mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
Fix SFLAG_WAKEUPBADGUYS
git-svn-id: https://svn.eduke32.com/eduke32@6908 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
8bf9ad1c31
commit
326af0d062
1 changed files with 1 additions and 1 deletions
|
@ -891,7 +891,7 @@ ACTOR_STATIC void A_MaybeAwakenBadGuys(int const spriteNum)
|
||||||
|| cansee(pSprite->x, pSprite->y, pSprite->z - PHEIGHT, pSprite->sectnum, sprite[spriteNum].x, sprite[spriteNum].y,
|
|| cansee(pSprite->x, pSprite->y, pSprite->z - PHEIGHT, pSprite->sectnum, sprite[spriteNum].x, sprite[spriteNum].y,
|
||||||
sprite[spriteNum].z - PHEIGHT, sprite[spriteNum].sectnum))
|
sprite[spriteNum].z - PHEIGHT, sprite[spriteNum].sectnum))
|
||||||
{
|
{
|
||||||
actor[spriteNum].timetosleep = 0;
|
actor[spriteNum].timetosleep = SLEEPTIME;
|
||||||
A_PlayAlertSound(spriteNum);
|
A_PlayAlertSound(spriteNum);
|
||||||
changespritestat(spriteNum, STAT_ACTOR);
|
changespritestat(spriteNum, STAT_ACTOR);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue