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1 line fix for a change that accidentally got reverted when merging newer svn updates into an older local branch
git-svn-id: https://svn.eduke32.com/eduke32@2653 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -826,7 +826,7 @@ ACTOR_STATIC void G_MoveZombieActors(void)
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if (j)
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{
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switch (DynamicTileMap[s->picnum])
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switch (DYNAMICTILEMAP(s->picnum))
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{
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case RUBBERCAN__STATIC:
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case EXPLODINGBARREL__STATIC:
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