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Game defs: Try loading def modules even if the engine reports failure.
git-svn-id: https://svn.eduke32.com/eduke32@6278 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -6348,8 +6348,8 @@ int app_main(int argc, char const * const * argv)
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{
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{
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uint32_t etime = getticks();
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uint32_t etime = getticks();
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initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime);
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initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime);
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loaddefinitions_game(defsfile, FALSE);
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}
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}
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loaddefinitions_game(defsfile, FALSE);
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for (bssize_t i = 0; i < g_defModulesNum; ++i) Bfree(g_defModules[i]);
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for (bssize_t i = 0; i < g_defModulesNum; ++i) Bfree(g_defModules[i]);
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