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https://github.com/ZDoom/raze-gles.git
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Remove a couple of redundant declarations.
git-svn-id: https://svn.eduke32.com/eduke32@2330 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 0 additions and 7 deletions
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@ -732,7 +732,6 @@ int32_t drawline16(int32_t x1, int32_t y1, int32_t x2, int32_t y2, char col);
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void drawcircle16(int32_t x1, int32_t y1, int32_t r, int32_t eccen, char col);
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void drawcircle16(int32_t x1, int32_t y1, int32_t r, int32_t eccen, char col);
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int32_t setrendermode(int32_t renderer);
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int32_t setrendermode(int32_t renderer);
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int32_t getrendermode(void);
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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void setrollangle(int32_t rolla);
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void setrollangle(int32_t rolla);
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@ -45,7 +45,6 @@ extern int8_t m32_clipping; // 0: none, 1: only white walls, 2: like game
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extern int16_t editstatus, searchit;
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extern int16_t editstatus, searchit;
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extern int32_t searchx, searchy, osearchx, osearchy; //search input
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extern int32_t searchx, searchy, osearchx, osearchy; //search input
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extern int32_t qsetmode;
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extern int16_t searchsector, searchwall, searchstat; //search output
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extern int16_t searchsector, searchwall, searchstat; //search output
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extern int16_t searchbottomwall, searchisbottom;
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extern int16_t searchbottomwall, searchisbottom;
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extern int32_t zmode, kensplayerheight, zlock;
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extern int32_t zmode, kensplayerheight, zlock;
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@ -223,7 +222,6 @@ const char* getstring_simple(const char *querystr, const char *defaultstr, int32
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//int32_t snfillprintf(char *outbuf, size_t bufsiz, int32_t fill, const char *fmt, ...);
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//int32_t snfillprintf(char *outbuf, size_t bufsiz, int32_t fill, const char *fmt, ...);
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void _printmessage16(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
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void _printmessage16(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
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extern int32_t lastpm16time;
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#define printmessage16(fmt, ...) lastpm16time = totalclock, _printmessage16(fmt, ## __VA_ARGS__)
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#define printmessage16(fmt, ...) lastpm16time = totalclock, _printmessage16(fmt, ## __VA_ARGS__)
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extern char lastpm16buf[156];
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extern char lastpm16buf[156];
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@ -68,10 +68,6 @@ static int32_t autosavetimer;
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static void SearchSectors(int32_t dir);
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static void SearchSectors(int32_t dir);
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static inline void SpriteName(int16_t spritenum, char *lo2);
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static inline void SpriteName(int16_t spritenum, char *lo2);
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//static void PrintStatus(const char *string,int32_t num,char x,char y,char color);
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//static void PrintStatus(const char *string,int32_t num,char x,char y,char color);
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void SetBOSS1Palette();
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void SetSLIMEPalette();
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void SetWATERPalette();
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void SetGAMEPalette();
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static void EditSpriteData(int16_t spritenum);
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static void EditSpriteData(int16_t spritenum);
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static void EditWallData(int16_t wallnum);
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static void EditWallData(int16_t wallnum);
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