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Fix SFLAG_WAKEUPBADGUYS
git-svn-id: https://svn.eduke32.com/eduke32@6908 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -891,7 +891,7 @@ ACTOR_STATIC void A_MaybeAwakenBadGuys(int const spriteNum)
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|| cansee(pSprite->x, pSprite->y, pSprite->z - PHEIGHT, pSprite->sectnum, sprite[spriteNum].x, sprite[spriteNum].y,
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sprite[spriteNum].z - PHEIGHT, sprite[spriteNum].sectnum))
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{
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actor[spriteNum].timetosleep = 0;
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actor[spriteNum].timetosleep = SLEEPTIME;
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A_PlayAlertSound(spriteNum);
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changespritestat(spriteNum, STAT_ACTOR);
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