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Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
git-svn-id: https://svn.eduke32.com/eduke32@4091 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 11 additions and 6 deletions
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@ -6,6 +6,11 @@
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#endif
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#undef STARTUP_SETUP_WINDOW
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#if defined _WIN32 || (defined RENDERTYPESDL && ((defined __APPLE__ && defined OSX_STARTUPWINDOW) || defined HAVE_GTK2 || SDL_MAJOR_VERSION==2))
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#if defined _WIN32 || (defined RENDERTYPESDL && ((defined __APPLE__ && defined OSX_STARTUPWINDOW) || defined HAVE_GTK2))
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# define STARTUP_SETUP_WINDOW
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#endif
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#undef WM_MSGBOX_WINDOW
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#if defined _WIN32 || (defined RENDERTYPESDL && ((defined __APPLE__ && defined OSX_STARTUPWINDOW) || defined HAVE_GTK2 || SDL_MAJOR_VERSION==2))
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# define WM_MSGBOX_WINDOW
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#endif
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@ -544,7 +544,7 @@ int32_t app_main(int32_t argc, const char **argv)
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"\t-setup\tDisplays the configuration dialogue box before entering the editor.\n"
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#endif
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;
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#ifdef STARTUP_SETUP_WINDOW
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#ifdef WM_MSGBOX_WINDOW
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wm_msgbox("Mapster32","%s",s);
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#else
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puts(s);
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@ -9023,7 +9023,7 @@ static void G_ShowParameterHelp(void)
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"-r\t\tRecord demo\n"
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"-s#\t\tSet skill level (1-4)\n"
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"-server\t\tStart a multiplayer game for other players to join\n"
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#if defined _WIN32 || (defined RENDERTYPESDL && ((defined __APPLE__ && defined OSX_STARTUPWINDOW) || defined HAVE_GTK2))
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#ifdef STARTUP_SETUP_WINDOW
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"-setup/nosetup\tEnables/disables startup window\n"
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#endif
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"-t#\t\tSet respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
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@ -9036,7 +9036,7 @@ static void G_ShowParameterHelp(void)
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// "\n-?/--help\tDisplay this help message and exit\n"
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"\nSee eduke32 -debughelp for debug parameters"
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;
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#if defined STARTUP_SETUP_WINDOW
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#ifdef WM_MSGBOX_WINDOW
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Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
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wm_msgbox(tempbuf,"%s",s);
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#else
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@ -9069,7 +9069,7 @@ static void G_ShowDebugHelp(void)
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" diag, nojit, traces, dump, strict\n"
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#endif
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;
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#if defined STARTUP_SETUP_WINDOW
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#ifdef WM_MSGBOX_WINDOW
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Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
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wm_msgbox(tempbuf,"%s",s);
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#else
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@ -11339,7 +11339,7 @@ int32_t app_main(int32_t argc, const char **argv)
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else if (!fg) g_gameNamePtr = "Unknown GRP";
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}
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#if (defined _WIN32 || (defined RENDERTYPESDL && ((defined __APPLE__ && defined OSX_STARTUPWINDOW) || defined HAVE_GTK2)))
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#ifdef STARTUP_SETUP_WINDOW
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if (i < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_JF || ud.config.ForceSetup)) || g_commandSetup)
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{
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if (quitevent || !startwin_run())
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