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- renamed a few disassembly variables.
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5cde56de28
commit
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1 changed files with 12 additions and 14 deletions
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@ -781,34 +781,32 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
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picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
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picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
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{
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int var6c[3], var54, j;
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short jpn, jht;
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var54 = 0;
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int switches[3], switchcount = 0, j;
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S_PlaySound3D(SWITCH_ON, w, &v);
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for (j = 0; j < MAXSPRITES; j++)
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{
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jpn = sprite[j].picnum;
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jht = sprite[j].hitag;
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int jpn = sprite[j].picnum;
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int jht = sprite[j].hitag;
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if ((jpn == MULTISWITCH || jpn == MULTISWITCH2) && jht == 10000)
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{
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if (var54 < 3)
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if (switchcount < 3)
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{
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var6c[var54] = j;
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var54++;
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switches[switchcount] = j;
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switchcount++;
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}
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}
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}
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if (var54 == 3)
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if (switchcount == 3)
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{
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S_PlaySound3D(78, w, &v);
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for (j = 0; j < var54; j++)
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for (j = 0; j < switchcount; j++)
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{
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sprite[var6c[j]].hitag = 0;
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sprite[switches[j]].hitag = 0;
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if (picnum >= MULTISWITCH2)
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sprite[var6c[j]].picnum = MULTISWITCH2 + 3;
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sprite[switches[j]].picnum = MULTISWITCH2 + 3;
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else
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sprite[var6c[j]].picnum = MULTISWITCH + 3;
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checkhitswitch_r(snum, var6c[j], 1);
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sprite[switches[j]].picnum = MULTISWITCH + 3;
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checkhitswitch_r(snum, switches[j], 1);
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}
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}
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return 1;
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