- initial savegame work.

This commit is contained in:
Christoph Oelckers 2020-07-20 18:43:06 +02:00
parent 06fa1391f5
commit 2d78643c4d
3 changed files with 535 additions and 0 deletions

View file

@ -80,6 +80,7 @@ void FSavegameManager::SaveGame(FSaveGameNode* node, bool ok4q, bool forceq)
FString fn = node->Filename; FString fn = node->Filename;
FString desc = node->SaveTitle; FString desc = node->SaveTitle;
NotifyNewSave(fn, desc, ok4q, forceq); NotifyNewSave(fn, desc, ok4q, forceq);
Printf(PRINT_NOTIFY, "%s\n", GStrings("GAME SAVED"));
} }
} }
} }

View file

@ -35,6 +35,7 @@ set( PCH_SOURCES
src/premap_r.cpp src/premap_r.cpp
src/prediction.cpp src/prediction.cpp
src/render.cpp src/render.cpp
src/savegame.cpp
src/sbar.cpp src/sbar.cpp
src/sbar_d.cpp src/sbar_d.cpp
src/sbar_r.cpp src/sbar_r.cpp

View file

@ -0,0 +1,533 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "serializer.h"
#include "mapinfo.h"
#include "duke3d.h"
BEGIN_DUKE_NS
FSerializer& Serialize(FSerializer& arc, const char* keyname, weaponhit& w, weaponhit* def)
{
if (arc.BeginObject(keyname))
{
arc("cgg", w.cgg)
("picnum", w.picnum)
("ang", w.ang)
("extra", w.extra)
("owner", w.owner)
("movflag", w.movflag)
("tempang", w.tempang)
("actorstayput", w.actorstayput)
("dispicnum", w.dispicnum)
("timetosleep", w.timetosleep)
("floorz", w.floorz)
("ceilingz", w.ceilingz)
("lastvx", w.lastvx)
("lastvy", w.lastvy)
("bposx", w.bposx)
("bposy", w.bposy)
("bposz", w.bposz)
("aflags", w.aflags)
.Array("temp_data", w.temp_data, 6)
.EndObject();
}
return arc;
}
int SerializeGlobals(FSerializer &arc)
{
if (arc.BeginObject("globals"))
{
arc("skill", ud.player_skill);
ud.m_player_skill = ud.player_skill;
arc.Array("spriteextra", spriteextra, MAXSPRITES)
.Array("weaponhit", hittype, MAXSPRITES)
.Array("sectorextra", sectorextra, numsectors)
("rtsplaying", rtsplaying)
("tempwallptr", tempwallptr)
("sound445done", sound445done)
("leveltexttime", levelTextTime)
/*
extern player_struct ps[MAXPLAYERS];
extern int spriteqamount;
extern uint8_t shadedsector[MAXSECTORS];
extern int lastvisinc;
extern animwalltype animwall[MAXANIMWALLS];
extern int numanimwalls;
extern int animatecnt;
extern int numclouds;
extern int camsprite;
extern int numcyclers;
extern int earthquaketime;
extern int freezerhurtowner;
extern int global_random;
extern int impact_damage;
extern int mirrorcnt;
extern int numplayersprites;
extern int spriteqloc;
extern int16_t animatesect[MAXANIMATES];
extern int* animateptr[MAXANIMATES];
extern int animategoal[MAXANIMATES];
extern int animatevel[MAXANIMATES];
extern int16_t clouds[256];
extern int16_t cloudx;
extern int16_t cloudy;
extern ClockTicks cloudtotalclock;
extern int16_t spriteq[1024];
extern int16_t cyclers[MAXCYCLERS][6];
extern int16_t mirrorsector[64];
extern int16_t mirrorwall[64];
extern ClockTicks lockclock;
extern int wupass;
extern int chickenplant;
extern int thunderon;
extern int ufospawn;
extern int ufocnt;
extern int hulkspawn;
extern int lastlevel;
extern int geosectorwarp[MAXGEOSECTORS];
extern int geosectorwarp2[MAXGEOSECTORS];
extern int geosector[MAXGEOSECTORS];
extern int geox[MAXGEOSECTORS];
extern int geoy[MAXGEOSECTORS];
extern int geox2[MAXGEOSECTORS];
extern int geoy2[MAXGEOSECTORS];
extern int geocnt;
