[j].x,sprite[j].y,sprite[j].z);
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setsprite(i,spj->x,spj->y,spj->z);
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sp->xrepeat = sp->yrepeat = 8+(krand()&7);
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}
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else sp->xrepeat = sp->yrepeat = 16+(krand()&15);
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@ -163,12 +164,12 @@ int spawn_d(int j, int pn)
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sp->cstat |= 128;
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if(j >= 0)
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{
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if(sector[sprite[j].sectnum].lotag == 2)
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if(sector[spj->sectnum].lotag == 2)
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{
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sp->z = getceilzofslope(sp->sectnum,sp->x,sp->y)+(16<<8);
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sp->cstat |= 8;
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}
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else if( sector[sprite[j].sectnum].lotag == 1)
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else if( sector[spj->sectnum].lotag == 1)
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sp->z = getflorzofslope(sp->sectnum,sp->x,sp->y);
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}
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@ -206,7 +207,7 @@ int spawn_d(int j, int pn)
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break;
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case TONGUE:
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if(j >= 0)
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sp->ang = sprite[j].ang;
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sp->ang = spj->ang;
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sp->z -= 38<<8;
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sp->zvel = 256-(krand()&511);
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sp->xvel = 64-(krand()&127);
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@ -224,9 +225,9 @@ int spawn_d(int j, int pn)
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case FRAMEEFFECT1:
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if(j >= 0)
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{
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sp->xrepeat = sprite[j].xrepeat;
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sp->yrepeat = sprite[j].yrepeat;
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t[1] = sprite[j].picnum;
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sp->xrepeat = spj->xrepeat;
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sp->yrepeat = spj->yrepeat;
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t[1] = spj->picnum;
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}
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else sp->xrepeat = sp->yrepeat = 0;
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@ -268,7 +269,7 @@ int spawn_d(int j, int pn)
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case BLOOD:
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sp->xrepeat = sp->yrepeat = 16;
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sp->z -= (26<<8);
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if( j >= 0 && sprite[j].pal == 6 )
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if( j >= 0 && spj->pal == 6 )
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sp->pal = 6;
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changespritestat(i, STAT_MISC);
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break;
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@ -282,17 +283,17 @@ int spawn_d(int j, int pn)
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if(j >= 0 && sp->picnum != PUKE)
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{
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if( sprite[j].pal == 1)
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if( spj->pal == 1)
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sp->pal = 1;
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else if( sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE )
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else if( spj->pal != 6 && spj->picnum != NUKEBARREL && spj->picnum != TIRE )
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{
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if(sprite[j].picnum == FECES)
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if(spj->picnum == FECES)
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sp->pal = 7; // Brown
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else sp->pal = 2; // Red
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}
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else sp->pal = 0; // green
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if(sprite[j].picnum == TIRE)
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if(spj->picnum == TIRE)
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sp->shade = 127;
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}
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sp->cstat |= 32;
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@ -318,7 +319,7 @@ int spawn_d(int j, int pn)
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sp->xrepeat = 7+(krand()&7);
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sp->yrepeat = 7+(krand()&7);
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sp->z -= (16<<8);
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if(j >= 0 && sprite[j].pal == 6)
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if(j >= 0 && spj->pal == 6)
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sp->pal = 6;
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insertspriteq(i);
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changespritestat(i, STAT_MISC);
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@ -501,12 +502,12 @@ int spawn_d(int j, int pn)
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break;
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case DUKELYINGDEAD:
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if(j >= 0 && sprite[j].picnum == APLAYER)
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if(j >= 0 && spj->picnum == APLAYER)
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{
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sp->xrepeat = sprite[j].xrepeat;
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sp->yrepeat = sprite[j].yrepeat;
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sp->shade = sprite[j].shade;
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sp->pal = ps[sprite[j].yvel].palookup;
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sp->xrepeat = spj->xrepeat;
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sp->yrepeat = spj->yrepeat;
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sp->shade = spj->shade;
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sp->pal = ps[spj->yvel].palookup;
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}
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case DUKECAR:
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case HELECOPT:
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@ -597,7 +598,7 @@ int spawn_d(int j, int pn)
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if(j >= 0)
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{
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sp->ang = sprite[j].ang;
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sp->ang = spj->ang;
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sp->shade = -64;
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sp->cstat = 128|(krand()&4);
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}
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@ -648,8 +649,8 @@ int spawn_d(int j, int pn)
