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- SW: Re-position actortime clocking.
I believe this is the right place and I got it wrong when doing e32cd81cc7
. The change in this commit is more like where Duke times actortime.
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1 changed files with 3 additions and 3 deletions
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@ -7659,10 +7659,11 @@ domovethings(void)
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JS_ProcessEchoSpot();
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}
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SpriteControl();
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actortime.Reset();
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actortime.Clock();
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SpriteControl();
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actortime.Unclock();
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TRAVERSE_CONNECT(pnum)
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{
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extern short screenpeek;
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@ -7725,7 +7726,6 @@ domovethings(void)
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DoPlayerSectorUpdatePostMove(pp);
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PlayerGlobal(pp);
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}
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actortime.Unclock();
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MultiPlayLimits();
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