extern short ambientlotag[64];
extern short ambienthitag[64];
extern unsigned ambientfx;
extern int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
extern int WindTime, WindDir;
extern short fakebubba_spawn, mamaspawn_count, banjosound;
extern short BellTime, BellSprite;
extern uint8_t enemysizecheat, ufospawnsminion, pistonsound, chickenphase, RRRA_ExitedLevel, fogactive;
extern uint32_t everyothertime;
extern player_orig po[MAXPLAYERS];
extern uint16_t frags[MAXPLAYERS][MAXPLAYERS];
*/
if (kdfread(&numcyclers, sizeof(numcyclers), 1, fil) != 1) goto corrupt;
if (kdfread(&cyclers[0][0], 12, MAXCYCLERS, fil) != MAXCYCLERS) goto corrupt;
if (kdfread(ps, sizeof(ps), 1, fil) != 1) goto corrupt;
if (kdfread(po, sizeof(po), 1, fil) != 1) goto corrupt;
if (kdfread(&numanimwalls, sizeof(numanimwalls), 1, fil) != 1) goto corrupt;
if (kdfread(&animwall, sizeof(animwall), 1, fil) != 1) goto corrupt;
if (kdfread(&msx[0], sizeof(int), sizeof(msx) / sizeof(int), fil) != sizeof(msx) / sizeof(int)) goto corrupt;
if (kdfread(&msy[0], sizeof(int), sizeof(msy) / sizeof(int), fil) != sizeof(msy) / sizeof(int)) goto corrupt;
if (kdfread((short*)&spriteqloc, sizeof(short), 1, fil) != 1) goto corrupt;
if (kdfread((short*)&spriteqamount, sizeof(short), 1, fil) != 1) goto corrupt;
if (kdfread((short*)&spriteq[0], sizeof(short), spriteqamount, fil) != spriteqamount) goto corrupt;
if (kdfread(&mirrorcnt, sizeof(short), 1, fil) != 1) goto corrupt;
if (kdfread(&mirrorwall[0], sizeof(short), 64, fil) != 64) goto corrupt;
if (kdfread(&mirrorsector[0], sizeof(short), 64, fil) != 64) goto corrupt;
if (kdfread(&show2dsector[0], sizeof(char), MAXSECTORS >> 3, fil) != (MAXSECTORS >> 3)) goto corrupt;
if (kdfread(&actortype[0], sizeof(char), MAXTILES, fil) != MAXTILES) goto corrupt;
if (kdfread(&numclouds, sizeof(numclouds), 1, fil) != 1) goto corrupt;
if (kdfread(&clouds[0], sizeof(short) << 7, 1, fil) != 1) goto corrupt;
if (kdfread(&cloudx[0], sizeof(short) << 7, 1, fil) != 1) goto corrupt;
if (kdfread(&cloudy[0], sizeof(short) << 7, 1, fil) != 1) goto corrupt;
if (kdfread(&script[0], 4, MAXSCRIPTSIZE, fil) != MAXSCRIPTSIZE) goto corrupt;
if (kdfread(&ptrbuf[0], 4, MAXTILES, fil) != MAXTILES) goto corrupt;
for (i = 0; i < MAXTILES; i++)
if (ptrbuf[i])
{
actorscrptr[i] = (int*)((intptr_t)&script[0] + ptrbuf[i]);
}
if (kdfread(&lockclock, sizeof(lockclock), 1, fil) != 1) goto corrupt;
if (kdfread(&pskybits, sizeof(pskybits), 1, fil) != 1) goto corrupt;
if (kdfread(&pskyoff[0], sizeof(pskyoff[0]), MAXPSKYTILES, fil) != MAXPSKYTILES) goto corrupt;
if (kdfread(&animatecnt, sizeof(animatecnt), 1, fil) != 1) goto corrupt;
if (kdfread(&animatesect[0], 2, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
if (kdfread(&ptrbuf[0], 4, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
for (i = animatecnt - 1; i >= 0; i--) animateptr[i] = (int*)((intptr_t)&sector[0] + ptrbuf[i]);
if (kdfread(&animategoal[0], 4, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
if (kdfread(&animatevel[0], 4, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
if (kdfread(&earthquaketime, sizeof(earthquaketime), 1, fil) != 1) goto corrupt;
if (kdfread(&ud.from_bonus, sizeof(ud.from_bonus), 1, fil) != 1) goto corrupt;
if (kdfread(&ud.secretlevel, sizeof(ud.secretlevel), 1, fil) != 1) goto corrupt;
