From 2114abcedd2e51070be49d82745b8fa262773ddf Mon Sep 17 00:00:00 2001 From: terminx Date: Tue, 25 Jun 2019 11:29:31 +0000 Subject: [PATCH] Don't force APLAYER to have the default action when shown through a viewscreen in EDUKE32_STANDALONE builds git-svn-id: https://svn.eduke32.com/eduke32@7710 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/game.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index 6f91be6c6..aec0c80f8 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -3982,7 +3982,8 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo else t->yoffset=0; } - if (g_player[playerNum].ps->newowner > -1) +#ifndef EDUKE32_STANDALONE + if (!IONMAIDEN && g_player[playerNum].ps->newowner > -1) { // Display APLAYER sprites with action PSTAND when viewed through // a camera. Not implemented for Lunatic. @@ -3994,7 +3995,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo #endif curframe = 0; } - +#endif if (ud.camerasprite == -1 && g_player[playerNum].ps->newowner == -1) { if (pSprite->owner >= 0 && display_mirror == 0 && g_player[playerNum].ps->over_shoulder_on == 0)