- implemented Blood's menu caption

This commit is contained in:
Christoph Oelckers 2020-10-06 00:34:35 +02:00
parent 3dbb8cbb11
commit 1e131eda9e
7 changed files with 18 additions and 8 deletions

View file

@ -1131,6 +1131,8 @@ void SetDefaultMenuColors()
OptionSettings.mFontColorHeader = CR_DARKGRAY; OptionSettings.mFontColorHeader = CR_DARKGRAY;
OptionSettings.mFontColorHighlight = CR_WHITE; OptionSettings.mFontColorHighlight = CR_WHITE;
OptionSettings.mFontColorSelection = CR_DARKRED; OptionSettings.mFontColorSelection = CR_DARKRED;
auto cls = PClass::FindClass("MenuCustomizerBlood");
if (cls) menuCustomizer = cls->CreateNew();
} }
else if (g_gameType & GAMEFLAG_RRALL) else if (g_gameType & GAMEFLAG_RRALL)
{ {

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@ -434,7 +434,7 @@ OptionMenuSettings
DefaultOptionMenu DefaultOptionMenu
{ {
Position 85 Position -20
} }
OptionMenu "OptionsMenu" protected OptionMenu "OptionsMenu" protected

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@ -5,6 +5,7 @@ version "4.3"
#include "zscript/events.zs" #include "zscript/events.zs"
#include "zscript/dictionary.zs" #include "zscript/dictionary.zs"
#include "zscript/gamescreen.zs" #include "zscript/gamescreen.zs"
#include "zscript/razebase.zs"
#include "zscript/ui/menu/colorpickermenu.zs" #include "zscript/ui/menu/colorpickermenu.zs"
#include "zscript/ui/menu/joystickmenu.zs" #include "zscript/ui/menu/joystickmenu.zs"

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@ -6,19 +6,22 @@ class MenuCustomizerBlood : MenuCustomize
let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally. let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
let texid = tileFiles.GetTexture(2038, true); let texid = tileFiles.GetTexture(2038, true);
let texsize = TexMan.GetScaledSize(texid); let texsize = TexMan.GetScaledSize(texid);
let fonth = fnt.GetGlyphHeight("A"); let fonth = font.GetGlyphHeight("A");
if (drawit) if (drawit)
{ {
int width = font.StringWidth(title); int width = font.StringWidth(title);
if (texid.isValid()) if (texid.isValid())
{ {
double scalex = 1.; // Expand the box if the text is longer double scalex = 1.; // Expand the box if the text is longer
if (texsize.X - 10 < width) scalex = texsize.X / (boxwidth - 10); if (texsize.X - 10 < width) scalex = width / (texsize.X - 10);
screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex); screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
} }
screen.DrawText(fnt, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, text, DTA_FullscreenScale, FSMode_Fit320x200Top); screen.DrawText(font, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top);
} }
double fx, fy, fw, fh;
[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
int h = texid.isValid()? texsize.Y : fonth; int h = texid.isValid()? texsize.Y : fonth;
return y + h * screen.GetHeight() * CleanYfac_1 / 200; // option menus use Clean?fac_1 so we have to convert to that screen space. Console.Printf("%f, %f, %d", texsize.Y, fh, int((h)*fh / 200));
return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
} }
} }

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@ -0,0 +1,5 @@
struct TileFiles
{
native static TextureID GetTexture(int tile, bool animate = false);
}

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@ -5,6 +5,6 @@ class MenuCustomize
virtual int DrawCaption(String title, Font fnt, int y, bool drawit) virtual int DrawCaption(String title, Font fnt, int y, bool drawit)
{ {
screen.DrawText(fnt, OptionMenuSettings.mTitleColor, (screen.GetWidth() - fnt.StringWidth(title) * CleanXfac_1) / 2, 10 * CleanYfac_1, title, DTA_CleanNoMove_1, true); screen.DrawText(fnt, OptionMenuSettings.mTitleColor, (screen.GetWidth() - fnt.StringWidth(title) * CleanXfac_1) / 2, 10 * CleanYfac_1, title, DTA_CleanNoMove_1, true);
return y + fnt.GetHeight(); return (y + fnt.GetHeight()) * CleanYfac_1; // return is spacing in screen pixels.
} }
} }

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@ -456,9 +456,8 @@ class OptionMenu : Menu
{ {
y = DrawCaption(mDesc.mTitle, -y, true); y = DrawCaption(mDesc.mTitle, -y, true);
} }
mDesc.mDrawTop = y; mDesc.mDrawTop = y / CleanYfac_1; // mouse checks are done in clean space.
int fontheight = OptionMenuSettings.mLinespacing * CleanYfac_1; int fontheight = OptionMenuSettings.mLinespacing * CleanYfac_1;
y *= CleanYfac_1;
int indent = GetIndent(); int indent = GetIndent();