if (kdfread(&ud.respawn_monsters, sizeof(ud.respawn_monsters), 1, fil) != 1) goto corrupt;
ud.m_respawn_monsters = ud.respawn_monsters;
if (kdfread(&ud.respawn_items, sizeof(ud.respawn_items), 1, fil) != 1) goto corrupt;
ud.m_respawn_items = ud.respawn_items;
if (kdfread(&ud.respawn_inventory, sizeof(ud.respawn_inventory), 1, fil) != 1) goto corrupt;
ud.m_respawn_inventory = ud.respawn_inventory;
if (kdfread(&ud.god, sizeof(ud.god), 1, fil) != 1) goto corrupt;
if (kdfread(&ud.auto_run, sizeof(ud.auto_run), 1, fil) != 1) goto corrupt;
if (kdfread(&ud.crosshair, sizeof(ud.crosshair), 1, fil) != 1) goto corrupt;
if (kdfread(&ud.monsters_off, sizeof(ud.monsters_off), 1, fil) != 1) goto corrupt;
ud.m_monsters_off = ud.monsters_off;
if (kdfread(&ud.last_level, sizeof(ud.last_level), 1, fil) != 1) goto corrupt;
if (kdfread(&ud.eog, sizeof(ud.eog), 1, fil) != 1) goto corrupt;
if (kdfread(&ud.coop, sizeof(ud.coop), 1, fil) != 1) goto corrupt;
ud.m_coop = ud.coop;
if (kdfread(&ud.marker, sizeof(ud.marker), 1, fil) != 1) goto corrupt;
ud.m_marker = ud.marker;
if (kdfread(&ud.ffire, sizeof(ud.ffire), 1, fil) != 1) goto corrupt;
ud.m_ffire = ud.ffire;
if (kdfread(&camsprite, sizeof(camsprite), 1, fil) != 1) goto corrupt;
if (kdfread(&connecthead, sizeof(connecthead), 1, fil) != 1) goto corrupt;
if (kdfread(connectpoint2, sizeof(connectpoint2), 1, fil) != 1) goto corrupt;
if (kdfread(&numplayersprites, sizeof(numplayersprites), 1, fil) != 1) goto corrupt;
if (kdfread((short*)&frags[0][0], sizeof(frags), 1, fil) != 1) goto corrupt;
if (kdfread(&randomseed, sizeof(randomseed), 1, fil) != 1) goto corrupt;
if (kdfread(&global_random, sizeof(global_random), 1, fil) != 1) goto corrupt;
if (kdfread(&parallaxyscale, sizeof(parallaxyscale), 1, fil) != 1) goto corrupt;
kdfread(&shadedsector[0], sizeof(shadedsector[0]), MAXSECTORS, fil);
kdfread(&ambientfx, sizeof(ambientfx), 1, fil);
kdfread(&ambienthitag[0], sizeof(ambienthitag[0]), 64, fil);
kdfread(&ambientlotag[0], sizeof(ambientlotag[0]), 64, fil);
kdfread(&ambientsprite[0], sizeof(ambientsprite[0]), 64, fil);
kdfread(&ufospawn, sizeof(ufospawn), 1, fil);
kdfread(&ufocnt, sizeof(ufocnt), 1, fil);
kdfread(&hulkspawn, sizeof(hulkspawn), 1, fil);
kdfread(&geosector[0], sizeof(geosector[0]), 64, fil);
kdfread(&geosectorwarp[0], sizeof(geosectorwarp[0]), 64, fil);
kdfread(&geox[0], sizeof(geox[0]), 64, fil);
kdfread(&geoy[0], sizeof(geoy[0]), 64, fil);
kdfread(&geoz[0], sizeof(geoz[0]), 64, fil);
kdfread(&geosectorwarp2[0], sizeof(geosectorwarp2[0]), 64, fil);
kdfread(&geox2[0], sizeof(geox2[0]), 64, fil);
kdfread(&geoy2[0], sizeof(geoy2[0]), 64, fil);
kdfread(&geoz2[0], sizeof(geoz2[0]), 64, fil);
kdfread(&geocnt, sizeof(geocnt), 1, fil);
#ifdef RRRA
kdfread(&WindTime, 4, 1, fil);
kdfread(&WindDir, 4, 1, fil);
kdfread(&word_119BD8, 2, 1, fil);
kdfread(&word_119BDA, 2, 1, fil);
if (ps[myconnectindex].fogtype > 1)
sub_86730(ps[myconnectindex].fogtype);
else if (ps[myconnectindex].fogtype == 0)
sub_86730(0);
#else
tilesizx[0] = tilesizy[0] = 0;
#endif
kclose(fil);
}
if(ps[myconnectindex].over_shoulder_on != 0)
{
cameradist = 0;
cameraclock = 0;
ps[myconnectindex].over_shoulder_on = 1;
}
screenpeek = myconnectindex;
clearbufbyte(gotpic,sizeof(gotpic),0L);
