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Don't force APLAYER to have the default action when shown through a viewscreen in EDUKE32_STANDALONE builds
git-svn-id: https://svn.eduke32.com/eduke32@7710 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 2 deletions
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@ -3982,7 +3982,8 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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else t->yoffset=0;
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else t->yoffset=0;
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}
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}
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if (g_player[playerNum].ps->newowner > -1)
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#ifndef EDUKE32_STANDALONE
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if (!IONMAIDEN && g_player[playerNum].ps->newowner > -1)
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{
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{
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// Display APLAYER sprites with action PSTAND when viewed through
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// Display APLAYER sprites with action PSTAND when viewed through
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// a camera. Not implemented for Lunatic.
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// a camera. Not implemented for Lunatic.
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@ -3994,7 +3995,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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#endif
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#endif
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curframe = 0;
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curframe = 0;
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}
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}
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#endif
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if (ud.camerasprite == -1 && g_player[playerNum].ps->newowner == -1)
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if (ud.camerasprite == -1 && g_player[playerNum].ps->newowner == -1)
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{
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{
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if (pSprite->owner >= 0 && display_mirror == 0 && g_player[playerNum].ps->over_shoulder_on == 0)
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if (pSprite->owner >= 0 && display_mirror == 0 && g_player[playerNum].ps->over_shoulder_on == 0)
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