diff --git a/polymer/eduke32/build/include/build.h b/polymer/eduke32/build/include/build.h index 2370a1c45..3040be145 100644 --- a/polymer/eduke32/build/include/build.h +++ b/polymer/eduke32/build/include/build.h @@ -732,7 +732,6 @@ int32_t drawline16(int32_t x1, int32_t y1, int32_t x2, int32_t y2, char col); void drawcircle16(int32_t x1, int32_t y1, int32_t r, int32_t eccen, char col); int32_t setrendermode(int32_t renderer); -int32_t getrendermode(void); #ifdef USE_OPENGL void setrollangle(int32_t rolla); diff --git a/polymer/eduke32/build/include/editor.h b/polymer/eduke32/build/include/editor.h index 30f11fe69..d0978f980 100644 --- a/polymer/eduke32/build/include/editor.h +++ b/polymer/eduke32/build/include/editor.h @@ -45,7 +45,6 @@ extern int8_t m32_clipping; // 0: none, 1: only white walls, 2: like game extern int16_t editstatus, searchit; extern int32_t searchx, searchy, osearchx, osearchy; //search input -extern int32_t qsetmode; extern int16_t searchsector, searchwall, searchstat; //search output extern int16_t searchbottomwall, searchisbottom; extern int32_t zmode, kensplayerheight, zlock; @@ -223,7 +222,6 @@ const char* getstring_simple(const char *querystr, const char *defaultstr, int32 //int32_t snfillprintf(char *outbuf, size_t bufsiz, int32_t fill, const char *fmt, ...); void _printmessage16(const char *fmt, ...) ATTRIBUTE((format(printf,1,2))); -extern int32_t lastpm16time; #define printmessage16(fmt, ...) lastpm16time = totalclock, _printmessage16(fmt, ## __VA_ARGS__) extern char lastpm16buf[156]; diff --git a/polymer/eduke32/source/mapster32.h b/polymer/eduke32/source/mapster32.h index e1f67023a..b4e95814e 100644 --- a/polymer/eduke32/source/mapster32.h +++ b/polymer/eduke32/source/mapster32.h @@ -68,10 +68,6 @@ static int32_t autosavetimer; static void SearchSectors(int32_t dir); static inline void SpriteName(int16_t spritenum, char *lo2); //static void PrintStatus(const char *string,int32_t num,char x,char y,char color); -void SetBOSS1Palette(); -void SetSLIMEPalette(); -void SetWATERPalette(); -void SetGAMEPalette(); static void EditSpriteData(int16_t spritenum); static void EditWallData(int16_t wallnum);