clearsoundlocks();
cacheit();
music_select = (ud.volume_number*11) + ud.level_number;
playmusic(&music_fn[0][music_select][0]);
ps[myconnectindex].gm = MODE_GAME;
ud.recstat = 0;
if(ps[myconnectindex].jetpack_on)
spritesound(DUKE_JETPACK_IDLE,ps[myconnectindex].i);
restorepalette = 1;
setpal(&ps[myconnectindex]);
vscrn();
FX_SetReverb(0);
if(ud.lockout == 0)
{
for(x=0;x<numanimwalls;x++)
if( wall[animwall[x].wallnum].extra >= 0 )
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
}
else
{
for(x=0;x<numanimwalls;x++)
switch(wall[animwall[x].wallnum].picnum)
{
case FEMPIC1:
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
break;
case FEMPIC2:
case FEMPIC3:
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
break;
}
}
numinterpolations = 0;
startofdynamicinterpolations = 0;
k = headspritestat[3];
while(k >= 0)
{
switch(sprite[k].lotag)
{
case 31:
setinterpolation(&sector[sprite[k].sectnum].floorz);
break;
case 32:
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 25:
setinterpolation(&sector[sprite[k].sectnum].floorz);
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 17:
setinterpolation(&sector[sprite[k].sectnum].floorz);
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 0:
case 5:
case 6:
case 11:
case 14:
case 15:
case 16:
case 26:
case 30:
setsectinterpolate(k);
break;
}
k = nextspritestat[k];
}
for(i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
for(i = animatecnt-1;i>=0;i--)
setinterpolation(animateptr[i]);
show_shareware = 0;
everyothertime = 0;
clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
resetmys();
ready2send = 1;
flushpackets();
clearfifo();
waitforeverybody();
resettimevars();
return(0);
corrupt:
Bsprintf(buf,"Save game file \"%s\" is corrupt.",fnptr);
gameexit(buf);
return -1;
}
int saveplayer(signed char spot)
{
int i, j;
char fn[13];
char mpfn[13];
char *fnptr;
FILE *fil;
int bv = BYTEVERSION;
int ptrbuf[MAXTILES];
assert(MAXTILES > MAXANIMATES);
strcpy(fn, "game0.sav");
strcpy(mpfn, "gameA_00.sav");
if(spot < 0)
{
multiflag = 1;
multiwhat = 1;
multipos = -spot-1;
return -1;
}
waitforeverybody();
if( multiflag == 2 && multiwho != myconnectindex )
{
fnptr = mpfn;
mpfn[4] = spot + 'A';
if(ud.multimode > 9)
{
mpfn[6] = (multiwho/10) + '0';
mpfn[7] = multiwho + '0';
}
else mpfn[7] = multiwho + '0';
}
else
{
fnptr = fn;
fn[4] = spot + '0';
}
if ((fil = fopen(fnptr,"wb")) == 0) return(-1);
ready2send = 0;
dfwrite(&bv,4,1,fil);
dfwrite(&ud.multimode,sizeof(ud.multimode),1,fil);
dfwrite(&ud.savegame[spot][0],19,1,fil);
dfwrite(&ud.volume_number,sizeof(ud.volume_number),1,fil);
dfwrite(&ud.level_number,sizeof(ud.level_number),1,fil);
dfwrite(&ud.player_skill,sizeof(ud.player_skill),1,fil);
dfwrite(&boardfilename[0],BMAX_PATH,1,fil);
if (!waloff[TILE_SAVESHOT]) {
walock[TILE_SAVESHOT] = 254;
allocache((void **)&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
clearbuf((void*)waloff[TILE_SAVESHOT],(200*320)/4,0);
walock[TILE_SAVESHOT] = 1;
}
dfwrite((char *)waloff[TILE_SAVESHOT],320,200,fil);
dfwrite(&numwalls,2,1,fil);
dfwrite(&wall[0],sizeof(walltype),MAXWALLS,fil);
dfwrite(&numsectors,2,1,fil);
dfwrite(&sector[0],sizeof(sectortype),MAXSECTORS,fil);
dfwrite(&sprite[0],sizeof(spritetype),MAXSPRITES,fil);
dfwrite(&spriteext[0],sizeof(spriteexttype),MAXSPRITES,fil);
