diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index 6bfd6f66e..14dc9aaa6 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -891,7 +891,7 @@ ACTOR_STATIC void A_MaybeAwakenBadGuys(int const spriteNum) || cansee(pSprite->x, pSprite->y, pSprite->z - PHEIGHT, pSprite->sectnum, sprite[spriteNum].x, sprite[spriteNum].y, sprite[spriteNum].z - PHEIGHT, sprite[spriteNum].sectnum)) { - actor[spriteNum].timetosleep = 0; + actor[spriteNum].timetosleep = SLEEPTIME; A_PlayAlertSound(spriteNum); changespritestat(spriteNum, STAT_ACTOR);