- SW's caption done, too.

In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
This commit is contained in:
Christoph Oelckers 2020-10-06 22:01:20 +02:00
parent 5bcb72f7a9
commit 17a68bc60a
5 changed files with 31 additions and 2 deletions

View file

@ -1131,6 +1131,7 @@ void SetDefaultMenuColors()
{ {
OptionSettings.mFontColorHeader = CR_DARKRED; OptionSettings.mFontColorHeader = CR_DARKRED;
OptionSettings.mFontColorHighlight = CR_WHITE; OptionSettings.mFontColorHighlight = CR_WHITE;
cls = PClass::FindClass("MenuCustomizerSW");
} }
else if (g_gameType & GAMEFLAG_PSEXHUMED) else if (g_gameType & GAMEFLAG_PSEXHUMED)
{ {

View file

@ -240,6 +240,7 @@ void GameInterface::app_init()
LoadCustomInfoFromScript("swcustom.txt"); // Load user customisation information LoadCustomInfoFromScript("swcustom.txt"); // Load user customisation information
LoadDefinitions(); LoadDefinitions();
SetTileNames();
TileFiles.SetBackup(); TileFiles.SetBackup();
userConfig.AddDefs.reset(); userConfig.AddDefs.reset();
InitFX(); InitFX();

View file

@ -23,4 +23,5 @@ version "4.3"
#include "zscript/games/duke/ui/menu.zs" #include "zscript/games/duke/ui/menu.zs"
#include "zscript/games/blood/ui/menu.zs" #include "zscript/games/blood/ui/menu.zs"
#include "zscript/games/sw/ui/menu.zs"

View file

@ -21,7 +21,6 @@ class MenuCustomizerBlood : MenuCustomize
double fx, fy, fw, fh; double fx, fy, fw, fh;
[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top); [fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
int h = texid.isValid()? texsize.Y : fonth; int h = texid.isValid()? texsize.Y : fonth;
Console.Printf("%f, %f, %d", texsize.Y, fh, int((h)*fh / 200));
return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels. return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
} }
} }

View file

@ -0,0 +1,27 @@
class MenuCustomizerSW : MenuCustomize
{
override int DrawCaption(String title, Font fnt, int y, bool drawit)
{
let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
let texid = TexMan.CheckForTexture("MENUBAR");
let texsize = TexMan.GetScaledSize(texid);
let fonth = font.GetGlyphHeight("A");
let fontscale = 0.7; // at full 1.0 scale the font is too large
if (drawit)
{
int width = font.StringWidth(title) * fontscale;
if (texid.isValid())
{
double scalex = 1.; // Expand the box if the text is longer
if (texsize.X - 60 < width) scalex = width / (texsize.X - 60);
screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
}
screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2, 22 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, fontscale);
}
double fx, fy, fw, fh;
[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
int h = texid.isValid()? texsize.Y : fonth;
return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
}
}