From 1baac86d72750bd946254798aa0f553ef401f00e Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Sun, 25 Jun 2017 11:24:02 +0000 Subject: [PATCH] Game defs: Try loading def modules even if the engine reports failure. git-svn-id: https://svn.eduke32.com/eduke32@6278 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index 3e5ad053d..b71eca4ba 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -6348,8 +6348,8 @@ int app_main(int argc, char const * const * argv) { uint32_t etime = getticks(); initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime); - loaddefinitions_game(defsfile, FALSE); } + loaddefinitions_game(defsfile, FALSE); for (bssize_t i = 0; i < g_defModulesNum; ++i) Bfree(g_defModules[i]);