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case PLAYERONWATER:
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if(j >= 0)
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{
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sp->xrepeat = sprite[j].xrepeat;
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sp->yrepeat = sprite[j].yrepeat;
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sp->xrepeat = spj->xrepeat;
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sp->yrepeat = spj->yrepeat;
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sp->zvel = 128;
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if(sector[sp->sectnum].lotag != 2)
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sp->cstat |= 32768;
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@ -668,12 +669,12 @@ int spawn_d(int j, int pn)
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changespritestat(i, STAT_PLAYER);
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break;
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case WATERBUBBLE:
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if(j >= 0 && sprite[j].picnum == APLAYER)
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if(j >= 0 && spj->picnum == APLAYER)
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sp->z -= (16<<8);
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if( sp->picnum == WATERBUBBLE)
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{
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if( j >= 0 )
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sp->ang = sprite[j].ang;
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sp->ang = spj->ang;
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sp->xrepeat = sp->yrepeat = 4;
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}
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else sp->xrepeat = sp->yrepeat = 32;
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@ -816,8 +817,8 @@ int spawn_d(int j, int pn)
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if( sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 || sp->picnum == BOSS1STAYPUT || sp->picnum == BOSS3 || sp->picnum == BOSS4 )
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{
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if(j >= 0 && sprite[j].picnum == RESPAWN)
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sp->pal = sprite[j].pal;
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if(j >= 0 && spj->picnum == RESPAWN)
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sp->pal = spj->pal;
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if(sp->pal)
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{
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sp->clipdist = 80;
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@ -914,7 +915,7 @@ int spawn_d(int j, int pn)
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if(j >= 0)
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{
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if( sprite[j].picnum == NUKEBARREL )
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if( spj->picnum == NUKEBARREL )
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sp->pal = 8;
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insertspriteq(i);
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}
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@ -1084,7 +1085,7 @@ int spawn_d(int j, int pn)
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case STEAM:
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if(j >= 0)
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{
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sp->ang = sprite[j].ang;
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sp->ang = spj->ang;
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sp->cstat = 16+128+2;
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sp->xrepeat=sp->yrepeat=1;
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sp->xvel = -8;
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@ -44,6 +44,7 @@ int spawn_r(int j, int pn)
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if (!(i & 0x1000000)) return i;
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i &= 0xffffff;
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auto sp = &sprite[i];
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auto spj = &sprite[j];
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auto t = hittype[i].temp_data;
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int sect = sp->sectnum;
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@ -209,7 +210,7 @@ int spawn_r(int j, int pn)
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case MUD:
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if (j >= 0)
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{
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setsprite(i, sprite[j].x, sprite[j].y, sprite[j].z);
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setsprite(i, spj->x, spj->y, spj->z);
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sp->xrepeat = sp->yrepeat = 8+(krand()&7);
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}
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else sp->xrepeat = sp->yrepeat = 16+(krand()&15);
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@ -218,12 +219,12 @@ int spawn_r(int j, int pn)
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sp->cstat |= 128;
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if (j >= 0)
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{
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if (sector[sprite[j].sectnum].lotag == 2)
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if (sector[spj->sectnum].lotag == 2)
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{
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sp->z = getceilzofslope(sp->sectnum, sp->x, sp->y) + (16 << 8);
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sp->cstat |= 8;
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}
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else if (sector[sprite[j].sectnum].lotag == 1)
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else if (sector[spj->sectnum].lotag == 1)
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sp->z = getflorzofslope(sp->sectnum, sp->x, sp->y);
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}
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@ -289,7 +290,7 @@ int spawn_r(int j, int pn)
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break;
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case TONGUE:
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if(j >= 0)
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sp->ang = sprite[j].ang;
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sp->ang = spj->ang;
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sp->z -= 38<<8;
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sp->zvel = 256-(krand()&511);
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sp->xvel = 64-(krand()&127);
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@ -303,12 +304,12 @@ int spawn_r(int j, int pn)
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case FRAMEEFFECT1:
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if (j >= 0)
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{
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sp->xrepeat = sprite[j].xrepeat;
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sp->yrepeat = sprite[j].yrepeat;
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if (sprite[j].picnum == APLAYER)
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sp->xrepeat = spj->xrepeat;
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sp->yrepeat = spj->yrepeat;
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if (spj->picnum == APLAYER)
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t[1] = SMALLSMOKE;
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else
