From 253d1a398949d619b40b176ef5dcb8afa8daf22f Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Wed, 2 Sep 2020 09:28:41 +1000 Subject: [PATCH] - SW: Re-position actortime clocking. I believe this is the right place and I got it wrong when doing e32cd81cc741f9784a52ad1c3b4641e406b8973a. The change in this commit is more like where Duke times actortime. --- source/sw/src/player.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/sw/src/player.cpp b/source/sw/src/player.cpp index 8076d90ce..b34a3c4cf 100644 --- a/source/sw/src/player.cpp +++ b/source/sw/src/player.cpp @@ -7659,10 +7659,11 @@ domovethings(void) JS_ProcessEchoSpot(); } - SpriteControl(); - actortime.Reset(); actortime.Clock(); + SpriteControl(); + actortime.Unclock(); + TRAVERSE_CONNECT(pnum) { extern short screenpeek; @@ -7725,7 +7726,6 @@ domovethings(void) DoPlayerSectorUpdatePostMove(pp); PlayerGlobal(pp); } - actortime.Unclock(); MultiPlayLimits();