dfwrite(&headspritesect[0],2,MAXSECTORS+1,fil);
dfwrite(&prevspritesect[0],2,MAXSPRITES,fil);
dfwrite(&nextspritesect[0],2,MAXSPRITES,fil);
dfwrite(&headspritestat[0],2,MAXSTATUS+1,fil);
dfwrite(&prevspritestat[0],2,MAXSPRITES,fil);
dfwrite(&nextspritestat[0],2,MAXSPRITES,fil);
dfwrite(&numcyclers,sizeof(numcyclers),1,fil);
dfwrite(&cyclers[0][0],12,MAXCYCLERS,fil);
dfwrite(ps,sizeof(ps),1,fil);
dfwrite(po,sizeof(po),1,fil);
dfwrite(&numanimwalls,sizeof(numanimwalls),1,fil);
dfwrite(&animwall,sizeof(animwall),1,fil);
dfwrite(&msx[0],sizeof(int),sizeof(msx)/sizeof(int),fil);
dfwrite(&msy[0],sizeof(int),sizeof(msy)/sizeof(int),fil);
dfwrite(&spriteqloc,sizeof(short),1,fil);
dfwrite(&spriteqamount,sizeof(short),1,fil);
dfwrite(&spriteq[0],sizeof(short),spriteqamount,fil);
dfwrite(&mirrorcnt,sizeof(short),1,fil);
dfwrite(&mirrorwall[0],sizeof(short),64,fil);
dfwrite(&mirrorsector[0],sizeof(short),64,fil);
dfwrite(&show2dsector[0],sizeof(char),MAXSECTORS>>3,fil);
dfwrite(&actortype[0],sizeof(char),MAXTILES,fil);
dfwrite(&numclouds,sizeof(numclouds),1,fil);
dfwrite(&clouds[0],sizeof(short)<<7,1,fil);
dfwrite(&cloudx[0],sizeof(short)<<7,1,fil);
dfwrite(&cloudy[0],sizeof(short)<<7,1,fil);
dfwrite(&script[0],4,MAXSCRIPTSIZE,fil);
memset(ptrbuf, 0, sizeof(ptrbuf));
for(i=0;i<MAXTILES;i++)
if(actorscrptr[i])
{
ptrbuf[i] = (int)((intptr_t)actorscrptr[i] - (intptr_t)&script[0]);
}
dfwrite(&ptrbuf[0],4,MAXTILES,fil);
dfwrite(&lockclock,sizeof(lockclock),1,fil);
dfwrite(&pskybits,sizeof(pskybits),1,fil);
dfwrite(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
dfwrite(&animatecnt,sizeof(animatecnt),1,fil);
dfwrite(&animatesect[0],2,MAXANIMATES,fil);
for(i = animatecnt-1;i>=0;i--) ptrbuf[i] = (int)((intptr_t)animateptr[i] - (intptr_t)&sector[0]);
dfwrite(&ptrbuf[0],4,MAXANIMATES,fil);
dfwrite(&animategoal[0],4,MAXANIMATES,fil);
dfwrite(&animatevel[0],4,MAXANIMATES,fil);
dfwrite(&earthquaketime,sizeof(earthquaketime),1,fil);
dfwrite(&ud.from_bonus,sizeof(ud.from_bonus),1,fil);
dfwrite(&ud.secretlevel,sizeof(ud.secretlevel),1,fil);
dfwrite(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil);
dfwrite(&ud.respawn_items,sizeof(ud.respawn_items),1,fil);
dfwrite(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil);
dfwrite(&ud.god,sizeof(ud.god),1,fil);
dfwrite(&ud.auto_run,sizeof(ud.auto_run),1,fil);
dfwrite(&ud.crosshair,sizeof(ud.crosshair),1,fil);
dfwrite(&ud.monsters_off,sizeof(ud.monsters_off),1,fil);
dfwrite(&ud.last_level,sizeof(ud.last_level),1,fil);
dfwrite(&ud.eog,sizeof(ud.eog),1,fil);
dfwrite(&ud.coop,sizeof(ud.coop),1,fil);
dfwrite(&ud.marker,sizeof(ud.marker),1,fil);
dfwrite(&ud.ffire,sizeof(ud.ffire),1,fil);
dfwrite(&camsprite,sizeof(camsprite),1,fil);
dfwrite(&connecthead,sizeof(connecthead),1,fil);
dfwrite(connectpoint2,sizeof(connectpoint2),1,fil);
dfwrite(&numplayersprites,sizeof(numplayersprites),1,fil);
dfwrite((short *)&frags[0][0],sizeof(frags),1,fil);
dfwrite(&randomseed,sizeof(randomseed),1,fil);
dfwrite(&global_random,sizeof(global_random),1,fil);
dfwrite(&parallaxyscale,sizeof(parallaxyscale),1,fil);
fclose(fil);
if(ud.multimode < 2)
{
strcpy(fta_quotes[122],"GAME SAVED");
FTA(122,&ps[myconnectindex]);
}
ready2send = 1;
waitforeverybody();
ototalclock = totalclock;
return(0);
}
END_DUKE_NS