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t[1] = sprite[j].picnum;
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t[1] = spj->picnum;
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}
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else sp->xrepeat = sp->yrepeat = 0;
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@ -338,15 +339,15 @@ int spawn_r(int j, int pn)
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if(j >= 0)
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{
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if( sprite[j].pal == 1)
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if( spj->pal == 1)
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sp->pal = 1;
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else if( sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE )
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else if( spj->pal != 6 && spj->picnum != NUKEBARREL && spj->picnum != TIRE )
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{
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sp->pal = 2; // Red
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}
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else sp->pal = 0; // green
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if(sprite[j].picnum == TIRE)
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if(spj->picnum == TIRE)
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sp->shade = 127;
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}
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sp->cstat |= 32;
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@ -359,7 +360,7 @@ int spawn_r(int j, int pn)
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sp->xrepeat = 7+(krand()&7);
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sp->yrepeat = 7+(krand()&7);
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sp->z -= (16<<8);
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if(j >= 0 && sprite[j].pal == 6)
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if(j >= 0 && spj->pal == 6)
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sp->pal = 6;
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insertspriteq(i);
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changespritestat(i, STAT_MISC);
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@ -540,12 +541,12 @@ int spawn_r(int j, int pn)
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changespritestat(i,2);
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break;
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case DUKELYINGDEAD:
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if(j >= 0 && sprite[j].picnum == APLAYER)
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if(j >= 0 && spj->picnum == APLAYER)
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{
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sp->xrepeat = sprite[j].xrepeat;
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sp->yrepeat = sprite[j].yrepeat;
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sp->shade = sprite[j].shade;
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sp->pal = ps[sprite[j].yvel].palookup;
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sp->xrepeat = spj->xrepeat;
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sp->yrepeat = spj->yrepeat;
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sp->shade = spj->shade;
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sp->pal = ps[spj->yvel].palookup;
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}
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sp->cstat = 0;
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sp->extra = 1;
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@ -618,7 +619,7 @@ int spawn_r(int j, int pn)
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case SMALLSMOKE:
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if(j >= 0)
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{
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sp->ang = sprite[j].ang;
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sp->ang = spj->ang;
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sp->shade = -64;
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sp->cstat = 128|(krand()&4);
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}
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@ -662,8 +663,8 @@ int spawn_r(int j, int pn)
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case PLAYERONWATER:
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if(j >= 0)
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{
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sp->xrepeat = sprite[j].xrepeat;
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sp->yrepeat = sprite[j].yrepeat;
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sp->xrepeat = spj->xrepeat;
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sp->yrepeat = spj->yrepeat;
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sp->zvel = 128;
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if(sector[sp->sectnum].lotag != 2)
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sp->cstat |= 32768;
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@ -683,12 +684,12 @@ int spawn_r(int j, int pn)
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break;
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case WATERBUBBLE:
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if(j >= 0 && sprite[j].picnum == APLAYER)
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if(j >= 0 && spj->picnum == APLAYER)
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sp->z-= (16<<8);
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if(sp->picnum == WATERBUBBLE)
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{
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if(j >= 0)
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sp->ang = sprite[j].ang;
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sp->ang = spj->ang;
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sp->xrepeat = sp->yrepeat = 1+(krand()&7);
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}
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else
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@ -1053,7 +1054,7 @@ int spawn_r(int j, int pn)
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}
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else changespritestat(i,2);
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sp->shade = sprite[j].shade;
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sp->shade = spj->shade;
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}
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break;
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@ -1082,7 +1083,7 @@ int spawn_r(int j, int pn)
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sp->shade = -12;
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if(j >= 0)
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if( sprite[j].picnum == NUKEBARREL )
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if( spj->picnum == NUKEBARREL )
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sp->pal = 8;
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changespritestat(i,1);
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@ -1348,7 +1349,7 @@ int spawn_r(int j, int pn)
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case STEAM:
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if(j >= 0)
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{
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sp->ang = sprite[j].ang;
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sp->ang = spj->ang;
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sp->cstat = 16+128+2;
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sp->xrepeat=sp->yrepeat=1;
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sp->xvel = -8;
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